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Liq

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Everything posted by Liq

  1. Liq

    Full Manual Rudder Control

    +1 And more hotkeys options
  2. Liq

    Retag griefing

    you should be untouchable after leaving a battle when noone joined it during the 3 minute jointimer you don't like teleport to port, but like "teleport" in OW to the exact battle pos.. ? don't provide revenge squads content. they're lazy.
  3. Liq

    Retag griefing

    For the reinforcment zone I understand your worryings, its supposed to be a more safer area now (thus battle is open 90 min with the ability to join anywhere) But for anywhere else on the map, if after 3 minutes noone joined, well noone was in range to help out, right? So why would you be welcomed by a dozen ships after an 1 hour battle outside in the open world? Should also be able to get away then. Players (outside the reinforcmentzone) themselves should be worried about having *enough* protection aka escorts with them.
  4. Liq

    Retag griefing

    Battles in reinforcment zone are open all the time for defenders. So no revenge fleet possible (or needed) there, especially when you can join anywhere in the battle with that huge join area possibility. However, anything that is outside of that zone should be you see what you get alias 2-3 min join timer. Solution is pretty simple... Increase invisibility time after leaving a battle to a reasonable amount. Currently it's not of any use if the *revenge squad* outside has any brains. Increase the "you cannot attack" timer (Can still get attacked!) after leaving a battle to a reasonable amount, something along the lines of 10-15 minutes. No ninja jumping out of battles to attack a lone trader prey That was also suggested like a year ago, but didnt see any comment on it (dev side) And I cannot really see a downside of it.
  5. another thing id like to see for the next patch gameplay wise is that once one side of a ship is down completely (0% HP left), sternraking should deal way more damage to the internal strucutre.
  6. So no need for pushing into the wind anymore, just go side by side and board at 10 knots if the speed difference isn't all too great? I thought the requin boarding plague couldn't get worse. lol
  7. so two frigates next to each other, one sailing 10 knots, the other 9.8, can board each other because the difference is only .2 knots? Or is there still a max. speed at which boarding is possible (formerly 3.5 knots)?
  8. Liq

    Little things you'd like to see

    Time of Chat is your local time Time of Port Battles / Server Time in general is GMT
  9. Liq

    Little things you'd like to see

    1 unique number per player in the battle, to make things more easy - Numbers from 1 to 50 Next to the Player's name in the playerboard when pressing tab On the Map either on the ship icon or next to it, whatever works better Next to the name of the player above the ship in the battle itself Allows for easier communication. So no more "I NEED HELP!!", but rather "17 here, Nr. 29 is showing us his weak side." Also less misunderstandings, aka English Speakers not being able to pronounce russian / french / ... names (or vice versa) and others picking up something different, going after someone else as a result
  10. Liq

    Desperat need of ships in the US

    as far as i know, cutters can join PvE Battles (battles that were started vs. an npc) Battles that were started vs. a basic cutter In this case, the herc. tagged a cutter, as you can see in the picture posted.
  11. Liq

    Storm weather in port battles?

    I can see this becoming very annoying very quick. And also see the "you only won because of storm" arguments.
  12. Liq

    Is the requin bad for the game?

    Where are these stats?
  13. Recently, the mindset of "Make Safezones Safe again!" has gained a lot of supporters. Requins are sniping noobs all over the place. In this thread I would like to have a formal discussion about safezones, if they should be a thing, and if so, under what circumstances. I think the game (-devs) have to finally make the decision whether or not newbs should get absolute protection in a certain area or not. In their current state, the reinforcment zones are not fullfulling their role of protecting noobs. Those often don't even know how to call for help in nation chat. It's rather the more experienced captains that are gaining from it, so they can craft / trade in peace. The game is getting closer to a release state, Port UI should attract quite a few new players and perhaps we will also see some returning players. However, it will most likely not take them long to say *eff this* after getting sniped @ the capital and put the game away again. There was an attempt to fill the spot of PvP for those that want it, with the Patrol Zones. However, with a pretty bad execution. Personally I don't even dare anymore to attack certain nation players in the zones, because I know the probability of more of them spawning in half an hour later is pretty high. Thus, I think having a 100% safe zone (nation owning the zone is not attackable) is the right way to go, given... 1 Zone per nation Smaller zone than the ones we currently got Chooseable "High-Sec missions", which ONLY spawn in the green zone, granting significantly less rewards than... "Low Sec" missions, which spawn in an area outside the first, green zone, grant more rewards by @Christendom: Ships crafted in the zone are only basic (green or blue) Cannot tow a ship to / from ports within the safe zone The idea of a 100% sec zone should be to give new players a place to get into the game; not give vets a secret cave to hite at to produce all their stuff they need. *Ermagerd, where do I now go to kill stuff??* For there to be a safe zone; I think there needs to be a reliable alternative for players to find PvP. *You scrub, we got Patrol zones for that*... yeah sure, we do. However, with a pretty bad execution. 30 min open battles @ a place where both sides on their own will, to get PvP, is not a solution. A while ago, I posted a suggestion, how the ideal PvP zone (in my opinion, of course) would look like. As far as I know, the patrol zone IS on the devs to do list, however only after the Port UI (and localization?) is done. I fear that will be too late, though. The two zones explained: "High Sec" - Players of the nation owning the zone CANNOT be attacked, at all. "Low Sec" - Players of the nation owning the zone CAN be attacked, Only extra rule is battles stay open for a little longer than the rest of OW - perhaps 10 minutes Zones visualized (Just an example, not too sure about the zones size), just for you to get the idea: Pro's Noobs are safe. Better player retention rate Less salt. Con's Less sandboxy. PvP zones are more Arena-ish.
  14. I guess the poll results are quite telling. IMHO we need More Spots in the OW where people can willingly PvP each other (fixed RoE) A small 100% safe high sec. zone with lower production and rewards in general Make GEAR alias MODS matter less, so "risking a ship in a duel isn't worth it" because it cost 15 mill. isn't a thing anymore
  15. Liq

    Crafting gold ships

    I know the basic rules of probability calc, and my comment(s) here were not meant as complaints. Simply wanted to share my experiences and wanted to know if others had similar results.
  16. Liq

    Crafting gold ships

    result of 30 attempts.
  17. Liq

    Ball Desync

    I have noticed before that half of a broadside did no damage to a ship down to structure. "Feature"?
  18. Liq

    Crafting gold ships

    Been crafting some Surprises in the last couple days. All of them in a capturable port. Am I just that unlucky or is that considered normal?
  19. Liq

    Do ye believe in omens?

    Seeing a lone spaniard sailing at you in the patrol zone is a bad omen. More of them cannot be far.
  20. Liq

    Is the requin bad for the game?

    Xebecs should be way more fragile alias have a way lower thickness.
  21. Liq

    KILL BATTLE CHAT

    Lets ban cars because of the accidents they cause ?
  22. Liq

    Things Which Are Bad Luck

    this perhaps?
  23. Liq

    Ship Auctions

    Recently there were a few threads about individual ship auctions, figured it would be better to have them all organized in one thread, to get a better and quicker overview. Listed by numbers. If you would like to add a ship to an auction, do so by the following format: Number ; Ship ; Specs ; Min. starting price or Reserve ; Accepted payment (gold, pvp mark (with gold ratio), ...) ; duration of the auction ; Screenshot If you would like to bid for a ship, do so by adding the number to your comment, e.g: 1 ; 100 pvp marks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  24. Liq

    Ship Auctions

    Got it in la tortue atm but can tow it to shroud cay, tumbado, aves, la mona
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