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Wigermo

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Everything posted by Wigermo

  1. Wigermo

    capsizing doing hostility

    Op masts holding the ship like that
  2. neutral port =\= free port, useless non teak/wo/mods ports will become useful teleport hubs
  3. Wigermo

    Pre-patch quick number changes suggestions

    Nerf poods because.. Or make them craftable Increase looting range/ sinking speed 5 slots for lgv refit and make it craftable make a free perk that allows capturing 1 prize ship
  4. Wigermo

    long term plan

  5. Was sinking time/ loot range increased with this patch?
  6. Wigermo

    New "Special" Trims

    no explosion refit, im dissapoint
  7. Wigermo

    Not turning up to Port Battles

    Im sure you had people around scouting closest free ports/ attacking nations port reporting to you. So why still sit and wait? Or maybe you were anticipating a fleet hiding in a battle just outside? (You promote this shitty behaviour with suggested punishment’s to attackers) screened out =/= no show afaik
  8. Wigermo

    Upcoming Patch

    New stuff, sinkable 1st rates
  9. Wigermo

    Motivate to do PVP

    Motivation: want that wasa or first rate? Earn it, fight for it, die for it. Want to get better? PvP! Go with friends on comms (in game chat is a lost fight vs most groups) and learn from mistakes to get better. Charity pvp marks for just showing up is bad motivation, its as if you join and just hope the others can kill them *points at* le greenzone coast guards. Altough sail damage should be more properly awarded
  10. Wigermo

    Buying port produced resources

    Craft menu then resources you can check cost and calculate Z / x * 4 = price for eu trader to fill contract Z being quantity of resources. Eg 4x oak logs x being gold cost. eg 292 to make 4 oak logs 4 / 292 * 4 = 292, so need to put contract on oak logs at 292 for eu trader to fill someone with better #math could probably explain easier, not at pc so dont know if oak logs are 292 but i use this formula
  11. I guess thickness (mods) add to the "realism" of 1st rates as they more often surrendered rather than being straight up sunk. But in game its just frustrating when they are impenetrable by anything below 24s point blank and have the most capable steelworkers availabe onboard to fix any dent/hole and make her just like new again.
  12. Add speed or repair nerf to thickness mods
  13. Wigermo

    Now look at this

    Does this mean finally rip mods or will all nations get the resources for them? or make admiralty throw smugglers out every now and then and ban from said port for a while
  14. Wigermo

    Now look at this

    Lgv is cool in the speed meta thats going on. It has good upwind profile and solid base speed and THFREE SLOTS!
  15. Keep current mechanics but add warning that you are on a pvp server when you hit sail and pop the warning once again when you leave green zone. Home fleet wasnt present to deflect or counter "gank" fleet or hunter. Why should home fleet suddenly teleport home from 1000k away and be on top of the battle after a call in nation chat/ts. If defensive tags is the problem bring more faster ships in your magically teleported fleet, maybe nerf the speed boost some
  16. Bermuda should just be a free port with bermuda cedar and not be a safe haven grind spot
  17. Until ship rate/br limits are made for pb's they are dead to me. The block of tankiest build 25 santilotions/ Agas with odd mortar brig are so dull with no immersion at all, and the Resources for said tank builds are a 2-4 hours smuggle sail away for some nations. But im just a captain that prefers sailing frigates over tubs.
  18. Add devastation to taxed regions similar to hostility. If players are sunk/capped or raiding missions planting war supplies/saboteurs in the area, and it will devastate it and lower the tax income/repairs/crew/labor/resource generation in the area, this would be repaired with lower taxes or spending gold/marks over time. This would encourage pvp as who would want 1m in taxes when it could've been 10m or 5 cartagena tar instead of 50
  19. more resources in the center? more prey, seems cool
  20. Allow a charter to set a br limit for the "pb'' on there own regions so we could have more immersive fights and not the same old stupid block of 25 santi/vic/lotions/agas with the odd mortar brig/mortar brig hunter. It would also make it so a smaller charter/group of frigate/6th rate captains could potentially defend there own territory vs the big zergs without needing an alt industrial revolution. Ofcourse they would have to conquer/buy it from the bigger zergs to begin with
  21. Captains who are not a member of a chartered war company will be able to enter any port in any ship. Are nation capitals considered ANY port? Where can a free captain setup his outposts? where can he teleport to/from?
  22. Wigermo

    PVP V Traders V PVP Warships

    whats the br on minium crewed indiaman/lgv/tbrig? this would never work.
  23. Wigermo

    Fleet ! How its working?

    they get no upgrades, all upgrades gets stripped when you put them in fleet. perm mods they get the benefits from
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