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Ser_Slack

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Everything posted by Ser_Slack

  1. I know right? Fake pirates, fake Americans, fake Spanish, fake Russians ect ect. The gamers have gamed the game so much it's not even worth trying.
  2. Wasn't that right around the time admin requested positive reviews for the possible release of more ships? Pretty sure it was. *Edit* I think it was July of '16 as reflected by the Steam reviews graph.
  3. It's kinda a pain. Boarding the first is easy enough but I guess a guy has to kite the 2nd brig. I tried it a few times and lost, lol. Rage quit. Poor noobs.
  4. Stay optimistic. I don't see it. Some different changes have to be made before people will return. I could be completely wrong but I doubt it. I just gave my thumbs up review on steam this last weekend. Pretty rough crowd.
  5. 24 hour open instance PB's with a running point tally. Eleminates zone concerns, eleminates only certain groups from entering, promotes national over clan. Port defensives can be fleshed out.
  6. I haven't fleshed this out very much. It was 420 yesterday. I would think something like tex suggested. Having some neutral or untaken ports between a few nations - those ports can also hold a resource that makes better boats and commodities you can take back to your capital for big $$ ect.....something to focus people. I honestly think something of this nature HAS to happen to in order to keep stagnation down and player interest up. Maybe if you take some cotton producing port or port region and you get a nation wide +5% to sail repair or something. Incentives, carrots on sticks, goals for player/nation focus.
  7. I guess what I'm suggesting is a fundamental change in the how we operate on the world make (kindof) with more focus on conquest ala Hero's and Generals ect. Just longer "wars" then H&G. Easy access to everyone on port battles (24 hour - no bitching about time zones everyone gets their turn). Simplistic resource gathering and easy, easy money. Easy ship building. Each nation having goals set at the beginning of a campaign. The time for a new player to rank up taking weeks not months. I'm well aware that I haven't even considered the exploits via alts ect. If nothing changes fundamentally I don't see the game really taking off after release. There has to be a change that allows easier access to the masses without compromising the ship battles and the advantage of experience. Easy money - easy ship building - easy ranking - 24 hour port battles for player/nation focus. Like I said before since resource gathering, money making, and ship building easier people shouldn't get so ass hurt on a map reset. If it takes them less then a week to get re-established ect. Have "flags" cost alot that it takes either a large clan or a nation pooling money in order to pull it based upon nation census and not flat rates.
  8. You should be able to build everything up to a 4th rate from resources in your green zone. With parts needed outside of your green zone for larger. The ability to have a semi lucrative trade in the green zone with a fast track to money taking you outside of the zone to farther ports. The farther the better payout but all being contraband you have to bring back to the capital. While your in the green zone others in your nation can attack you because of your contraband on your journey back to capital. Spit-balling.
  9. In the Naval Action I want to play a port battle happens over a course of 24 hours in a continous open battle. If it can only handle 25v25 at a time so be it with people flowing in and out. Limits on Nations getting flags pulled ect for rvr purposes. Nation with the most points at the end wins. Easy focus. Easy action. Get in your boat and get there. BR limits on some places of course. Easy money making. Easy boat making. Campaigns over the course of a few months not years.
  10. Have I missed a topic? Possibly. I seen the one for a smaller map which with the population I can understand. I haven't played much lately mostly because I've had a hard time with the RVR mechanics as of late. I'm wondering if the subject has come up for what release brings in terms of the map and nation hegemony. When will the map be reset? Is there goals for a nation that will trigger such? Will there be rewards? I'd love an inroad where we can get back to nightly instant action (flags) and people not getting ass hurt over months of work. Map reset brings a mix up of what ports hold which commodities that people want. Something that brings people back on the regular. PLEASE DISCUSS.
  11. I seen you picked up kingdom come deliverance...surprised you have time for anything else. I'm enjoying training up my bohunk.
  12. I have the wrong game then. The amount of time investment required to be successful in a rvr clan isn't worth pissing away. One of the reasons the population has taken a nosedive.
  13. Why invest more time when it's just going to get wiped? I haven't played seriously in quite awhile. From the look of the clans discord they haven't been either.
  14. Ya - pretty much. I just started playing again and Wasa is the answer to everything but lineship port battles. Boring as far as ship flavor is considered.
  15. It's rediculous. No one is even bothering to build anything else. It's shouldn't be the best 4th at everything.
  16. Sandor not Gregor. And Sandor isn't knighted.
  17. You nailed it. The issue with most clans/guilds in NA (global/pvp2) is that they usually have one or two "pushers". Leaders who keep people interested and motivated and have time to spare. Black has 8-12 guys who push (which is a testament to the clan). One of the reasons I didn't play this season after 2 weeks is because it was just gonna be deja Vu of last summer/fall with even more time sink. There was none hardly willing to even challenge. Where are the huge GB/US clans from March of last year that were north american based? After the Exodus to pvp1 they were never heard from again.
  18. No one's been asking for pirate mechanics more then the pirates since early '16. Sadly I have my doubts whether any will be developed. A possibility would be to remove the player base from pirates and just make them aggressive ai on the open world. Keep USA - Brits - Spain - France as nations.
  19. Been saying it for months - devs said it was going to be their focus. Haven't seen ANYTHING to address it. Seen plenty that'll only make the problem worse. This is also Slamz que to berate these people for not having enough gumption or something. Which I guess includes about 99% of the people who've purchased the game.
  20. About 8-10 of us. And we all ended up in Black. Only one of us is playing atm and he was playing French. All old USS clan. After the one porting we went rat. We started SSU then folded into Black. That was March/April of '16. PvP 2 was still relatively decent at that time before the mass exodus caused by merger rumors.
  21. I guess I wish they would have stuck to what they had planned. Late last year they identified the games biggest problem (player retention - especially early game). This was going to be their main focus with streaming lvling and other tweaks. They've made it worse. Even if I personally like some of the changes they are not good for new players. And it seems from the regular forum rabble the consensus is, " who gives a shit" and "it's a niche game". As if that's an excuse.
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