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Sunleader

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Everything posted by Sunleader

  1. Ne Negative KD sagt nicht wirklich was aus. Wichtig ist der Sieg. Und dafür sind Objectives und Support oft Wichtiger als der Sieg. Wenn Ich drei Verschanzte Feinde mit ner Granate aus der Deckung Zwinge und dabei Gekillt werde. Dann hat der Gegner 3 Verloren. Wir nur 1nen. Wenn Ich alleine ne Flanke gegen 6 Leute für das halbe Match halte so das mein Team auf der anderen Seite Durchbrechen kann. Auch wenn Ich bet einen davon Kille. Dann habe 10 mal mehr für das Team gemacht als wenn Ich vorgerannt und 2 mitgenommen hätte dafpr aber 4 leute im rücken meiner Jungs sind. Von Deckungsfeuer bis Störmaneuver und Medic. Es gibt tonnenweise Jobs bei denen du Selten ne positive KD hinbekommst mit denen du aber tausend mal wertvoller bist als wenn du 2 kills machen würdest.... Ein MG Schütze der den Gegner unten hält und dadurch dafür sorgt das Schützen und Grenadiere den Gegner ausschalten können ohne zusammengeschossen werden. Ist hundert mal wertvoller als diese volltrottel die das MG als Sturmgewehr mit grossem magazin benutzen und nur Schiessen wenn der Feind Sichtbar ist. Diese leute haben keine ahnung wofür ein MG da ist.
  2. Why did players leave?

    Because its pretty much overrun by Gankers and RPKs. The only PvP you get on Open World is Ganking and Sealclubbing where there is no Contest and no Challenge cause the Battle is decided long before it even Started. The only PvE Content you got is killing more and more NPCs. The PvE Oriented Players which do little or no PvP just all leave cause they get bored and annoyed by Gankers. The PvPers leave as well cause the Gankers and Sealclubbers are not interested in real PvP or RvR thus not providing any Fun for them. And then at the end the RPKs and Gankers leave themselves because there is nobody left in Open World who can be griefed by them. An all too common issue for Games which Fail to realize that Unrestricted PvP is always abused by Griefers and Gankers.
  3. [Poll] Rename PVP Global Server to PVE

    PvP Global is fine. After all that PvP is the reason its dead. And it should remain in the Name to Warn others that on this Server your either a Ganker who by now has no targets left to Gank. Or your the Guy who is Ganked cause everyone else is a Ganker
  4. Nerf the Wasa (Poll)

    Its Speed might be Good. But its about as Maneuverable as an Brick. Hell even a the Bellona outturns this thing... So I dont think its really Required to Nerf its Speed. Especially cause it needs forever to actually Accelerate to this Speed..... The Defining Feature that makes it so Incredible Strong is and Remains the Insane Damage Output of its 2 Gun Decks. 32 Pounders and 24 Pounders on a 4th Rate is just Crazy. Its got a Stronger Broadside than the Standard 3rd Rate. And is pretty much Equal with the Bellona. They should Reduce both Gundecks by 1 Class. That would peg the Wasa down to be a 4th Rate again.
  5. Server Merge Poll

    Mate Chill out. We can only Transfer 1 Ship per Day. And we have to get all our Stuff into an Neutral or Free Port before we can Change Nations. Just getting all my Fleet into an Free Port is a Pain. Getting it back to the other Nation will be another Pain. And then I have not even Shipped all the Mats over.... Unfortunately we cant just Press Forged Papers and then just get all our Stuff Teleported into the new Capitol... As for the Poll. Well. The Big Problem is which Time Restrictions we take. I am against a Merge unless its EU Times. Cause I am absolutely NOT Interested in having a Portbattle at 2 o clock in the Morning...
  6. Nerf the Wasa (Poll)

    I Agree. The Wasa is currently way too heavy on the Broadside. An easy and fast Nerf would be to lower the Gun Calibre. In the remaining Values its pretty much fine. And as an 64 Gun Ship of the Line its a 4th Rate. So reclassing it as an 3rd Rate makes no Sense. The thing thats making it so Overpowered is most of all that absurd Calibre of its Guns. Because it offers the Ship an Absurd Damage and Penetration Power for a 4th Rate.
  7. If this Game was about Realism 99% of the Players would Drive around in Cutters. And getting just so much as an Single Frigate would take Years and be limited for like 10 captains for the really big Nations. So yeah. Sorry but this is a Game. So History and Reality take a secondary Value. Its nice to have a limited Historical Resemblance where its not blocking Gameplay. But it should not impede Gameplay.
  8. First off Sorry about putting this here. But I wadnt sure if other Players can give a definite Answer to it. And I tried looking for Ingame Ruled but was unable to find a Post on it. So following thing. The more I check around the more I notice that there is alot of REALLY obvious Multi Accounts. Now this presses the Question. Is it forbidden to have more than one Account? Or is it Allowed. Greetz
  9. Request for Rule Clarification

    Well there is several Options. 1. Allow the Players to Buy additional Building Slots. (Possibly for Real Money as the Game needs an Income Source in the Future anyways and an Item Shop is usually a good choice for MMOs) 2. Allow Players to have more than one Character on the Account. (Again Possibly for Real Money) iiiiiii--Both Options are basicly Legalizing the Behavior. And Integrate them into the Game properly so everyone can Use em Fairly. Thing is. Both are not really good for an Ingame Economy. After all the entire sense behind these Limits is to make People Trade with each other. so 3. Enforce the Rules and Prohibit Multi Accounting. If Steam Forces the Company to Provide Service for anyone who Buys the Game. Then the Solution is Simple. Add an PvE Setting Prison Server. Anyone who is caught Multi Accounting or Breaching the Rules will be Force Transferred to this Server. After all Valve cannot complain if Players that dont obey the Rules are removed from Competetive Online Servers. And as long as they can still play the Game they bought. They have no Legal leverage. Rule Violators will be moved to that Server for an Set Time based on the Severity of the Violation. For example. In Case of Multi Accounting all Alt Accounts will be moved there Permanently of course. And a First Offender can Return One of his Accounts back to the Main Server after an Set amount of Time.
  10. Request for Rule Clarification

    Not really Cause what you said sounded more like. "So what if its against the Rules? They make Money with it so they Ignore it." Not that it really matters. Thing is this is somewhat annoying. Cause Multi Accounts Ruin the Economy.
  11. Is net Persönlich gemeint. Nur ähnlich wie die meisten anderen die Regelmäßig in diesen Topics Protestieren. Kannst du davon ausgehen das Ich keinen Fuß mehr auf den Server setzen würde wenn deine Idee durchgesetzt werden würde. Sowohl als Verstärkung als auch als jemand der Verstärkung braucht. Kann Ich aus erfahrung sagen. Das diese Art von System wie du sie vorschlägst nur dann Funktioniert wenn man bereits vorweg zusammen im Teamspeak sitzt. Und selbst dann Funktioniert es nur wenn man eine Ausreichend Starke Gruppe im Teamspeak UND in Unmittelbarer Nähe des Battles zur Verfügung hat. Die mit PvP Schiffen ausgerüsted ist. Da der Kampf ansonsten praktisch gelaufen ist bevor diese Verstärkungen ankommen. Und auch meine andere Aussage meine Ich durchaus ernst. PvP und RvR Spieler sind nicht in den Safezones. Ich habe die gesamte Woche jeden tag etwa 2-3 Missionen in der Safezone gemacht (weil halt keine Zeit für mehr) und die einzigen RvR oder PvP Spieler die Ich dort gesehen habe waren die Clans die mit ihren Neulingen Formations und PvP Training gemacht haben indem sie Flotten Missionen gemacht haben. Ansonsten sind die alle ausserhalb der Safezone an den Grenzhäfen. (Bzw meistens so 2-3 Häfen hinter der Grenze) Innerhalb der Safezones gibt es keinerlei wirkliches PvP zu finden. RvR gibt es dort nicht. Und daher sind auch PvP und RvR Spieler da meistens nicht anwesend. Das einzige was es dort zu finden gibt sind jene Spieler die in einem PvP Kampf ohnehin keine Chance haben. Und die das Spiel nach spätestens 2 tagen in die Tonne treten würden wenn sie die Safezone nicht hätten. Weil irgendein Ganker Squad dann (wieder mal) den Hafen Blockiert und sie entweder Gekillt werden und Frustriert sind. Oder net ausm Hafen kommen und Frustriert sind. Und Sorry aber wie gesagt. Wenn du deinen Vorschlag durchgesetzt kriegen würdest. Hättest du nicht das geringste bisschen mehr PvP in der Bude. Du hättest für nen paar Tage nen Ganking Fest wo sie die Griefer Freuen das sie endlich wieder Ziele Bashen dürfen die keine bedrohung für sie sind. Und danach wären die Spieler die sonst in der Safezone sitzen simple und einfach weg. Weil die keine lust haben als Ziele herzuhalten. Und dann nichtmehr online kommen. Natürlich nachdem sie ein nettes Review Geschrieben haben warum das Spiel besser niemand kaufen sollte. Man kann es leider wirklich drehen und wenden wie man will. Die Tatsache bleibt bestehen. Das dieses Game ohne Safezones niemals auf nen Grünen Zweig kommen wird. Weil einfach nie wirklich Spieler ins Game kommen werden. Maybe something to Watch. Two fairly Old Videos which however explain just why. Its an incredible Bad Idea to allow Random Player Killing. And not allow Secure Zones for Players. Wenn du Zugehört hast. Stellst du eine sache Fest. Spieler die das Spiel Spielen um andere zu Töten. Verringern alle anderen Gruppen weil diese nicht daran interessiert sind Getötet zu werden. Und da sie ohne Ziele selber keinen Spass am Spiel haben. Verringern sie damit ihre eigene Gruppe wenn es nicht genug Ziele gibt. Ein Teufelskreis der niemals aufhört bis keiner mehr da ist. Die Safezone die wir immoment haben. Ist nichts anderes als ein Minimum Limit. Es ist das Minimum das Notwendig ist damit andere Gruppen Existieren können. Und somit auch das Minimum damit die PvP Spieler und RPKs nicht selber das Spiel verlassen weil niemand mehr das ist den sie Töten können.
  12. Request for Rule Clarification

    Nope. I already Confirmed this Earlier Today. Possessing and Using several Steam Accounts even on the Same Computer is not against Steam Rules. In Fact Steam FAQ actually states that they Allow you to use several Steam Accounts on one Computer. Conditions are merely that your not allowed to abuse this for Cheating or other Breaches of the User Agreement with Steam. Steam also States in their User Agreement that they are not Involved in Third Party Applications and are not Responsible for Confirming Third Parties Rules on this. Now the Question is why Game Labs would Grant Access to the Game for Different Steam Accounts even if they Break the Rules. Of course if the User Decided to Buy the Game again after one of his Accounts has been Banned. That would be a Different Story. As that Account would not have Violated the Rules. But in case of certain Accounts breaking the Rules. By effectively Creating several Accounts for the Same Person on the Server. It should actually be Possible for Game Labs to Ban these Accounts Individually due to Breaking the Rules. Needless to say. That even if we assume them to be Contractually Bound to Offer Game Access to each Steam Account regardless of Multi Accounting Policy. Other Sanctions on the Account like Wiping a Certain Character or Deleting any Content thats moved between these Characters etc. Would not be Affected. I am more Confused than before xD
  13. Request for Rule Clarification

    Which means that they are likely not using several Steam Clients on one Machine but several Computers to make sure they aint Banned by Steam.... Well I guess that explains some things. Thanks for Clarifying
  14. Return the Pray Button

    You cant. There is no button to pray.
  15. Return the Pray Button

    Seriously ^^ Give us back the Pray Button. My Crew is very Religious. If they cant Pray now and then they get Unhappy and start doing evil things to the Fishes.
  16. Is this okay?

    Problem is not how easy it is to build. But that the moment you have such a Ship all variety becomes meaningless and useless because only this Ship is able to fight and everything else will either be killed or left in the dust. Its why back in the Day pretty much every PvPer got Renomme or Surprise. Because you could gank everyone and nobody could catch you. No variety to be had there....
  17. Dem Stimme Ich nicht zu. Wenn man bei Ideen die dem Game Schaden und die man für Schlecht und Falsch hält. Nicht deutlich macht das diese Idee Schlecht ist und dem Game schaden würde. Dann würde dies nicht als Desinteresse sondern als Zustimmung interpretiert. Zudem ist die Idee die hier vorgestellt wird bereits in vergangenheit Gescheitert. Denn bereits Ende Letzten Jahres gab es den Versuch das in einem Bereich um die Haupthäfen der Nation die Gefechte für den Verteidiger länger offen Bleiben so das andere Spieler der Verteidigen Nation eingreifen könnten. Das System ist jedoch gescheitert. Die kleineren Nationen waren praktisch tod. Denn sie konnten nichtmal mehr Spielen weil sie ihre ports nichtmehr verlassen konnten ohne sofort geganked zu werden. Die Random Gruppen die versucht haben zu helfen wenn jemand unter beschuss kam hatten weder eine möglichkeit schnell genug zum Gefecht zu kommen um dem Angegriffen Spieler noch Helfen zu können. Noch hatten sie irgendeine Chance sich gegen ein Organisiertes Ganking Squad durchzusetzen. Und selbst wenn wir Ignorieren das Neuere Spieler weder in der lage sind solche system zu kennen noch wirklich beschreiben können wo sie angegriffen wurden. Ist die einfache tatsache das dieses system extrem random ist weil man häufig einfach keine PvPer in der Nähe hat die Helfen können/wollen Das Implementieren dieser Idee wäre ein Todesurteil für das Spiel und daher ist "Finger still halten" in diesem fall definitiv nicht drinn.
  18. No its not lol. Because unless you hit an Island or something. You have no Way of Confirming that you reached your Target. Hell. They had better Navigation Tolls on their Ships in the 17th Century than what we got in the Game. 1. We have no Speed Relation. We cant rely on realistic Travel Distances based on Speed. In Reality you would know how many Hours you traveled at what Speed and thus be able to tell how far you got in that Direction. Hence know an rough Position of yourself. 2. We have no way to confirm our Position. In Reality they would check the Night Sky and find out their rough Position based on the Stars. 3. We dont even have a proper Map that includes Landmarks. In Reality if they hit an Island they could check the Map for Hills and other outstanding Features to see what Island they landed on. We need. A. An Better Map. That actually includes Basic Terrain and Landmakrs so we can Identify it. B. An rough Travel Estimation on the Map. Which draws an rough estimated Line based on the Direction and Speed that we Traveled at for the last Hour. C. An way to Confirm our actual Position. For example make it so that our Map Position is Updated once per Ingame Day during the Night. As our Crew Confirms out Position based on the Night Sky. None of that would Break Realism. In Opposite it would actually make it more Realistic cause no Ship in that Age would ever have Sailed as Blindly as we do it.....
  19. Is this okay?

    I doubt that this Change was supposed to feel nice on the People which abused it to gain tremendous advantages. So I doubt that the Devs really care for an Majority Vote here. Also as I said before. You all keep yapping about the Max Speed. But lets face it. You get other Tremendous Advantages here. And a 3rd Rate upped to the Speed of an 5th Rate might indeed have the same Max Speed. But its Sailing and other Capacities are Shit in exchange. Whereass the Frigate which has that Speed almost by default can add some other Upgrades to Improve its Capacities in other Aspects. Especially in maneuverability and acceleration. Actually its not. The Problem is that we see this purely as Size and Rating. But a Ship of the Line is by Default not only Heavier but also Bigger than a Frigate and has Bigger Sails. So sure a Light Frigate would Outrun a Heavy Ship of the Line just like it would Outrun a Heavy Frigate. But there was Light Ships of the Line which could also Outrun a Heavy Frigate or Heavy Ships of the Line. Ultimately its just a Question of Propulsion vs Resistance. As Propulsion was mostly depending on Sail Size. And Resistance came mostly from the Weight. Ships of the Line did not fare that much worse than Frigates in terms of Top Speeds. But just like in the Game. Ships of the Line needed much longer to actually get their Tremendous Weight Moving. And Stopping this Tremendous Weight or Changing the Direction into which it goes is tremendously harder for a Ship of the Line than for a Frigate. (Ah also pls note this goes only for 3rd and 4th Rates. Because 1st and 2nd Rates were Super Heavy Ships of the Line which however did not really have Bigger Sails) So 2nd and 1st Rates were usually way slower than their 3rd and 4th Rate Counterparts.
  20. Server merge until release

    The Small green zone which stayed open for the defender reinforcements was one of the attempts to fix the ganking issue without bringing back Safezones. But that was pretty far in I think. At this Time the Server Population had already been reduced to less than half of what it was. Needless to say it Failed Horribly. I think I and my Clan Quit in April or May 2016. Albeit at this time. More than Half of everyone we Knew had already Left the Game because it was just a Ganking Fest. The Update where they Removed NPC Reinforcements and attempted to replace it with Player Only Driven Protection. Was in February or March 2016 I think. But it might be a bit later as well. As you might understand. I did not really keep track of every Patches Date. And yes. Now we got Fairly Big Safezones. As I said before. I dont mind them being Reduced in Size to make sure they stop Overlapping RvR Ports that are not Supposed to be Covered. As long as they dont become too small for killing NPCs and Missions inside. Thats pretty fine with me.
  21. Is this okay?

    Problem is that medium is incredible hard to reach. Because the moment the Ship is even slightly faster. Escape is pretty much ensured. Because the Lighter Ships always got faster Acceleration. It would need an complicated balancing. Where Max Speed Increase would also result in Accel decrease or some other chance to catch him. Problem here really is that the Chance for Escape is either almost 0% or almost 100% and getting it into the suspension between that is really hard. And other Nerfs would really beed to hurt to outbakance this advantage. So they as well either end up making it useless or end up being ignored cause they aint offsetting the advantage of only fighting on your terms. Its a pretty hard thing to reach that hapoy medium :/
  22. Is this okay?

    Well. Ones Fortune is Anothers Mifortune. Unfortunately this Technique was not just used by Traders to just Ignore any Attackers. But also by Ganking Squads which then could then make sure that they only have to Fight the easy Targets and would easily escape from anything that would be dangerous to them. So I am sorry for your loss. But seriously this had to go.
  23. Server merge until release

    Yes and No. You See in the Past the PvP Server had Safezones on every National Port. So PvP happened on Port Battles, Open Sea away from the Coast and Free Towns. While the Nation Ports were mostly Safe. Since then alot of stuff has changed back and forth over and over. So People wanting to Switch Servers but not wanting to lose all the their stuff is likely not such a rare case.
  24. Uninstalling

    Bay Bay
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