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About Wigermo

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    Ordinary seaman

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  1. I guess thickness (mods) add to the "realism" of 1st rates as they more often surrendered rather than being straight up sunk. But in game its just frustrating when they are impenetrable by anything below 24s point blank and have the most capable steelworkers availabe onboard to fix any dent/hole and make her just like new again.
  2. Now look at this

    Does this mean finally rip mods or will all nations get the resources for them? or make admiralty throw smugglers out every now and then and ban from said port for a while
  3. Now look at this

    Lgv is cool in the speed meta thats going on. It has good upwind profile and solid base speed and THFREE SLOTS!
  4. Keep current mechanics but add warning that you are on a pvp server when you hit sail and pop the warning once again when you leave green zone. Home fleet wasnt present to deflect or counter "gank" fleet or hunter. Why should home fleet suddenly teleport home from 1000k away and be on top of the battle after a call in nation chat/ts. If defensive tags is the problem bring more faster ships in your magically teleported fleet, maybe nerf the speed boost some
  5. Bermuda should just be a free port with bermuda cedar and not be a safe haven grind spot
  6. Until ship rate/br limits are made for pb's they are dead to me. The block of tankiest build 25 santilotions/ Agas with odd mortar brig are so dull with no immersion at all, and the Resources for said tank builds are a 2-4 hours smuggle sail away for some nations. But im just a captain that prefers sailing frigates over tubs.
  7. Add devastation to taxed regions similar to hostility. If players are sunk/capped or raiding missions planting war supplies/saboteurs in the area, and it will devastate it and lower the tax income/repairs/crew/labor/resource generation in the area, this would be repaired with lower taxes or spending gold/marks over time. This would encourage pvp as who would want 1m in taxes when it could've been 10m or 5 cartagena tar instead of 50
  8. more resources in the center? more prey, seems cool
  9. Allow a charter to set a br limit for the "pb'' on there own regions so we could have more immersive fights and not the same old stupid block of 25 santi/vic/lotions/agas with the odd mortar brig/mortar brig hunter. It would also make it so a smaller charter/group of frigate/6th rate captains could potentially defend there own territory vs the big zergs without needing an alt industrial revolution. Ofcourse they would have to conquer/buy it from the bigger zergs to begin with
  10. Captains who are not a member of a chartered war company will be able to enter any port in any ship. Are nation capitals considered ANY port? Where can a free captain setup his outposts? where can he teleport to/from?
  11. PVP V Traders V PVP Warships

    whats the br on minium crewed indiaman/lgv/tbrig? this would never work.
  12. Fleet ! How its working?

    they get no upgrades, all upgrades gets stripped when you put them in fleet. perm mods they get the benefits from
  13. why bringing ship capture back?

    No ships requiring marks should be captureable. Or remove permits for connie/trinc
  14. Contracts tweak

    Fairly sure it already does say what port you have contracts in unless they removed it.