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Knobby

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Everything posted by Knobby

  1. So strange, yes I can select the greyed-out barbettes, and even though the game tells me 'NO MOUNTS', I can actually place them. I'm 100% sure that this was not the case before. This makes it just a bit more bearable, but still my argument stands. Most cruiser lines are very boring with samey ships for a loooong time, and (flush-decked is too late in the tree) and then finally all the later hulls get rushed one after the other really fast.
  2. don't know what to say, I cannot add barbettes to any of these hulls... You can see them greyed out on my screenshot... WTH is going on?
  3. just to illustrate: USA, 1909 and 2x superimposed large gun tech. and yet no possibility of adding any barbette on this hull... Perhaps you are playing a modded game and forgot or did not realize forcing barbettes on all hulls is one of the modifications? Vanille for sure cannot do it...
  4. I responded within the quote, expand it tor read my comments. Haven't played AH, but that hull is a literal carbon-copy for many nations (which is part of my argument, that's boring) but i cannpt use barbettes on it. no clue how you are managing it.
  5. might not be an issue for AH but most other nations do not have this luxury, and have to deal with the same crappy pre dreadnought style cruiser hulls (that are carbon copies in most nations as well. BORING)
  6. but that's my whole point, it takes forever to get a flush deck cruiser!
  7. Well, I suppose that explains it. But I feel the entire tech tree and progression speed but especially progression order of certain lines needs a fresh look. Getting 2 superimposed guns tech while still stuck on max 3 centerline guns makes no sense at all. Big gun progression has bugged me since the very start. Getting some reasonable mark guns in anything above 13 inch pretty much requires you to have big gun on priority at least 80% if the time if not more. The same with getting usable triple turrets. The turret mechanism line has so many barrel length techs shoved in it takes forever to get to improved triples. Oh and when you finally get semi-auto reloading you are so near the end of the tree you get the auto and auto-2 almost immediately after. Cruiser hull, seems to take forever to slowly climb up the tonnage, staying on the same 2 or 3 hull types (just slightly larger / heavier) waaaay to long, before finally getting something resembling 'dreadnought-style' cruiser (you know, with more than 2 centerline turrets for CA and not so focused on side guns for CL). And then the more modern hulls follow so fast after that you hardly even get to use hulls before they go obsolete. (note that this is without priority)
  8. ok, but 've always done that and always ended up very advanced...
  9. What's up with tech progression? In most my recent USA campaign I'm the second largest economy in the world and have always had the tech slider on 100%, yet I'm falling behind. Now I'm even very behind in tech while the even the likes of Austro-Hungary are average and Italy is very advanced...
  10. So port strikes DO happen, it's just so few and takes so long as to be pointless. When wanting to invade a province, I can have 4 fleets parked outside a port, half on sea control, half on invade (does that even matter? I have no idea!) and it may take the better part of a YEAR for a single port strike mission to spawn. Completely useless to reduce needed tonnage on naval invasions.
  11. Seems like portstrike missions don't generate in latest build
  12. this update fixed my "new campaign takes hours to initiate bug". now it took 'just' ~15m. still way to long IMO, but at least i could see the months tick slowly up so i knew it was going somewhere.
  13. ok so it just took really really long. left it running and went out, came back hours later and campaign was finally loaded. previously i left it for 20m but that wasn't long enough yet
  14. Since update 7 or 8 I have not been able to start a new campaign. The game doesn't seem to hang but stays forever at januari 1907 (started a 1910 campaign). I even did a full reinstall and deleted the entire dreadnoughts appdata folder with old saves being incompatible and no possibility of starting a new campaign it means the game is unplayable for me atm
  15. I agree the 1 month refit was too short. In this instance though adding the single secondary was the only change. Weight did change because automatic application of passive end-game techs. Still, the single secondary added 8 months on top of refit time which is crazy... Edit: bug report sent
  16. I think refit logic needs another look. I want to refit this BC. it's my newest design that has only just finished it's initial build, so actually not that much new technology. To start of with, not changing anything, other than the designer auto applying passive techs of course, the refit is 6 months! Then when I add a single 2 inch secondary the refit time jumps to 14 months. That's 50% of the total build time from scratch! This simply cannot be as intended...
  17. yeah I suggested something similar, having th eopposite problem wheer my huge fleet is blocked from entering the adriatic by a mere 2 CL. After reading your post I'm no longer sure I want to enter that particular trap...
  18. I like that taskforces can block a narrow strait, but the mechanic makes no sense. It should not outright forbid an enemy taskforce from moving into the area. Rather, it should force a non-avoidable battle. I mean, that's what blocking a passage is right? The guarding taskforce intercepts the trespassers and forces a fight. If the trespasser wins he has forged a passage. If not he is blocked. Now we have a silly situation where a 2 CL taskforce can completely keep out a 400,000 ton fleet. Ridiculous
  19. I just rage quit my latest french campaign. Spend half a decade at war with china. Sink a ridiculous amount of its pocketBB swarm. Army starts an invasion on southern china. Yes finally! But wait USA joins on chinas side, brings in italy too. Now my army starts losing the war. Also USA has biggest fleet in the world, Italy no pushover either. I ally with britain and Japan to offset this. Continue to wreck the chinese, USA, Italy fleets but suddenly britain drops out of the war and army invasions (now with some attacks on italian colonies) kinda stall again. After another wrecked fleet USA wants peace. Great! But I only get one tiny colony of the 3 I asked for. Oh well, at least I got something. But now italy is also out of the war WITHOUT any message or rewards for me who is the clear winner. Army invasions are gone. Booo! Anyway, war with Chinese continues. I keep killing ships, land invasion slowly ticks up to 89% and up. Next turn Japan makes peace with chinese, and BAM my war is just gone, no message. No rewards, 6 years of war and hundreds of thousands of victory points just gone up in smoke. Would have only been about 2 turns before I had southern China as well. It wasn't even that I was fighting Japans war and they decided to stop. NO, it had been my war from the start, going for years before japan even allied me! This just sucks so much. So many hours fighting this war and it's all for nothing. Just hello kittying down the drain. Why would I even play a campaign if this is how shit goes?
  20. AI economy is just terrible. I started a new campaign with the latest patch and i'm getting 2-4 messages every turn about admirals getting warned or replaced because of over spending. Even for nations such as Britain or USA with massive GDP. And this in the first year with nobody having ever been at war. They all have huge navies as well.
  21. in my latest battle 'range found' bonus jumped from +1% straight to +1500%
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