Jump to content
Game-Labs Forum

Bartholomew.E.Dogg

Members
  • Content count

    27
  • Joined

  • Last visited

Community Reputation

30 Excellent

About Bartholomew.E.Dogg

Recent Profile Visitors

173 profile views
  1. Port Battle System is Pathetic

    Although I am mainly a "solo" player myself I see no problem with the clan based PB system. In any major naval action there must be an organised fleet with a chain of command, this is difficult to achieve if too many lone wolves start joining in & possibly not following the agreed plan of action. I have occasionally taken part in PBs by clan invitation so they are not exactly barred to non clan players, maybe we solo players just have to accept that we need to prove our capabilities & experience in other ways in order to get the invites.
  2. PvP - what does it mean, captain ?

    getting into a fight with enemy ship or ships even if the odds are not necessarily in your favour. Not being afraid to lose a ship. The idea that a fight should be even is quite unrealistic.
  3. Hold access in Combat

    I agree, to be able to stop and "board" a vessel to relieve it of some or all of it's cargo without killing it's crew or taking/sinking ship would be a huge step forward.
  4. Reinforcment Zones - Yay or Nay?

    I've only called for reinforcements on one occasion so far, what I got was 6 1st rates + 1 5th spawn right alongside me - way over the top. If that is typical then reinforcment fleets need to be reduced.
  5. OW Travel Speed

    If anyone wants super fast travel perhaps an age of sail game is not for them.
  6. Ok it was a good patch, But there is still things to fix

    I quite like the idea of Freeports for traders only. Freeports should be neutral and not used as staging posts for battle fleets. As for teleports, surely the further away from your home base you operate the more difficult it should be.
  7. Gameplay mechanic question

    you should find yourself in nearest friendly port after battle where you can get free basic cutter. Your fleet ship should still be in fleet.
  8. Mega Patch 10.0

    excellent work - well worth the wait
  9. Global or European

    Which is exactly what I will do. Probably both.
  10. Hotfix 9 for testbed patch 9.99

    Nation change with forged papers is better than expected. I had assumed this would just be a change of nationality while keeping XP & gold. Being able to take ships & goods with you is an unexpected bonus. Look foward to all changes going out on live servers soon.
  11. I'm sure it's been said before but instead of speculating what the game may me like after the wipe why not log in to testbed server and try playing some of the new features and get some experience of what the game will probably be post wipe. When the wipe does come it can only be to your advantage to have some experience of how things will work.
  12. Little things you'd like to see

    I'd like to see the smuggler flag disable the option to have fleet ships. It is quite unrealistic that you can sail a small trader to an enemy port with 2 powerful warships in fleet as escort. Maybe even restrict smuggler flag to 6th & 7th rate vessels.
  13. My "New Player" Experience

    I've been following a similar path after resetting my character on testbed a few days ago. I am now at rank 4 and its been a bit of a grind. As soon as I could afford it I got a Trader Lynx and when I got to rank 3 I bought a Snow but lost that yesterday so am now back in the cutter. I am at an advantage compared to a genuinely new player as I know what my vessel is capable of and I know a lot of the strengths and weaknesses of any other ships I come into contact with. When I moved up to the snow a major problem was not having any repair kits ( or none available to buy) so I had to set out and find the materials to make these, A new player might struggle with this if as was the case with me, the materials were not readily available (or at a reasonable cost) near to my home port. In the end I had to sail the Lynx to an enemy Capital under a smugglers flag for one item. In a Basic Cutter you are stuck with grinding missions or going after AI traders. Any meaningful PVP is a long way off for you.
  14. Teleportation - a few thoughts

    But why should a defeated enemy get a free ticket home? In the case of a fleet or port battle any surviving enemy ships should take their chances in fleeing. If they successfully evade any pursuers they can always log out in OW and continue their journey home next session. As for revenge gankers, noone is forced to wait 1 hour plus outside of battle - they choose to.
  15. Teleportation - a few thoughts

    I don't understand the apparent obsession with the concept of the "fair fight". This is not a duelling game, as far as I am aware it is supposed to be an age of sail experience at a time of hostility between nations/factions. In this context a fair fight in open world should be a rarity that occurs by accident rather than design. Any commander wishing to succeed against an enemy would try to have a tactical advantage by outnumbering or outgunning the enemy. A weaker party would not neccessarily stand and fight but make a run for it.
×