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Jack Spencer

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About Jack Spencer

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    Ordinary seaman

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  1. Jack Spencer

    Sealed Bottle Cargo

    Thanks! To buy an Indiaman for one trip costs more than the cargo is worth. Guess I'll just last it sit there and clutter up the map.
  2. Jack Spencer

    Sealed Bottle Cargo

    I have a sealed bottle location that says "Pickle Ship Wreck". Since the max cargo capacity for a Pickle is 168, I headed out to recover the cargo with a Trader Brig. Much to my surprise the ship held 2684 weight in cargo. I opened my hold (H) and tried to bring the cargo onboard, but each time I got the "overloaded" notice. Apparently the cargo can't be split. To load this cargo I would need 2 TBrigs or 2 LGVs or an Ind. If the cargo can't be split how can I load it onto more than one ship? 1. Why isn't the cargo restricted to the capacity of the wreck - in this case a Pickle at 168? 2 After a long search, why can't the cargo be split so at least it can be hauled back in multiple trips once found?
  3. Jack Spencer

    Safe zones and Newbies

    One way to slow down ganking and attacking players in safe zones is for the attacker(s) to receive no marks of any kind. In addition, if you escape an attack in a safe zone you should receive an appropriate reward of marks.
  4. Jack Spencer

    Name 5 things you would like to see in NA

    One possible scenario for trader ships which might be considered: I generally sail my traders with no cannons to increase speed. If a trader with no cannons was attacked in PvP, then no marks would be awarded. The attacker wouldn't know until capture whether cannons were aboard or not. Let the attacker assume the risk of getting only cargo and ship.
  5. Jack Spencer

    Name 5 things you would like to see in NA

    Even if your sailing one of Marcus' well crafted traders, this generally means sailing with 1/2 or less cargo capacity to keep speed and dumping the cargo if threatened with attack. Even if you now have a faster ship, the chain shot is now so effective you are down to 60-70% sail in no time and the repair time delay after repairing leaves little chance of escape.
  6. Jack Spencer

    Experience Points (XPs)

    I have followed with interest the discussion on "Single Shot" sinking and how experience may or may not contribute to the problem. For me the XP is a very confusing and often misleading determination of combat experience and ability under fire. For example, I currently have the rank of Captain (Post Captain) which means I have earned 10,000 XP and can manage 400 crew and sail a Trin. About 80% of my XP comes from fishing, trading, exploring = 8000 XP About 10% comes from Missions against AI = 1000 XP About 10% comes from actual PvP combat = 1000 XP So my conclusion is that I have only 2000 XP in actual combat (if you want to count the mission AI), a First Lieutenant rank and I should only be sailing 6th rates in combat. I seems to me that OW sailing XP should be a separate ranking from a combat XP ranking.
  7. Jack Spencer

    Recently Killed

    IMO, if the "Recently Killed" designation lasts for 1 hour (?), then during that period a ship with that designation should not be able to attack or be attacked.
  8. Jack Spencer

    Hard caps on stacked boni

    "PVP works better when ships act like ships. These are age of sail ships, not littoral combat vessels that can be completely gutted and refitted for entirely different tasks within days. This isn't WOT. The way upgrades work right now feels like a micro transaction game where you are being pushed to spend money on them to be competetive, but there is no way to buy them... you just have to grind away for hours and hours on boring AI while dodging gankers tactical players who employ local numerical superiority." Once a ship is built, I don't think added mods of any nature are needed. The differences in speed/hull strength etc. should be determined by the wood (framing/planking) used. Some knowledge improvements for gunnery/sailing/boarding could be available. If a trade ship needs to be faster, sail without guns and at 1/2 cargo. Traders (except the Spanish Armada fleets) normally didn't have guns anyway. Until the ridiculous ganking is brought under control, all we provide is target practice. I was trying to sneak trade goods into a port sailing a basic cutter with no guns. I was ganked at a 5:1 ratio by port campers. Who the hell is so hard up that they gank a basic cutter?
  9. Jack Spencer

    Harbor Tagging

    Good points and comments that further my improvement and learning experience. Part of the problem is of my own making. I read somewhere that to effectively use the Patrol Areas you should make close free ports your outposts. So I teleport to the closest Free Port, buy a cheap ship, buy medium guns (only kind generally available), no repairs, and try to get to the Patrol Area. So if I survive the patrol, I take captured loot and sail back to the free port for trade and repairs.. Works for me most of the time. I would rather do my battles in the Patrol Area than on the way there or coming back to the Free Port. May need to rethink this approach.
  10. Jack Spencer

    Harbor Tagging

    You are absolutely correct. Maybe there should be. I tried 4 times over a period of 5 hours to leave Shroud Cay, and every time there was an enemy ship port camping the harbor. The timer for 30 seconds is not long enough to raise sails, set a course and scan for enemies. I saved myself after my first encounter by first scanning the area and spoting them and reentering port. 30 seconds is hardly enough time to make sure no enemies are in sight. I spent my whole game time in port.
  11. Jack Spencer

    Harbor Tagging

    Aren't there fortresses for each free port? Who are they supposed to protect. I propose the fortresses attack anyone attacking another ship within their range. Wouldn't this emphasize this is a Free Port exempt from attack by anyone? That way a ship trying to enter or leave a Free Port would have some protection.
  12. Jack Spencer

    Harbor Tagging

    Thanks for the reminder on the timers. Fortunately I was in a faster ship and managed to escape into the shrouded visibility.
  13. Jack Spencer

    Harbor Tagging

    I assume he was waiting in the harbor. I raised my sails immediately after the start screen appeared. It was one of those poor visibility stormy nights. I was just getting underway when I was tagged. My timer said I had many seconds before I could enter battle. I seems to me that especially for Free Ports (which are a magnet for all ships) that all ships should be subject to timer restrictions before any ship can be tagged.
  14. Jack Spencer

    Harbor Tagging

    When departing from Shroud Cay, I had barely raised my sails when I was tagged for combat. My timer info said I couldn't enter battle for X seconds. How come enemy ships don't have the same restrictions within a free port? I am getting tired of enemy ships being able to sit right in a free port harbor and preventing entry and now it seems I can't leave either.
  15. Jack Spencer

    Patrol zone BR limit too high. Promotes only ganking

    Thanks for your comments and advice. This was a rant on my part as I foolishly took my best Snow with repairs and upgrades. Lost an expensive ship. I knew entering the Patrol Zone I had better fight - there is no escape. I had gotten away with this before but this is the first time I have been ganked with no opportunity to fight back and at least gain some points and gold. I am reluctant to join any clan until my skills improve. I haven't passed the exams yet. Thanks again!