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Ted Nougat

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Ordinary seaman

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  1. When might it be possible to have more than 6 ships in a port?
  2. This sounds like petulant whining, to be honest.
  3. In Eve Online, you could dock up and see who was also there. Right-click their picture, see their corp, etc. Could Naval Action have such a thing? Historically speaking, everyone pretty much knew who was captaining what ship, and it's impossible to hide a ship in port. So could we have like a gazette of recent dockings or something?
  4. I have a small (and easy, I think) suggestion for improving sealed bottles and wrecks. First, I understand that some people aren't liking the flood of yellow mods as it has a negative side effect for people who leveled crafting to 50, as well as causing others to say that the game is awash with yellow mods thus making them all but required. Second, people (like me) have complained about the wreck distance/risk/etc not being worth the reward. So bottles became less frequently dropped and absurdly far away. I think I have a better solution: make only uncraftable mods drop from wrecks. If I knew that I was lucky enough to get a bottle, opened it and saw the wreck 3+ hours sail away, I would definitely go get it if I knew it contained something that was uncraftable. But as it stands now, there's not much point in going all that way for a yellow rudder or some such. But, say, powder monkeys? I'd run the 3 hour risk for a chance at that, you bet. It would also place crafters in a better standing, since there'd be a market for the things they can make. It would still mean fewer yellow mods, since obtaining one is either a long sail or the cost/time to come up with notes. Both of those are reasonable gating factors since they exercise existing game mechanics. I think that would make the people who like exploring wrecks happy, those who think there are too many yellows happy, and the level 50 crafters happy. Now, that said, being able to put mods on contract would be serious icing on the cake... :-)
  5. Thank you very much. Not needed, but appreciated. Now it's time to go hunt undercrewed Bucentaures...
  6. I really dislike the idea of having to buy ammo. Where does it stop? Do we buy powder, rope, sails, medical supplies, water...
  7. I think if we can buy ships, we ought to be obliged to provide a crew. Personally, I like the notion of hiring crew from a capitol or a long-held port. It would suck to effectively be stuck in port waiting for crew to regenerate. That's a recipe for logging off and then not coming back for a while. I don't mind paying to crew a ship, but it would be severely frustrating being stuck waiting on crew to show up. When I line up real life such that I can devote some hours to the game, I want to be able to play it right then. That said, I'd like to go a little further. If I hire a fresh crew for a new ship, they don't sail it at 100% efficiency. If they're been with me and the ship for a while, they get better. The longer that crew is on that ship, the better they get. This has a historical basis in fact, as well. French ships were arguably better built than English ships. The reason the French lost so many engagements (aside from having all their skilled officers killed in the revolution) was that they crewed each ship for a particular mission, whereas the British kept the crew with the ship and typically only officers moved around. This meant that over time, the British sailors knew their ship and simply sailed it better than did their French counterparts, any number of whom might be on a ship for the very first time, for every mission they run.
  8. As long as they let us have more than five ships at a time stored in port, sure. Then I can keep around some of these smaller ships they apparently want me to sail so badly. But with a too small limit of five, I'm probably not really going to bother with wind speed and just face up to arriving in the ship I need to do the task a little slower than before.
  9. This is something I don't want. You'll get guys wanting to tag a ship just to be in on "the kill" so they can swing their e-peen around on the forums. Guys horning into one of the precious 25 slots in port battles, jumping into your AI battles, killing a ship when you want to cap it,. etc.
  10. No, I most certainly do not. Not even a little bit. I'm merely pointing out that your whining exists both here and in global chat, and that neither is terribly helpful or needed.
  11. There's no reason to whine. Neither here, nor in global chat when Brits bring a fight to your area.
  12. I figured he was just speaking off the cuff without having realized what they'd be doing to Oceanic and West Coast players. Personally I'm sticking around. If they merge, maybe some of my stuff can come over. So I'm playing the market as much as possible while the economy is weird on PVP2.
  13. I disagree. If you moved previously, then you did so knowing assets didn't transfer. You shouldn't get anything back. You made your choice and what's done is done; those were the rules and your moving was done within their constraints. Also, you assume a move from PVP2 to PVP1 is the best direction to merge everything. The other way around makes the most sense for everyone on the planet.
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