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Everything posted by Liq

  1. Christmas is near.. so I've been working on a little wishlist regarding changes / features I'd like to see in Naval Action.. Just a little brainstorm - I've stolen some suggestions I liked Feel free to discuss Dear Santa I have tried to be a good boy this year and sank as many pira... emm... BANDITS as possible =) In return I would like to present you my wishlist for this years christmas Buy-Contracts for ships, pretty much self-explaining Nerf or remove current PvP reward modules, add paints instead (even if they are only 1 dura; I'm sure it would be a much appreciated feature - I know for a fact there have been some 1 dura paints given out for "testing") Leave the safezone's size untouched BUT make it so only players up to and including Flag Captain (650 Crew rank) get to enjoy it - IMHO a more experienced player should not experience a safezone in a pvp mmo game - That way a player can still try out a ship of the line, 3rd rate or bellona, while being completely safe Allow clans to "hire" up to a certain amount (e.g. 5) of players from different nations and invite them to battle groups, and join their Port Battles ... Nerf the Wasa "Disguised Perk" which hides your name for enemy nations until you are in battle - Players of your nation can still see your name though Remove most of the speed modules - Before the big wipe we only had Copper Plating and Speed Trim (-10% HP), and it worked out perfectly fine. Let wood be the deciding factor. Introduce an exponential reward curve for PvP - a 10v1 should not be nearly as rewarding as a 1v1 - Limit it to 200% rewards (maybe for 1v3) to avoid exploits Slightly buff Carronades Limit chain shot Introduce Control Perk as a default mechanic for every battle Make the santa cecilia more accessible Let players vote for a Commander at the beginning of a battle - The commander can then draw stuff on the map (M), e.g. the general direction, focussed target, or whatever - Useful for bigger battles (especially port battles)
  2. reinforcement area, how to

    Once in battle you get the option to call in reinforcements Youll get s hyper ai 1st rate per enemy attacling you, no matter what ships he / they are in
  3. Please dont make the new upgrades pve rng only. Other than that good changes, capsizing on overextensive yard management seems.. interesting
  4. Map of Reinforcement Zones

    If you were going to chase him with lineships, of course thats not productive and no fun for any side, but instead you could bring a reasonable amount of ships and an appropriate size and have a nice battle with him / them. I used to be a brit for well over a year; when we had visitors at KPR, the first reaction was to aquire as many lineships as possible, just because "they were invading our waters" - Completely forgetting that they could have some great fun with them in a REAL battle. One case I remember, swedes came to visid said place, kpr, in 5th rates - same procedure, Bucentaures etc. were lining up quickly - Luckily I could tell them to not waste time on chasing, but to bring out something reasonable, frigates to fight them - At some point where our force was matching their side; I made the move to charge (and they luckily followed), cause otherwise they'd have waited til the ships filled the complete kpr harbor.
  5. So because side A abuses OW speed to get to battles they should never have gotten to, that means side B is justified to do it aswell because of it? It doesn't matter who did it first, fact is it needs go to and as for "only pvp where I win" Lol come on. It might be your thing to do, only engage in superior numbers, however there are quite a few out there that accept a challenge - I for myself have tagged outnumbered (1v2 1v3 etc) several times; sometimes I lost, sometimes I won - What matters most is that if we want to keep it real, only ships more or less in range (hence the 3 min join timer) should be able to get there. Weren't you one of the guys saying 3 min join timer was way too long, since you once were able to get to a battle you didn't even see, in a live oak bellona? Anyway I don't want to ruin this nice compilation thread of suggestions by rediii, so I'll stop here
  6. thats actually a good workaround for the revengefleet nonsense imho For whatever reason we went back to a way too short invisibiltiy time - could have just let it be 30 sec, but also increase the "you cannot attack" timer to a significant amount, as in 5 or more minutes
  7. Sorry for my lacking spanish knowledge, and google translator would probably only mess it up even more, so i'll just write my thoughts in English The ship had 38 guns loaded before it fired - so the main deck guns, the heavy ones, were most likely not loaded Moscalb was at a somewhat angled position, not point blank Moscalb said he had all the thickness upgrades (they need to be removed in my opinion) The spanish ship probably also shot with double ball - Double ball at that angle, not shooting the main calibre guns, against an 1st rate with such a thickness (probably 100+) WILL not do any damage Conclusion: Not a cheater, but thickness upgrades need to go
  8. Add Upgrade Full Thickness

    Thats most likely point blank at an 90° impact angle In reality you just need to angle yourself a little bit to greatly increase the actual thickness a ball needs to go through Thickness is a little over the top I agree.
  9. Server Down

    content patch coming or regular maintenance?
  10. Yeah thats totally fine, but what bugs me are the "battles" the day before the PB where dutch sank dozens of prussians (probably to evade forever open hostility missions) to get the port battle If the combat logs only show damage done by dutch to prussians and none vice versa, it should be a clear case of farming
  11. Correction, dutch took one port (and mysteryously sank dozens of prussians outside that port the day before to create the PB :thinking:) Wonder why those damage logs were not checked, probably because there was a forum mod involved #PrussianBias
  12. [PVP EU] battle results

    you need to hold it while you are taking the screenshot, not before or after
  13. [PVP EU] battle results

    what do you mean? just hold tab and press your screenshot key (mine is f12)?
  14. I got 2nd was using a cerb - was pve for the most part though - Cerb is decent vs frigs and great vs 6th rates it sometimes it gets matched up against
  15. Yup Basically two communities with different paces and playgrounds are being put together to one sandbox playground, and the smaller community is expected to adapt Easiest solution with the fewest problems created would be a mapwipe
  16. Well then it will be 1 final char per steam account. Stuff from your global server chars get merged into your eu server char. Cant mix up the two steam accounts.
  17. I read that with an "r" instead of "n" first.. lol Excusez moi monsieur :-)