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Migui

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About Migui

  • Birthday 02/24/1984

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  • Gender
    Male
  • Location
    La Habana, PVP1EU

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Midshipman

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  1. I have returned after being months out. I got this game and i was super engaged. Then i reached the 3rd rate rank and it became a circlejerk around port battle snipping and the mission grind was super boring. I left and eventually most of my friends did too. And i had a blast, in some moments, because naval combat is awesome. And i want to play this game and get engaged again. However, i see a few of things drawing me back, that have no easy solution. If i have limited playtime let's say i log in and want to play. Oh no, the wind is against the direction i have to sail for all the missions i'm getting. And they are far because they are higher ranked. And my ships are slower. I can wait, or logoff. Or sail during 10 minutes till i arrive to the point, to fight the same battle to get a tiny amount of XP. It makes the grind punishing more than fun. And on this game having the capability of sailing a 1st rate doesn't mean you are going to go with your Santisima and be the king of the seas. So why delaying it with a rinse and repeat bottleneck of the same battle over and over? Also the AI will teach you to fight in a way that will get you destroyed in PVP. So it's not even useful in terms of combat. I still like to shoot at stuff, though. But players are always more interesting. If i want to go PVP, Open World PVP will be mostly ganking and kiting at long range with frigates. I remember that we were all the time with trincos and rennomees (i don't know the current meta) and it all was about kiting a whale until it eventually died or gave up. It could last an annoying amount of time. And this of course would mean hunting him first with the weird tag mechanics. It will be a chasing game because of course the victim doesn't want to lose. He has very few chances or if anything, he will get our group in battle and call for reinforcements for when we leave it to have his revenge. Which is fine, but is again revolving around a particular mechanic to get the world done. Of couse i still have the chance to do group battles and such, and that was what we ended doing. Because i logged in and oh, we have to craft a new ship in order to progress because of port battles. Okay. No hunt today. Oh, we need to capture 3rd rates for port battles. Rip. The trend i see on this game is that you have a sense of wasting a huge amount of time until you get to shoot at someone and have fun. Politics and metagaming are also nice. So how can we fix this? My humble opinion: - Leaving the dock There should be an area or a brief amount of time within each port where wind doesn't affect you and you can thrust at a fixed amount of speed to leave the port. Once a bit far from the coast you get back to it. And before bitching about how this is unrealistic, we have a rotating wind server wide because that was the less shitty way found to deal with winds until something better comes up. It's fine, but if i want to move my ship hugging the coast to the next port i would like to not have to wait half an hour to have the chance and then wait again to go back. - World battles Leave the "swords" that indicate instance open for everyone, with some kind of battle rating check maybe. Let's give a sort of protection for newbies. For example, this would only happen for frigate missions and up or within a distance from the coast (easier missions would spawn closer or something to prevent this). Let's say i am on the ship shooting at stuff in my Pavel on my own without back up. Huge error no? I will be a juicy target and someone will come to piss on my cheerios. But hey, if it is open you can also call for reinforcements. But why someone would risk their ship to help this greedy nerd that was shooting at stuff in a big ass ship and deserves to be sunk? Here is why: you should be rewarded for giving assistance. Enable a distress / emergency mechanism. Like an event or a mission. Nerd137 is in trouble! If you help him you get a nice chunk of XP/gold with the possibility of some juicy drops. In essence: give the players the opportunity to play with another players, and give them a meaningful experience for doing it. As it is now, you have to sit at the crosses until someone disengages and then be luck to catch the offender. Give us the chance to escalate a meaningless bad decision into something big epic. Give us the sense of being within a huge naval conflict. And make it worth it. - Better NPC encounters. I am sure AI will be AI in any game and in the end it is shooting against a boat that will execute a dance and you will fight him. Missions are a way to time gate your progress and teach you how to fight and make you have fun. But all of them resort to the same kind of tactics. In PvP (not sure now, forgive me if i'm wrong or please correct me) everything was about kitey stuff, removing masts to prevent him from going out and then capture or nuke him down. This doesn't ever happens in npc battles. They will ravish your crew by hit chance, and they will go to your hull. But you can end with one side totally down and 0 hits to your sails. This could be handicapped and specially in multi-ship encounters find that someone goes against your sails, or against your hull, or tries to rake your butt. In essence, make us experience what we will find in open world so that we are more ready to fight when it happens. This is also being discussed since forever, the kind of missions and variety i am sure will change further down the road. So i won't mention it but it's obviously needed for variety sake. - "Nearby Chat" I am very chatty and i like to greet people. Enemies or friends, i don't care. But it's nice to say "ahoy" or to write a bad pun while traveling. I find a bit annoying to force me to write a private message. It would be nice to have some sort of regional chats maybe based on coordinates. This also would help to put groups together, find friends or fight foes.
  2. LOL don't twist my words to make it appear that I support this change that is only to appease the carebears.
  3. I don't like artificial fences into my sandbox to make cerebears and risk aversed players happy so that they can turn a sandbox and open world game in a medieval tournament. For that, you get the wonderful duels/small/large battle thing and port battles. I have ganked, i have been ganked. It is part of the game and it is pretty awesome. In open world, if i gang up with 4 buddies of course we are going to pick targets we can fight and we can win and some days you are on a killing spree and others you are sunk pretty hard.That's life i guess? Or you want me to be a wizard and know who is at the sea when i undock? Or even more hilarious, after two hours sailing i will disagree to engage anything that is not exactly our battle rating? If you think that ganking is too easy and has no risks, i invite you to try. This is all so lame. People should man a bit and learn the slightest situational awareness to prevent being ganked. Most people already reports fleet movements, learn to do it and stop whining when someone ganks your mission because with the 2 minute window is already enough to make sure. If someone is within drawing distance when you enter the battle, they will likely be able to enter. If not, they will not enter the battle. The rest is just putting excuses to make the open world pvp a shameful theme park with dumb rules to protect those that want to sail their ships totally protected because they can't even bother to look around. I wonder why this people wants to play in a PVP server with an open world. It blows my mind to even think that they get all scared to lose their ship. It's a game. It even has this non sensical concept of ship durability LOL. You lose a ship, you buy another one and you keep playing. It's not that hard.
  4. Lo que me sorprende es que esos tipos no hayan firmado una NDA y se les caiga el pelo si van cascando cosas que no deben
  5. Well you know, it was usual back then to look at the enemy ships and downsize your fleet because it would not be "fair" to fight them with bigger numbers. /s
  6. You should see the batshit stupid prices on La Habana. We have trincos for 750k and stuff like that on a regular basis. Last dumb thing is a blue Inger for 1.1M. Wonder who pays for that lol.
  7. EVE is alive because we players make it alive. Players run the economy, the politics, etc with little injerence from the devs. Very few things are forbidden and are EULA breaching. Here people would freak out like crazy if they knew about scams and spying etc. They want a sandbox but they don't know what a sandbox entails. If you see their tears for losing ships with durability in a game with instanced combat, it would be deadly hilarious to read their tears if what they lost had something to be compared in terms of regular currency. I am baffled at the risk aversion here, where you print top tier ships. Imagine if they had to get the ISK for a titan, train the character for a couple of years (like i did for example) and then convince them to use them in a battle with huge chances of losing. Go to EVE forums and tell them about adding "durability" and wait for the shitstorm you get. I purchased this game when i saw it was an open world with a sandbox and suddenly i wanted it because metagaming and politics is very fun, and the game is pretty cool and fun to play. But then I see more and more how people builds fences around the sandbox, tells you how to play, what you can do and what you can't, etc. People will always ragequit for whatever reason. Last patch for example, it is simply amazing the amount of tears for making the IA a bit more challenging instead of the same dumb grind for hours straight. They have been annoying the devs until they nerfed the ganking to the ground, etc. They will never stop until they get their safe heaven theme park, yet they want to play in a PVP server. If you think that 12 years online in only one server and making the biggest battles of the history of gaming among many other things is not something to compare with, well, then i guess we can play pandas and elves.
  8. Las naciones pequeñas saben perfectamente que si nos damos entre nosotros, solo tienen que venir los grandes a rematar la fiesta. Habiendo brits, americanos y piratas, dudo mucho que los pequeños vayan a ser abiertamente hostiles con nosotros salvo que se cometan muchos errores a nivel de relaciones con ellos.
  9. Lol. You can actually see people heading somewhere. You just need to have people outside the drawing distance and be ready to catch lone people because you are giving them very precise information of fleet numbers.
  10. If the issue is that players close to someone that is chilling on the undock attacks an IA fleet are dragged into battle, then simply offer them a pop up to see if they want or not to join the battle if they are not in the group of said player. The current "national waters" area is huge, but making enemies invincible next to your capital is gamebreaking.
  11. Unless you want to convince me that I can sink them with a staring contest I don't see how it fixes the fact that one single captain can sit there virtually forever reporting enemy movements without any drawback. To me this is much worse than being accidentally tagged by a careless newbro.
  12. We had two USA captains doing this and we just sat over them giving them huggies. It was funny but in the long run its dull.
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