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Sven Silberbart

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  1. I like the change and i like to see polish flag more close to sweden 🙂
  2. That is absolutely right. This game waste its potential. Sadly it (and this forum) is ruled by pewpew-only-players... I would like to see a deep economy system. pewpew-player: "i dont want to waste time for building new ships" I would like to have an diplomacy system. pewpew-player: "nooo, then i cant attack who i want to attack" I would like to see a national hierachy system. pewpew-player: "i want freeeeedom! no rules for me" I would like to see a 1st rate as queen of the waters. pewpew-player: "I wanna sail the big ships they must be cheap to replace" ..nearly all is killed by the "wanna have easy access to everything" mentality. BTW: "world of tanks with sailing line ships" exists in NA: It is called "Naval Action Legends" pure pewpew, but seems like the players don't want that.
  3. @admin should take a look at that system. It would bring a a good designed diplomacy system to the game. This game has much potential, one of its potential are the relationsships between the nations. I really like that suggested system and i think it would give the game a depth it really needs. I know the devs cancelled their ally system from the past, but i think that was too fast. It was a flat system without depth. For me that would be a reason to buy this game. Until now, the game has only one good point: the battle system. it could need some more good points to make more player buy the game and stay because of its well designed game systems in more than one aspect to give the player a long term motivation.
  4. Sven Silberbart

    Should the admiralty allow SOL to roam freely?

    It must be a pain too loose a 1st rate, then every captain can sail such a ship but much of them dont want to, because of the risk. At the moment sadly this game is "World of SOLs" again. Bring as much L'Oceans as you can for a Screening operation, as much as you can for hostility. That problem is only solved inside the PBs, because there are some fast ships useful, to cap oder prevent the enemy to get points. This is because there are strategical goals: the circles. And there are a BR limit.
  5. Sven Silberbart

    first HAVOC Empire

  6. Sven Silberbart

    Deutsche Spieler Ingame

    ..und Schweizern 🙂
  7. Sven Silberbart

    biggest issues, safezone, pvp events and rvr

    Around the safe zones are the traders. Making Safezones 2x bigger and 100% safe, is making traders 100% safe and that would give the pirate gameplay one more punch. Why bringing PvP areas to a pvp game. Intead of that: Bring PvE Areas outside of trading routes and capitols..thats would bring a PvE Heaven for those who dont want to do PvP, without destroying other gameplay elements
  8. Sven Silberbart

    Incentive for nations to own more towns.

    That System was a very bad idea. Dont know how much vodka they had in when making that decision.
  9. Sven Silberbart

    Whats up with NA?

    No patches wich significant improves the gameplay (out of already good battle mechanic) since months.
  10. Sven Silberbart

    Reinforcement fleets: feedback

    +1 Absolutely.
  11. Holding a port must be a benefit, not a pain. Port/Timer costs are a bad idea. Like @staun said: there is no incentive to hold a non profit port. (At least 0 costs)
  12. Sven Silberbart

    "Go to bed" log off

    Revenge fleets make an area (espacially capitols) a dangerous place for an hunter. And hunting should be dangerous in such places. Revenge fleets bring the possibility for players to make an area more safe for them. As i said...Loose all cargo in hull (and maybe cannons) when using a "go to bed"-button would be fine for me. I dont want to see the hunters come, look for a easy target and after that easy kill escape with all captured cargo, gold by using a magic hideout (logoff). It also isn't immersive in my oppinion.
  13. Sven Silberbart

    "Go to bed" log off

    IF a Battle Result Screen returns there must be a bigger penalty than the thread owner suggested. To prevent logoff only for make your goods safe, all goods aboard should be lost. That would be a "Throw everything aboard!"-command to make ship as fast as possible. Maybe that could be a compromise?! Goods into water, Reps into water, Cannons, Guns and powder into water, Extra Planing into water, useless men, women and childs into water, .. By this way, the trader and the hunter and everyone thinks twice before using such a "Safe My Ass"-Button
  14. Sven Silberbart

    "Go to bed" log off

    Not "can".. that will be abused to escape dangerous situations every time it is possible. We had that Battle Screen discussion so often before and i am happy to see it erased from the game. You wanna add a time penalty for relogging. Thats good but not enough in my opinion. As a hunter I would "log off to bed" as soon as i have any valuable goods aboard. The same for every trader. So that would kill the gameplay to plunder and rob. That would kill the risk to transport goods at OW. I was in the same situation sometimes. After a big and long battle late in the evening i wanted to logout but enemies prepared a trap outside and wanna continue batteling. Because I decided to sail out I needed to accept that situation. Dont have a solution for this, but "After Battle Screen" already failed long time ago in this game.
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