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Jean Ribault

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Everything posted by Jean Ribault

  1. The goal of the OP was to provide activities that would teach newer players some aspect of the game in one category or another. That's what I was trying to go with, anyway.
  2. Did you read the entire post? That's what I said, right up front. Achievements. However, has zero to do with server, can be done on any.
  3. Please modify so you don't have to completely exit the game and restart it to switch servers. Add an additional button under the "gear" menu to go to other server, or to go back to login screen. Otherwise you have to close the game out and restart it. Alternately you could add a step like some other games where you go back to the login screen after you exit the server, but seems like that would be well less frequently done so the first option is better to add a button under the gear menu.
  4. Not to rain on your idea, but IMO it would be so much easier and simpler to reintroduce multi-durability. Single dura is a mistake in this expensive high risk version of the game. The numbers and the number of fights say so,
  5. @admin This is the best post I have seen you put up in a very looooooooong time. A sincere thank you for this long-awaited and reassuring post! Just saying that you are not treating the peace server as secondary is a very good and encouraging thing. Thanks. And I agree with you on the atmosphere, as I am sure that most of the peace server players do. Peace Server - The Healing Garden
  6. They don't matter, until the pro player gets their ego all hurt loses their ship.
  7. You are probably right there, but the difference now is you are not really welcome on the war server ("you" meaning the pve type player, and this better phrased might say your playstyle is not appreciated), whereas prior to this most playstyles were tolerable and even enjoyable on the war/pvp server. The advantage to that, as @Christendom points out, is the increase in player numbers which is more fun for all players no matter what the playstyle. ....starting to float away from topic though, so we should cease and desist on this subject.
  8. Depends. Are you French player? (right now, and not your alts)
  9. I have found no rhyme nor reason to the frequency of bottle snags based on activity or location. But I haven't opened one up in a while though, so I can't say what level the goodies are these days.
  10. I agree with the points you have made in this thread, and I feel your pain. Admin has already made it clear to you however that he doesn't care, since you are not the type of player he wants on the war server. As he stated above, he has declared you a pve player. That's okay, so long as it's recognized this is why post-patch 27 the war server numbers have significantly dropped, and that he will never get them back again in this configuration of the game. If that's what's planned so be it. Less than 200 players online in war server in US primetime. Personally I'm also done on the war server. I used to like to play both but it is no longer viable gameplay, so unfortunately not worth the time anymore. So what needs to be done now is some attention paid to make the peace server more exciting for those who have transferred over completely.
  11. Used to. As I recall that ability was removed a while ago because players would attack a trader so they could TP to another port. Slingshot, I think is what they called it.
  12. Long invisibility is needed to avoid this situation. Don't forbid detroying doubloons, players should just not do it. But they won't be encouraged to do it anyway if the stupid revenge fleet "mechanics" were just fixed, simply by allowing the battling players to escape the revenge fleet gank zone after their battle.
  13. No, it's a 1-time thing. Only at game launch. If you're taking a 2-month leave of absence during the game launch then you clearly don't want your clan tag.
  14. Very simple suggestion. You've added Important Announcements at the login screen. When you click on it, it's simply a list. The suggestion is put a date on the announcements, so first you remember if you've seen it before when you read it, and secondly so it is more readable when you add more to the list.
  15. Very simple. Just implement what @Sir Texas Sir says here in this post. He has a winning idea.
  16. OK, I'm not experiencing such things. Systems are OP I guess. I run all settings max on all games.
  17. I'm not seeing any issues with the 3D port view. Is this a video card limitation, or CPU? At least haven't noticed anyway. I'm all for having as many options as possible in each client interface, I hope these things happen.
  18. On the pve server once in a while I used to go out and capture a bunch in a row and put them up cheap for sale in the capital. No matter how many they always sold within 24 hrs or less. I think that new players with low crew capacity like to have them. It's not a bad suggestion for that reason.
  19. That is the first meme in a long time that made me really laugh out loud. Great video !
  20. I think most people would turn it off in battles, so as to continue to use their comms and also to hear battle sounds. But in ports would be nice, and a login theme too. The sailor stories idea reminds me of Sniper Elite when you binoc zoom in areas with soldiers listening to the things they are talking about.
  21. I will not make a post here to argue the moderation or admin decision. But I feel responsible as part of this community to make a statement on Liq's behalf, regarding something he said. I read that post about talking to a wall, right after he posted it. If you speak and read English as a native language, then know (without quibbling about it) that "talking to a wall" is an extremely common and acceptable phrase (clause, actually). I probably hear it at least once a week if not more. If you have children under 8 yrs old, you talk to a wall nearly all the time. The phrase is used freely, frequently, and without demeaning. The real meaning of the phrase is simply meant to express frustration at not being able to get your point across, feeling misunderstood. It is not derogatory (usually, and as I see it in this case particularly not derogatory), demeaning, or condescending. And not offensive. If the admin thought that statement was worthy of a permanent ban, then I need to restate the request that Game Labs hire someone who understands the English language natively and use them for communication on this forum, as there was no crime committed by that forum statement.
  22. Two general comments, and then some recommendations for additional items for your list. @admin First, this is good content. Lots of threads asking for more content and you've hit on it here. Second, many of the things you've listed should be Steam achievements, not necessarily in-game achievements. Please consider. This is of interest to many players. I'd like to see some more challenges added to the list, not only for newcomers but also for vets who might be bored one day and ask themselves what should I do now? Here are a few, not listed in any order of precedence or difficulty. The goal is they all have meaning to teach something in the game, or get players to expand a bit: Sail 15 in-game days in any ship across a minimum of 7 regions without entering port or being sunk. Make player to player trades in at least 5 free ports, including El Rancho and Guayaguayare, including at least 1000 doubloons and one ship in 1 trade in each port. Make player to player trades in all free ports, including at least 3000 doubloons and one ship in 1 trade in each port. Sail within 15° north or south of either east or west on the map in any trader ship, for at least 1000k, without taking damage or being sunk. Win 5 consecutive battles alone in any 4th rate ship, against 5th rate warships or better, without entering port, and without carrying any repairs. Win 3 consecutive battles alone in any ship at least 5th rate, against warships of equal or greater rate, without raising sails greater than battle sails. Win a battle alone in any 4th rate, against any warship of equal or greater rate, using only manual sailing the entire battle. With only warships in the battle, bounce at least 100 shots off any single enemy ship in the same battle, without being sunk. Make at least 10 deposits into a clan warehouse. Add 10 in-game friends to your friends list. Have a combination of two Level 1 buildings, two Level 2 buildings, and one Level 3 building. Loot one ship of each class. Sink one ship of each class. Win a battle with less than 50% sails remaining on your ship. Reset your perks at least once. Craft one ship of each class up to 4th rate. Craft a Victory. Craft a Bucentaure. Enter 200 unique ports (cumulative). Craft 10 cannons of each weight, including carronades. Use 5000 labor hours in one day. Buy a Mercury from the Admiralty shop, and win 3 battles against 6th rate or better warships using no repairs, and no upgrades. Destroy a fort. Win a battle against any 4th rate warship or better, in a 5th rate, with Survival off. Capture a ship of each class up to 5th rate. Plenty more, but thinking in terms of things that capture attention to more than just new players. Them too.
  23. I play alone on both servers, so I have no interest such huge fleets. However, I am not against seeing them reintroduced either, as long as there is a fine balance and they are not everywhere.
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