Jump to content
Game-Labs Forum

Jack Spencer

  • Content count

  • Joined

  • Last visited

Everything posted by Jack Spencer

  1. Jack Spencer

    Sealed Bottle Cargo

    I have a sealed bottle location that says "Pickle Ship Wreck". Since the max cargo capacity for a Pickle is 168, I headed out to recover the cargo with a Trader Brig. Much to my surprise the ship held 2684 weight in cargo. I opened my hold (H) and tried to bring the cargo onboard, but each time I got the "overloaded" notice. Apparently the cargo can't be split. To load this cargo I would need 2 TBrigs or 2 LGVs or an Ind. If the cargo can't be split how can I load it onto more than one ship? 1. Why isn't the cargo restricted to the capacity of the wreck - in this case a Pickle at 168? 2 After a long search, why can't the cargo be split so at least it can be hauled back in multiple trips once found?
  2. Jack Spencer

    Sealed Bottle Cargo

    Thanks! To buy an Indiaman for one trip costs more than the cargo is worth. Guess I'll just last it sit there and clutter up the map.
  3. Jack Spencer

    Safe zones and Newbies

    One way to slow down ganking and attacking players in safe zones is for the attacker(s) to receive no marks of any kind. In addition, if you escape an attack in a safe zone you should receive an appropriate reward of marks.
  4. Jack Spencer

    Name 5 things you would like to see in NA

    One possible scenario for trader ships which might be considered: I generally sail my traders with no cannons to increase speed. If a trader with no cannons was attacked in PvP, then no marks would be awarded. The attacker wouldn't know until capture whether cannons were aboard or not. Let the attacker assume the risk of getting only cargo and ship.
  5. Jack Spencer

    Name 5 things you would like to see in NA

    Even if your sailing one of Marcus' well crafted traders, this generally means sailing with 1/2 or less cargo capacity to keep speed and dumping the cargo if threatened with attack. Even if you now have a faster ship, the chain shot is now so effective you are down to 60-70% sail in no time and the repair time delay after repairing leaves little chance of escape.
  6. Jack Spencer

    Experience Points (XPs)

    I have followed with interest the discussion on "Single Shot" sinking and how experience may or may not contribute to the problem. For me the XP is a very confusing and often misleading determination of combat experience and ability under fire. For example, I currently have the rank of Captain (Post Captain) which means I have earned 10,000 XP and can manage 400 crew and sail a Trin. About 80% of my XP comes from fishing, trading, exploring = 8000 XP About 10% comes from Missions against AI = 1000 XP About 10% comes from actual PvP combat = 1000 XP So my conclusion is that I have only 2000 XP in actual combat (if you want to count the mission AI), a First Lieutenant rank and I should only be sailing 6th rates in combat. I seems to me that OW sailing XP should be a separate ranking from a combat XP ranking.
  7. Jack Spencer

    Recently Killed

    IMO, if the "Recently Killed" designation lasts for 1 hour (?), then during that period a ship with that designation should not be able to attack or be attacked.
  8. Jack Spencer

    Hard caps on stacked boni

    "PVP works better when ships act like ships. These are age of sail ships, not littoral combat vessels that can be completely gutted and refitted for entirely different tasks within days. This isn't WOT. The way upgrades work right now feels like a micro transaction game where you are being pushed to spend money on them to be competetive, but there is no way to buy them... you just have to grind away for hours and hours on boring AI while dodging gankers tactical players who employ local numerical superiority." Once a ship is built, I don't think added mods of any nature are needed. The differences in speed/hull strength etc. should be determined by the wood (framing/planking) used. Some knowledge improvements for gunnery/sailing/boarding could be available. If a trade ship needs to be faster, sail without guns and at 1/2 cargo. Traders (except the Spanish Armada fleets) normally didn't have guns anyway. Until the ridiculous ganking is brought under control, all we provide is target practice. I was trying to sneak trade goods into a port sailing a basic cutter with no guns. I was ganked at a 5:1 ratio by port campers. Who the hell is so hard up that they gank a basic cutter?
  9. Jack Spencer

    Harbor Tagging

    When departing from Shroud Cay, I had barely raised my sails when I was tagged for combat. My timer info said I couldn't enter battle for X seconds. How come enemy ships don't have the same restrictions within a free port? I am getting tired of enemy ships being able to sit right in a free port harbor and preventing entry and now it seems I can't leave either.
  10. Jack Spencer

    Builtin Upgrades

    I am new to crafting ships and have noticed some ships listing Builtin Upgrades such as "Fast", "Agile", "Sturdy", etc. How are these features made part of the upgrades when crafting a ship?
  11. Jack Spencer

    Harbor Tagging

    Good points and comments that further my improvement and learning experience. Part of the problem is of my own making. I read somewhere that to effectively use the Patrol Areas you should make close free ports your outposts. So I teleport to the closest Free Port, buy a cheap ship, buy medium guns (only kind generally available), no repairs, and try to get to the Patrol Area. So if I survive the patrol, I take captured loot and sail back to the free port for trade and repairs.. Works for me most of the time. I would rather do my battles in the Patrol Area than on the way there or coming back to the Free Port. May need to rethink this approach.
  12. Jack Spencer

    Harbor Tagging

    You are absolutely correct. Maybe there should be. I tried 4 times over a period of 5 hours to leave Shroud Cay, and every time there was an enemy ship port camping the harbor. The timer for 30 seconds is not long enough to raise sails, set a course and scan for enemies. I saved myself after my first encounter by first scanning the area and spoting them and reentering port. 30 seconds is hardly enough time to make sure no enemies are in sight. I spent my whole game time in port.
  13. Jack Spencer

    Harbor Tagging

    Aren't there fortresses for each free port? Who are they supposed to protect. I propose the fortresses attack anyone attacking another ship within their range. Wouldn't this emphasize this is a Free Port exempt from attack by anyone? That way a ship trying to enter or leave a Free Port would have some protection.
  14. Jack Spencer

    Harbor Tagging

    Thanks for the reminder on the timers. Fortunately I was in a faster ship and managed to escape into the shrouded visibility.
  15. Jack Spencer

    Harbor Tagging

    I assume he was waiting in the harbor. I raised my sails immediately after the start screen appeared. It was one of those poor visibility stormy nights. I was just getting underway when I was tagged. My timer said I had many seconds before I could enter battle. I seems to me that especially for Free Ports (which are a magnet for all ships) that all ships should be subject to timer restrictions before any ship can be tagged.
  16. Jack Spencer

    Patrol zone BR limit too high. Promotes only ganking

    Thanks for your comments and advice. This was a rant on my part as I foolishly took my best Snow with repairs and upgrades. Lost an expensive ship. I knew entering the Patrol Zone I had better fight - there is no escape. I had gotten away with this before but this is the first time I have been ganked with no opportunity to fight back and at least gain some points and gold. I am reluctant to join any clan until my skills improve. I haven't passed the exams yet. Thanks again!
  17. Jack Spencer

    Patrol zone BR limit too high. Promotes only ganking

    I would like to congratulate the brave fleet I encountered in the Leogane Patrol Area today. I like to tag and sink trade ships in patrol areas. I had just entered battle with a Le Gros Ventr when suddenly three other 3 masters joined in. This made a total BR of about 460 to my 80, a 6:1 ratio. Three rounds of chain brought my sails down to 70%. The lead ship then crashed into my bow and boarding proceeded. His 238 crew took only 2 minutes to defeat my 110. In all the battle only took 5-6 minutes. Well done gankers! Your bravery and risk taking are a sterling example to the whole community. It will be a long time until I leave the Green Zone again. Why can't something be done about ganking?
  18. Jack Spencer

    Patrol Areas

    Has something changed or do I not understand Patrol Areas? Up until two days ago, When I engaged a trader the ship sailed straight toward the area boundary which could be clearly seen. Once the trader crossed the area boundary, I could wait for the trader to sink and salvage cargo. I could get gold for damage, combat points and exp points. For the last two days, some traders sail in one direction but no boundary is seen or crossed. Some ship traders seem aware of the boundary, which I can't see and reverse or change course instead of continuing straight. Now in battles when I get sunk, I only get exp points, no gold or Combat marks or PvP marks. Before I could click on the Mission in port and would be asked if I wanted to collect my rewards. Now I get no such notice. So now unless I win, no matter how much damage I do, all I end up with is exp points.
  19. Jack Spencer

    Can't start the game

    Within 2:15 min of a Patrol Area Trader Brig capture when the game crashed to login screen. Couldn't log back in.
  20. Jack Spencer

    Early Battle Over/Lost

    For 3 times, I have encountered a Battle Over/Battle Lost within about 5-7 minutes of start of a battle. Out of the 5 starting ships in my fleet, 4 were still active and I had over 75% structure. This last time I thought things were going great, about to broadside the enemy, when "Battle Over" flashed. I only got off 70 shots and received 41XP. This early out is very discouraging. It's bad enough to be stuck with 4 pounders for over 8 battles every time you get a new ship - before I can get up to 6s. What are 4 pounders doing on a Navy Brig?
  21. Jack Spencer

    Sails damage and repairs

    I agree! Sail repair during battle should only happen once. The current practice of shooting upper sails seems to take 30-40% off speed. I thing jury rigging should only repair about 15-20%. If the whole mast or bowsprit are lost, no repair should restore the mast and sails during battle. The same for hull repairs. Only emergency leaks and fires should be allowed after one hull repair. This may require making it harder to demast the upper sails or shot less effective at hitting masts and sails.
  22. Jack Spencer

    Loot timer on sinking ships

    I certainly agree. Even in a faster ship like a Surprise, if you overshoot and have to turn across the wind, the ship sinks before you can get into looting position.
  23. Thanks for the ride. Have really enjoyed and learned a lot by watching. Thanks for all work work in putting the Chronicles together - great opening, good action, great stills of paintings, fun music and songs. Hope you decide to continue, at least on occasion.. Arrrrrrrr Matie
  24. Jack Spencer

    Should I stay or should I go?

    Spent many enjoyable hours with this great game. I also had hoped NA would have a great story line. I have spent hours trying to put Jon Williams "Privateers and Gentlemen, The King Over the Water and Decision at Djerba" into play using paper models and WizKids punchout plastic ships. I had hoped NA might set up story lines with historical, semi-historical or fantacy story lines, where you could join any nation, move up the ranks, then join another nation and do the same thing. Or be a pirate or privateer under a Letter of Marque. After a battle was completed the game would reset that battle. Trading and crafting would go on as usual, but could be involved in story lines as could raids on ports. Players would keep all earned gold, exp points, combat marks, but may or may not start over when changing colors. Entering into a story line would be more PvE, but could still sail OW PvP with all it's dangers and rewards. I don't know if any of this could be possible, but after a brief sail on Testbed (enjoyed the new ships and being able to test different wood combos) and fighting the same battles over and over again I will wait and watch for something better. P.S. wouldn't it be great to keep Testbed where you could have all the ships available to test with all the wood combos to gain experience and performance data?
  25. Jack Spencer

    Unity 5 - Testbed Feedback topic.

    A strange testbed Combat Mission. Sailing in L'Hermione with a Brig fleet ship in Class 5 mission against two ships. After 2 rounds of exchanging fire my fleet ship and AI ship came bow to bow, lowered sails and stopped firing. I continued with other AI, but had a great deal of difficulty crossing the wind as the manual sails didn't work. Finally managed to sink the AI, but the keys Q,E,Z and C did not work - so stuck in irons. Finally got underway, but dropped sails to 0 to loot sinking ship but while sails showed Dead Slow ship continued at full speed. Found my fleet ship still with sails down and showing a white flag. The AI had sunk beside the fleet ship. Not sure what had happened with the fleet ship, turned into the wind to investigate. Stuck in irons again with no manual sails, I gave up and pressed Battle Over, hoping the fleet ship would show up. It didn't. I assume the fleet ship was captured, but the AI sank so would I have to recapture my fleet ship? Didn't know that could happen in a Combat Mission. More disturbing is the malfunction of manual sails.