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Riparian

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About Riparian

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    : Quarterdeck of Tapperheten (62)

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  1. The 'free' Wasa is quite powerful. Maybe the Wasa available with combat marks, could be limited to peace time armament of 18pdr''s and 24pdr's. As I understand, the Swedish navy planned to use the heavier armament only during war, and even then they didn't have cannons available to equip all ships in class with these heavier weapons. This war equipped Wasa could be available in-game to be crafted as normal.
  2. What's next for Naval Action?

    As proposed, at least one more level of shallows would be really nice. Also, with many more ports now open for port-battles, it would be nice to have different "set-ups" available (in addition to 25 ship battles for shallow, 4th rate and line ships). Simple change should be different number of ships (something like 20 or 15 ship battles) and/or other rate limits (3rd rate port battle, 5th rate port battle etc.). But as it has been proposed many times in these forums, a system to enable mixed fleets for port battles would be very nice improvement (e.g. fleets with couple of 1st/2nd rates, mostly 3rd rates and some supporting smaller ships) . And Raids of course!
  3. Rename Wasa ship

    These ten Improved Wasa-class or Kronprins Gustaf Adolf-class ships were named based on the following sentence; "Prins Gustaf Adolf styr Fäderneslandet med Ömhet och Rättvisa, Dygd och Ära, välj Försiktighet, Dristighet, Manlighet och Tapperhet till rådgivare"
  4. Player selected ship 2017 - Suggestions

    Dutch 3rd rate would certainly be a good choice. Something like Admiraal de Ruyter (1808, Dutch 80-gun ship) as proposed on this thread. Also we should remember that she was 5th in the 2016 poll. However, I would propose the ship that came fourth in 2016 poll and lost by less than 20 votes. Venus (1783, Swedish 40-gun frigate) Venus was built following the Bellona design by Fredrik Chapman, the first frigates to carry 24-pounder guns. She was captured by the Russians in 1789. She retained the same name in Imperial Russian service and participated in the battle of Reval and in the battle of Vyborg Bay. She was sold to the Kingdom of Naples in 1807 to avoid capture by the British. Venus and her sister ships sailed exceptionally well, doing 13-14 knots with a good wind. Pictures / 3-Decks / Wiki
  5. Privateers and gentlemen

    You can buy "Privateers and Gentlemen" rules and couple of adventure books at http://www.rpgnow.com/index.php
  6. Conquest Mark Rentsystem Discussion

    I would go with more daily/weekly activity based system. Lets have each region generate conquest marks for players of owning nation who earn x amount of xp in the area. The xp limit could be fixed or maybe based on some balancing factor, like nation population or total regions owned. This xp can be earned from deliveries, PvE, PvP, etc. (but I hope they increase PvP xp a lot). This could also be expanded by giving different rewards for different types of xp (resources for delivery xp, blueprints for craftng xp, ship premits for PvP etc). These rewards can also be different for different regions. And also any rewards should be delivered into players outpost in the specific region. Also the reward should be 100% certain only if there is no hostility, otherwise the chance is lowered by total hostility in the region.
  7. Conquest Marks

    The benefits from RVR and owning regions should go to active players. That means one time participation in port battle or something like once build building should not generate marks forever. Lets have each region generate fixed amount of benefits per day for the owning nation (at the moment Conquest marks), and distribute them to players who earned most XP in the region. The XP should have a minimum level needed, but can be from PvP, PvE, delivery contracts, crafting or whatever. This could also be further developed by having different kind of benefits for different activities (like blueprints for crafting, ship permits for PvP, better delivery contracts for delivery missions etc.) or different benefits from different regions. And in order to not block small nations out of competition (like having no SOL's), maybe each higher rank player should have permanent permit to own one SOL (rate based on rank).
  8. Many more than 3 changes, but here are three hopefully doable things; 1. Refine OW ROE (e.g. tagging circle to defender, groups pulled only if tagging/tagged by member of the group and maybe even teleport-to-port for defender). 2. Remove universal speed cap and make it 5-10% cap for upgrades/skills. 3. Less "required" PVE (higher rewards for PVP, more craftable upgrades/books, no PVE only loot drops) Other big and small things I would like to see; Develop real pirate mechanics (with both benefits and disadvantages), Create more activities affecting hostility (normal trade and warsupply delivery missions, raids on multiple ports, blockades on multiple ports), Bring Alliances back (but with max 1 ally and none for country with most ports), Introduce national paints.
  9. "Home Defense Fleets"

    Couple of points regarding "TP for defender" If you counter-tag you are not the defender. And how often you are defender against fully loaded indiaman or other trader? Also if overloading is a problem, then just add "no TP when overloaded" (so remeber to ditch some of that loot )
  10. "Home Defense Fleets"

    Things I would like, 1. TP to free port for the defender. But should this be limited only to original ships (no captures)? 2. Normal entry timer of 2 min (visible ships). Longer timer in Capital area for the home team (5min or more). Also I wonder if it would be difficult to implement "Defence fleet mission". Meaning, group of players can take a mission in specific area and if they stay in the area they have longer entry timer for all battles in the same area.
  11. Change how permits work?!

    Nice idea. I would also like something similar. System where you could build ship hulls, that don't need permits and don't need dock space (but are placed in-ordinary). In order to get a ship into use, you would need to apply a permit and outfit the ship with guns and rigging. As with different gun setups, rigging could then be standard rigging or something special (just use and expand current national rigging refits). You should also be able to later decommission ships back into-ordinary, and have few reserve ships. Even better if you could store these hulls in clan warehouse/reserve. As an further idea, if and when we get the alliance/war system back. Maybe we could make the permit cost (or even some kind of permit time limit) be based on war/peace status of the nation. Then we could make line ships common only during war time (permits with conquest marks are expensive during peace). Similar price/time limit system could also be used to balance small nations if needed.
  12. Speed limit

    Agree, current speed thing is not good. If you really want to use the speed limit, then it should be ship specific and not universal. Better yet, drop the speed limit altogether, lower the bonus per mod and limit the total bonus from mods to max 10%.
  13. Swedish 2nd rate "Spiran" by F.H Chapman

    Maybe we could hope for "Chapman 1790 Swedish fleet proposal" ship bundle! ... ;-) (included: 66, 74, 80, 94 and 110 gun ships, not sure if all of these had even plans made)
  14. What if we had "tow-to-port" option available only for the defender. This would help at least against repeat tagging.
  15. Reward the hostility makers and takers

    Also, During the port battle there could be some increased rewards for PVP in the region. This way the essential screening fleets could get some benefits too,
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