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ITFHunter

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  1. go into a cutter, set sail to 20%, set a direction to the other end of the map, use a "makro" or whatever that u won't get disconnect and then go afk for hours. Welcome to afk fishing 2.0. not really a good idea since it can easily exploided
  2. uncraftable Gold marines is a "cheat". determined defender not
  3. yeah and during the prime time there are only around ~800 online on pvp1 because of that . Drop by 1/3 (1 week ago around ~1000, 2 weeks ago around ~1200)
  4. the players won't play the game like u want they play. If they have to spend more time for dip shit which isn't fun, they won't play. Less player = less traffice = less PvP. U saw that mechanic several time now and u still believe that behavior will change ? If you want that such a mechanic will work, reduce the time which is needed for sailing
  5. Do you consider frigate battles fun (compared to older versions)? - No Do you consider ships of the line indecisive historical battles fun? - No Should marines be tweaked? - Nerfed by at least 50%
  6. does anyone know if the tried to solve the possible exploid of the smuggler function?
  7. Not agree. If a nation lose alot of players to another nation, most of the time the community of that nation is to blame that people want to swap.
  8. If a ship is transfered to an outpost, use the time which is needed to drive from the current position to the outpost with around 15 knt. that should solve that behavior.
  9. Yep, don't let the flag carrier able to attack an as smuggler flaged palyer. it's an easy way to exploid the smuggler mechanic and to "hide" the own flag. Or lets say, a smuggler should be unflagged directly if he is to near a port battle map. Even if the flag carrier is not attacking the smuggler someone else of the port battle fleet could do it. The smuggler should turn directly in a normal Player and have to go to a port again to be a smuggler again Disable surrender if for ships which have leaks or are going to sink (will disable kill "stealing" or at least the ship can be captured then)
  10. 8) Penetration values will be adjusted for ships of the line 9) Cannon penetration values will be tuned a bit Are those changes a secret or could you provide use some furhter informationens ?
  11. Yeah, but that isn't the topic what I'm talking about. I talk about the nerf of the effective battle range BR Limit was removed after some days during a "hot fix" as far as I know. So there isn't a maximum BR
  12. no, with the current systems all battles are done within a range of 250 because of the penetration model. I dont care about lock/unlock focus or what ever. The range where the dev want us to fight is what I mean
  13. increase your own defined standard attack range from 250 meter to 500 and increase penetration then everything is fine
  14. siehe Werbung.PNG IP's für Voten zu blocken für eine Zeit X, was anderes wird da nicht gemacht, erzeugt kein repräsentatives Ergebnis für eine Statistische Auswertung welche du erreichen willst und noch nicht einmal ein Überblick. Ich konnte von meiner Arbeitsstelle nun schon 5 mal Voten und dort ist eine feste IP dahinter. Plus dem Problem bei IP "blocking" wegen Proxies, Wohnheimen,.... Das steht wo? Mein Post ist und bleibt neutral, bis auf den Bezug auf die dumme Werbung. Wenn du das anders aufgefasst hast oder auffassen willst, so sei dir dies gestattet.
  15. Hethwill I want to watch that duel. make a YouTube Video pls ;D btw. Hethwill is right. 5 Minutes are currently a gankers paradise. EOD
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