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FireBush

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  1. I voted no, but I wouldn't mind seeing something like a tech unlock for non-native building at a nations ship yards based on some type of weekly/monthly community goal.
  2. Ok this is a big one. I feel the nations should have different governments based on what the actual government was. These governments should be controlled by players. How is where things get tricky. Lets assume the war system is something like you are at war ally or peace with the other nations (trying to focus on the governing not the how or way of politics). A country like the US is a democracy so every player (maybe every clan instead, its just easier to use clans as political parties) would vote on an action (war, treaty terms etc). 1 or 2 of the monarchies might be NPC controlled complete with stories about why they are going to war (maybe outsourced to the community on forums?). Where pirates and neutrals come in is allowing players to switch sides when they dont agree with actions. These 2 groups would have more of a tribal government system where only clans can take ports and there are expenses to trying to get things like top tier ships without the sovereign. You could go pirate or neutral then earn a pardon with a nation later lets say. Basically there should be a different way(RNGesus, STV voting, Majority Based 2 party voting, etc) for each nation to choose the leaders that choose the direction of that nation. Then overall to get things like top tier shipyards and things in ports the nations have to meet different goals based on the population size of the nation (pirates and neutrals would have to pay large amounts and have a clan owned port to get the same benefits as the nations and only for clan access.) It also allows things like treasure fleets and raids to be triggered based on national goals. (pirates can not trigger treasure fleets or raids of their own but can steal from any nation. Neutrals may have some care bear method to trigger smaller raids but no treasure fleets).
  3. Pirates should be able to do everything other nations can but anyone can attack them and they have no penalty for friendly fire. It should be harder for pirates to craft the top tier ships but not impossible (pirates should be encouraged to steal over build). I think where there should be a real difference between the pirates and the other nations is in politics. I suggest that outside a few ports near the capitol pirate ports be held by clans. All pirates could dock at the port but the controlling clan is the only one that can build buildings. Maybe even lock the shipyards for higher tier ships to clan controlled ports for pirates. Pirate clans would also have to pay some kind of upkeep or upgrade the port to get reinforcements and things like that (higher tier buildings etc., and at a rate that is more expensive than the nation equivalent because the sovereign pays some of the cost for them). Things like sending a ship to the admiralty shouldn't be possible for pirates (or maybe you can send it to your clan instead if it holds a port). It needs to be balanced well with the nations and maybe even having things like allowing people from a nation to go pirate like they can now but have a system where you could earn a pardon with a nation thru bribes or actions. I would like to see the nations have group based goals set forth by their admiralty (maybe even votes depending on country and political system, giving the different nations a different feel) but pirates and neutral to be more individual. This way the actual political climate of one of the nations effects neutral and pirate numbers and gives players that dont agree with how a vote went the option to change allegiance. Think of how during the golden age of pirates many of the men were pirates because of the war of Spanish secession. Things like a disputed presidential vote in the US could cause those players to turn to piracy or declare themselves neutral.
  4. Just let me spin my ships in the test UI so I can see what the look like.
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