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HachiRoku

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Everything posted by HachiRoku

  1. Not much to say about it other than the ship bounces to much. Yesterday I was in a Trinco with 18 longs and 32 carronades and at 0 meter distance(I was hugging him) I got 6 pens out of 25 balls fired. Angling in general still bounces to much but because the oceans hull is the way it is it makes the ship as we all see the meta. If its the meta there is something wrong.
  2. HachiRoku

    Chain shot feedback

    And the Timing didn't matter in the past? Timing matters more because you did less dps. There are such things as stern chasers and I have had the pleasure of loosing a battle I was winning by 2 ships chaining me to 60% sails in 4 min with stern chasers only.
  3. HachiRoku

    Chain shot feedback

    But why? I don't seem to comprehend the tactical effectiveness of chainshot now. If you and @z4ys think chains make battles so tactical and great you clearly know how to take advantage of its effectiveness. I don't care about ganking. I say it all the time. You and your clan use small ships and like the old gank yourself so I see why you like the changes to be fair.
  4. HachiRoku

    Chain shot feedback

    You could always get shocks with chain on equal ships. If you didn't, you didn't chain good enough. Chain is more forgiving than ever now because if half your broadside misses you still get rig shock. Duel me later and show me how tactical chain is please.
  5. HachiRoku

    Chain shot feedback

    Good tag always granted a fight. Chains could always rig shock at close range. The 2min repair timer changed that. You can't just pop a rep and run anymore. When did agressive gameplay not get rewarded? Also, there is a difference between agressive and stupidity. Battles are just as long since people avoid chain ranges when possible. Ganking is faster to be fair. I don't get what you mean by predictive game play. Why is chain more tactical now? Pounding sails with chasers more tactical? Rig shocking people with chasers more tactical? Downwind 4 chaser kiting with surprise more tactical? Its limited but those 4 broadsides do more dps than 10 in the old system. Explain why it's more tactical and don't tell me a broadside of chain matters more now than before. It doesn't.
  6. HachiRoku

    Chain shot feedback

    Like what? What part of my statements are incorrect?
  7. HachiRoku

    Chain shot feedback

    This is not true at all. Downwind kitting will never change because it is the natural response of someone that cannot dictate the battle. Personally I think that the kitting is the same. The main reason running is less now compared to before is that the tag circle is smaller and the timer lower. Someone that is in a fir fir gank ship will aways get away so the patch has not effected that. Maybe you could give a more detailed description of why you think chain is OK.
  8. HachiRoku

    Chain shot feedback

    Problem is that the combat system is the most important part of naval action. Nobody buys this game to craft. It's all about the battles being enjoyable. Who cares about chain being broken? 90% of the carebear community? I don't think so. 90% of the server group gank and personally I believe they don't have the experience to judge mechanics. You know the reason people like super tank ships and multiple reps? Because it's easier to farm ai fleets. I'm 100% sure of this. A combat system needs to be designed around player vs player 1 on 1. From there it balances itself out. I take players like Havelock, rediii, moscalb like, Liq and dron judgement very serious because they are very good duelists and solo hunt. Who else has the right to judge? A noob that carebears and ganks? Gankers won't complain about chain because unlike them I will critique something I benefit from.
  9. HachiRoku

    Chain shot feedback

    I still believe limiting it was a good choice. Increase the chains to 4 per gun and nerf damage and test. This is alpha right? 1 small tweak at a time. The range is still to low. Let's be honest. Both of us run trincs with mixed decks right now and we have no real disadvantage over longs. Btw in my experience downwind kiting is worse now. I have had many battles 2v1 were noobs kite me until I'm 45% sail. If I'm lucky the escape but if they are smart they sink. The distance needs a 25% buff at least and maybe more because chain ranges on sols is far to low.
  10. HachiRoku

    Chain shot feedback

    Its not loosing to many people that bothers him, it's how. Chain does so much damage that it does not matter what angle the enemy fires from. They will get sail damage anyway. With the previous damage model chain might have been unlimited but since it's damage was lower it was more tactical because if you wasted broadsides you were giving up more dps. These changes do not make the game more hardcore. They make it frustrating. Poods and medium guns no longer have the disadvantages of range now compared to longs. Go back a read the posts I make. They are very detailed. What bothers me the most is that this thread seems to be dead. If devs or anyone disagree I always want to hear reasons. But so far no one has come up with a reason the current system is better/tactical. The devs always have let things settle down because we often overreact or are impulsive. I still believe everything I said was right and the same goes for masts too.
  11. HachiRoku

    Great forum battles

    Its the internet and online gaming. Toxic people and trolls are what keep mmos alive. You know 99% of the worlds problems could be solved by people not giving a fuck.
  12. HachiRoku

    Great forum battles

    @Batman you forgot the master troll bra. @vazco I would like to start some biff by calling you trash.
  13. HachiRoku

    Chain shot feedback

    By staying in Port. Go to great battle results and look at the great battles we all have lately
  14. HachiRoku

    [PvP EU] Spanish clan political situation

    As you said... In havoc. Who controls your shitty clan? Who destroyed both the British and Spanish fleets at George Town? Who was the mastermind behind it? I was becouse you are nafing with your 10 man irrelevant clan.
  15. HachiRoku

    [PvP EU] Spanish clan political situation

    No need to go to TBA. Pm the real guy in charge if you want stuff. @rediiiexplain to TBA who the boss is.
  16. HachiRoku

    World Cup (annual event)

    Just merge with others. Most people are less loyal to clans when it's about winning. We have some trash in exile like @Otto Kohlbut I'll carry them.
  17. HachiRoku

    World Cup (annual event)

    I mean the ai part. If mods are being used I won't take part because I know that it will be northern carp elite French and carth meta
  18. HachiRoku

    World Cup (annual event)

    Why can't their be 3 winners? Every mothers port has different cups for engine performance. Edit: Hahahaha auto correct on phone... Motorsport is what I meant but that's to good to correct.
  19. HachiRoku

    World Cup (annual event)

    Would be better to have 3 separate cups. Light ships, frigates and sols. Each have br limits etc
  20. HachiRoku

    World Cup (annual event)

    This is my fear. I hope not.
  21. HachiRoku

    World Cup (annual event)

    Qualifying is lobby based pvp right? Can you explain this better.
  22. HachiRoku

    World Cup (annual event)

    Tell you what. If I win you can give my stuff to some noob.
  23. HachiRoku

    World Cup (annual event)

    Then propose something better.
  24. HachiRoku

    World Cup (annual event)

    Size of team? Please no modules and legends hardcore mechanics but with leeway.
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