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Jonathan Arlington

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About Jonathan Arlington

  • Rank
    Midshipman
  • Birthday 10/08/1983

Profile Information

  • Gender
    Male
  • Location
    Bavaria, Germany
  • Interests
    Living History, Roleplay in historical settings

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  1. Open World

    1. Ok, make it 20 minutes then. Or even 30. It does not matter and is not important which time you use. In the moment you have two parallel "travel zones" it will hurt the game. 2. Dude. It's an example. Don't derail this. 3. Yes, I know. Do you also know that the important point about an open world is that you can be attacked everywhere? Not only in 0 to 100k distances of a shallow? The best hunting and being hunt I had were in the middle of the ocean and not in the stupid range of a port where I or my enemy can hide in front of a port. In the moment you travel time is increased because you are at another position and anyone on the map is not because he is too near to a stupid port the open world is crashed because of an unfair advantage of the warp ship. It kills the balance.
  2. Open World

    Of course, it is. Half of the game with an open world is strategic movement. If it lasts a while to get your ships away from your home waters you can be spotted. It's half of the game that the enemy could spot you. If you have your warp engine on the high sea you start at Kingston/Port Royale at a good time to reach Williamstaed after 10 minutes. When the first dutch pubbies have been slaughtered we would disappear to the high sea to make a half circle to Santa Marta which we would reach in about two minutes and so on. We also can spot poor guys in our high-speed vessels which are sailing along the coast to be "save". We can overrun them before they can react. No one will be able to help them. Look if you are so disturbed by the open sea wait for Naval Action Legend. This is the thing for you. But please, please let the people who love to sail the open world do their thing without making it just ridiculous.
  3. Open World

    It would ruin strategical targeting trading routes... The speed was increased already. The Teleport from Free Ports is back, you can go in and create an outpost in open hostile ports as long the owner is cool with it. That's all that you need. It took me two days going for Aves but not because sailing time was too long, it was because I rested in several ports looking for a hunt (and sailing into a full port battle fleet of RUS, oh my gosh I was thrilled....) on my way. What I want to say. the Open World was, is and hopefully will be a big part of the game. Don't destroy it with "warp six" jumps à la Star Trek or something else.
  4. Port Battle Limit

    Besides I would prefer option 2 I had an idea for number 4. What if you raise the nation limit up but also put a limit per nation of one port battle per timers slot? Even with 3 battles against one small nation this nation would suffer because you can blow them up to one and the same hour. But if, lets say, a British clan sets up a battle at first the battle can be choosen to the 5pm/6pm/7pm/8pm slot. Let's say just two Battles can be set for one slot and the first and a second clan completing the hostility are choosing 6pm other clans raising hostility would not be able to put a 3rd battle for 6pm at this day. You could also bind in a clan limit of one battle per day so the two clans which have chosen 6pm wouldn't be able to set and blockade another slot.
  5. Port Battle Limit

    He don't want to see even the chance of another point if view because this insults his kind of discussion. It's that "eyes, ears shut. I am right, you are just dump, lalalala I can't hear you"-thing...
  6. Port Battle Limit

    No, my friend, I do have arguments, you just don't want to hear them. And by the way, they are not even my arguments. I am just the only left talking with you while all the others with the same point of view went to bed or sailing or doing other more sense full stuff.... so ... bye then. Live long and prosper, have a nice time, cause what I wanted to be said is said to the people I wanted to address my thoughts, which means the Devs. Your derailing doesn't matter to me. Have a nice time.
  7. Port Battle Limit

    I see you do not have any interest in a constructive discussion, blaming me for having problems and no right to address an issue I think I can see. Bad behaviour and a really weird kind of derailing. So .... what ever, I won't waste my time.... have a nice time then. ;-) Dear Devs, you have and will have many opinions right now. Take your time and keep on constructing. o7
  8. Port Battle Limit

    En contraire... We don't. All I do is addressing a problem and this is a shrinking player base because your solution will leave little clans alone. Deleting all limitation will leave alone little nations. So the conclusion is a limitation of clans. My points aren't about bonuses for my nation, I am in a big clan, I guess I am safe. But that does not mean that I have to be silent about an issue when I see one. To be fair. You made your points, I made mine so did many others. The Devs will surely read this points all this night long to get a decision for tomorrow. The points were written, let us wait for the decision.
  9. Port Battle Limit

    ... and big clans can let them starve by the hand if they want. No Sir. Realy, no....
  10. Port Battle Limit

    If you do so little clans won't get a hit, clans with people doing a real life job won't do a hit and after two weeks of frustration, they will quit. The player base will shrink one more time.
  11. Port Battle Limit

    Well, they can but they mustn't. Do you want a regulation? "3pb per clan" is the thing. The limitation we had does not fit into the new mechanic.
  12. Port Battle Limit

    That might do the trick. If you want to limit something than make a 3 prtbattle limit for every single clan
  13. Port Battle Limit

    Don't matter even more since the new mechanic forced every clan to go for their own goals. This is just the logical consequences of this new mechanic. You cannot punish little clans for doing real life work and not getting even ONE battle because clans with full time players are flipping the 3 battles every single day.
  14. Port Battle Limit

    Right. In a battle mechanic where every clan, no matter what nation, works for his own goals there shouldn't be a "nation-limit" anymore.
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