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Sunleader

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Everything posted by Sunleader

  1. Sunleader

    Remove names from OS

    On OW there should be no Info given at all except for Fleet Ships cause you cannot See these. Regardless of NPC or Player. When you click on a Ship it should only tell you what Fleet is behind it and the Attack Button. Notjing else. If you wanna know if its a Player you should need to find out by Observing or Attacking
  2. Sunleader

    Increase Docking Range for Ports.

    There is alot of Ports that are very hard to Dock at. As the Hitboxes for the Shallows and Coastlines are very Big and the Port Sits rather far inside. This results in a very annoying back and forth to somehow find the Part in the Docking Range that is available from Deep Water. Increasing the Docking Range by about 50% would Fix that Problem very Easily. Making the Game much more Comfortable to Play on Open World.
  3. Sunleader

    Remove Ship Notes for PvP Marks.

    The Ship Notes for Only PvP Marks are an very Bad Idea. For a New Player. Beating an Player thats been doing PvP is already next to Impossible thanks to Tactics and Game Knowledge as well as Experience in PvP. And now this has become even more Impossible. Because Surviving in PvP needs you to have proper Ships. And now the Experienced PvPers especially the Gankers and Seal Clubbers who get PvP Marks. Will be Equipped with such Proper Ships in a Woodtype of their Choice. Meanwhile New PvPers have to somehow draw a Lucky Streak to get a Crafter who got the Ships available. They cant reach any Proper Ships because they have no Chance of really Beating a PvP Player And no way to get PvP Marks unless they go Sealclubbing or Ganking. Ship Notes are Essential for New PvP Players to have any Chance of getting a Foot into the Door. Hiding it behind PvP Marks which these Players wont really get their Hands on. Results in Newer Players to be Highly Discouraged not to do PvP at all. Because they just get Clubbed all the Time in their Inferior Ships which on Top are so Insanely Expensive that they have to Grind more than 2-3 Hours for a Single Ship halfwat decent Ship. I Assume the Idea was to Encourage PvP by giving the Valuable Ship Notes for PvP. Thus getting new Players to PvP by luring them with Rewards. But currently it is having the Opposite Effect. Because thanks to this. The only Early Entry New Players had to Compete in PvP has been Taken Away from them.
  4. Sunleader

    Remove Ship Notes for PvP Marks.

    Except Mate. For New Players right now. There is no "Win Some" Involved in that Equation. They Lose Some. And then Lose Some more. And when they have done that they Lose another. And this will never Change. Because NO. Ships are NOT Cheap. Ships are Cheap for You and Me. Because we Play this Game for a Long Time. We can easily Run 2 Million Gold in an Hour and we have the Contacts and Production Chains in Place to Just Build us the Ships we want. Unfortunately. New Players do not have this. Their only Income is usually the Missions they Run. So roughly 200-300k per Hour Grinding at best. And the Cheapest Ship I would consider Usable for PvP I found last Night was 1.2 Million. So roughly 4 Hours Grinding for a Proper 5th Rate. Upgrades and other Stuff of course not Included. If you go Roaming for PvP in a Standard Oak/Crew Space Frigate for 120k you can just as well Buy the Ship and Press on Break Apart Button. Chances are you Earned more than you ever will earn in PvP and on top you will be nowhere nearly as Frustrated when you do it for the 3rd Time that evening. Guys no Offense. But lets Face some Facts here. If a Game wants to Survive it needs to Retain more New Players than it loses Older Players. And currently. The PvP Server is about as good at keeping new Players interested in the Game. As my Cat is at Math. They get 1 Mercy Point for Trying and thats it. 99 out of 100 Players Leave. And unless we make this Game more accessible to New Players. You can assume there wont be much of a Game left in 1 or 2 Years
  5. Sunleader

    Remove Ship Notes for PvP Marks.

    No Offense but if you want to have Targets that you can massacre with no Resistance I would ask you to just throw some Clay Doves into the Air. Not Tell new Players to try and Fight your Assault Rifles with Knifes...
  6. Sunleader

    Remove Ship Notes for PvP Marks.

    TLDR Rule no 1: New Player should not Play this Game. And if they do they should in any Case never Attempt to do PvP. And then you guys are wondering why the Population is getting ever smaller and PvP getting ever less in the World.
  7. Sunleader

    Increase Docking Range for Ports.

    Lol No. I am Talking about Deep Water Ports that are further in or due to Hitboxes of the Shallow Water are Annoying to Reach. One Example. Monte Cristi Its a Deep Water Port. And its actually fairly Open to the Front. But thanks to the Shallow Water Patches its a Pain in the Rear to get into it. I am not Talking about Docking into Ports that your not Supposed to Dock into. And Pls dont come me with the "Challenge" Argument. The only reason its such a Pain is because Our Ship is basicly an 100m high Mountain that Spans a Distance of like 2km or more on the World Map. In Reality you could Run 20 Ships Side by Side through most of these Patches without any Trouble....
  8. Sunleader

    Remove Ship Notes for PvP Marks.

    I got some Stuff. But I somehow dont feel like YOU should get it
  9. Sunleader

    Remove Ship Notes for PvP Marks.

    They Dont. Basic Game Design. People Play for : Exploration in terms of finding new stuff (not necessarily places but new stuff in General) Archievement in germs of being the richest and besting all Game Quests etc etc Social Contacts so Play with Friends and be Part of a Community. Or for Action. So Fight with other Players or whatever offers Adrenalin. You wont be the Richest etc if you have to give all your stuff you grind to the PvPers in your Clan. PvE Players in Clans in this Game are Slaves that Grind and usually Leave the Game after maybe a Year at Best 1. Ganking and Sealclubbing Zone you mean. I have nowhere else been killed in Basic Cutters and other Mini Ships that often like there... 2. So basicly. If your a New Player dont Sail anything but Basic Cutter or just Quit the Game 3. Not nearly.... 4. Then the Game Sux. Small Info. Players play for Fun. Not to do work
  10. Sunleader

    Remove Ship Notes for PvP Marks.

    A Game that can only be Played by being the Slave of some Labour Camp named *Clan* is not a Game worth playing We once had a nice Constant Playerbase of 1000 to 2000 People Online in the Afternoon on a Single Server. Now we got what ? 300 to 500 People in the Afternoon ? Take a Hint Guys.
  11. Sunleader

    Remove Ship Notes for PvP Marks.

    Thing is Mate. Then we need to have Upgrades easier Available. Not Make Ships even Harder to Obtain. If you say the Bar to actually Join PvP is already way too High. Than what sense does it make to Put it up even Higher ????
  12. Sunleader

    Remove Ship Notes for PvP Marks.

    There is no Bone. What they Threw is an Vinegar Drowned Piece of Cloth. That will make sure that no New Player will ever get anywhere when he tries to Start doing PvP. Ships being Available for Combat Marks so far. Meant that if you made a Few Missions in PvE you could get a Ship to do PvP assuming you had the Rank for it. Now with these Ships no longer being available before your already a Veteran in PvP you wont be able to get into PvP before your High Rank and have a Full Ship Building Chain in Place or Alternatively have Grinded for Money for Weeks to be able to afford Ships for a few Million Gold. See Guys. If your a Veteran Player already well Established in the Game. Having a Shipyard, Outposts and all the Crafting Receipts to Build Big Stuff like that. You dont need much time or effort to Build such Ships. After all you already Spend Weeks of Prior Work to build up this Chain and reduce the Per Ship Time you need to a Minimum. Needless to say at this Point thanks to Selling Ships you also have Abundance of Money Available. But as a New Player you dont have any of this. You have neither the Knowledge nor the Production Chains in Place. You make about 150k Gold per Mission you Run. So that PvP Ship in the Shop for 1-1.5 Million Gold. For you means that you have to Run 7-11 (Thanks to Taxes) Missions at an Pace of about 20 Minutes each. To just get ONE Shot at doing PvP. So basicly 1-2 Hours Work (assuming you have a good Pace) for just 1 Attempt at PvP. And then you Guys wonder that you cant Find any PvP ??? No Offense but do you really think Potential New PvP Players would Grind for 2 Hours just to get a Ship that they will likely Lose right away anyways ???? Are you really that Dense that you dont realize that your effectively Killing any Chance that New Players might ever find any Fun in Doing PvP ????
  13. Sunleader

    Remove Ship Notes for PvP Marks.

    So PvP Fitted 4th and 5th Rates are now Elite Endgame Content.... And a Ship requiring massive Transportation, Knowledge and Prior Building Work to Craft needless to say massive Investment of Time into getting the Receipt is now "Easy to Obtain" Ship.... Sorry but Guys do you even read the Bullcrab your Spouting there ???? If your that far in Crafting that you can easily Build a Custom Wood Trinco your already far beyond where you even care about PvP Marks or Ship Notes. Because then you can Build anything yourself anyways. But oh Well. Why did I even Try. You guys just Continue to make PvP more and more Impossible. Thus resulting in less and less Players doing PvP at all. Have Fun sitting there with your "Elite Ships" alone. Needing Hours to Find someone to actually Fight with your Elite Ship cause no New Players ever get a Foot into the Door on this Game.
  14. Sunleader

    Increase Docking Range for Ports.

    Docking to Ports from Sides or Rear can be Fixed easily by just making the Docking Range a Forward Shape rather than a Radius. So I dont think thats a real Problem. And well Mate. I dont mind doing this for every Single Port alone. But I think it would be Far Easier to Just Increase Docking Range for all Ports to get rid of the Problem in one fell and easy swoop.
  15. Sunleader

    Rework of the Repair System

    1. Actually on Surface this would be easier. Cause no more X Amount of Repairs needed. No more Timers. Just like Sailing and Gunnery you Select Crew and it Repairs till your Full Health or out of Materials. 2. Hard Damage would be a Certain Ratio. But different Weapons and Mods would have different Ratios. Also hitting different Hitzones would cause more Soft or Hard Damage. After all. Armor below Waterline is much harder to Repair than Armor on Upper Deck. 3. Well that Depends. If the Enemy is highly Modded to do Hard Damage your Repairs might not be as useful. And you yourself could mod yourself to take more Hard Damage but littke Soft Damage. Thus you not having much option to Repair Damage but also being able to Fight longer without Repairs. If you got alot of Spare Crew you would if course use that for Repairs. Prolonging your Life. While with a Ship that has lots of Guns and thus usually lacks crew you might be better off to Mod for less Soft Damage as you likely wont Repair much anyways
  16. Sunleader

    Rework of the Repair System

    The Repair System is often Discussed and often hated by many. Especially in PvP And I actually think. The Best would be to completely Rework it. For that Purpose. 1. I think Ships should get Hard Damage. And Soft Damage. Hard Damage being Irreparable during Combat. (Can be Repaired Instantly when Docked or over Time when on OW) While Soft Damage being repairable Damage during Combat. 2. We should Create a 4th Consumable which is Masts and Machinery Materials. Which will be used for Critical Repairs. Critical Repairs thus now costing Consumables and Masts being moved under Critical Repairs instead of Rigging. Rudder and Pump being fairly Cheap in Repairs. While raising a New Mast Section of course will be really Hard. (As an sidenote I also think the New Masts should be Build up one after the another instead of just Suddenly having all Masts again) 3. And the Big Change. The Repairs should be a Crew Allocation instead of an Fixed Button. Meaning that you can Allocate Crew to Repairs and they will do the Work. Constantly and without any Timers. Meaning that if you have the Spare Crew to do it. You can constantly attempt to Repair Soft Damage at the Expense of Reloading and other things slowing down. And of course at the Expense of an Constant Drain of Repair Materials based on the Repairs. Allocation is of course Selective. So if you Allocate People to Repair and got all Repairs Selected they will Spread evenly. If you tell them to Ignore a certain Type just like with Guns and Sailing. They will move to the Active Parts and thus do them First. Now what does this System do ? Well its doing quite a few things actually. A. It will remove the current thing of who has more Repairs Wins. Because the Repairs will now be Slower but in exchange Constantly and at the Expense of that Crew working the Ship. While at the same time not making Repairs entirely useless for Battle. Because while Repairs are now going on Constantly and without any Timers attached aside from actual Repair Speed. They are Limited by Receiving Hard Damage. Thus not being able to Repair back to 100% or just keep Running and Repairing if your the Faster Ship. "" Also goes for Crew. Basicly having Dead Crew and Wounded Crew. B. It gives Additional Crew on the Ship a Reason to Exist. Thus resulting in Crew Upgrades actually making Sense. And also the Mini Repair Updates Speeding up Repair or Increasing Repair by tiny 2% would now have a completely different meaning C. It will create some more Depth to Crew Management. And also add more Realism to it. Cause in Reality Damage Control was usually happening all the Time during the Fight. D. It gives us the Option to Create some new Depth with the Help of Mods and Upgrades. Allowing Upgrades to Reduce Soft Damage thus remaining in Fighting Condition without Repairs for longer. Even tough the Hard Damage is fully done. Meaning that its a Good Upgrade for Short Fights. Or Upgrades to Reduce Hard Damage thus being able to Repair more of the Damage you Receive and thus being able to Duke it out in Prolonged Fights like Port Battles. Where the Hard Damage from Repeated Engagements might at some Point take over so much that despite Repair Crews and Sufficient Materials your Ship is wreckage. Upgrades that increase the Ratio of your Crew Losses that goes into Wounded Status rather than being Killed and thus never coming Back Especially the Ratio you have for Melee and Boarding Combat. Thus allowing you to get back alot of your Crew you lost in Boarding. But of course also Upgrades that Increase your Hard Damage. Or your Soft Damage. Looking for a Fast Victory or for an Upper Hand in a Fight of Attrition. I think this System would Serve the Game far better. Than the current "Now we Repair X Percent of the Ship" Button
  17. Sunleader

    Little things you'd like to see

    Option for Automatic Crew Refill when Docking in Port. Automatic Allocation of Trade Goods when you move a Large Stack into your Hold. So you dont always have to manually split it into the right weight. Automatic Swivel Guns for all Ships Some more Crew moving around on the Ship. An Avatar of your Captain Standing on Deck Boarding Animations of throwing Hooks to Pull in the Ship closer and some Men Fighting on Deck even if it has no effect on the actual Boarding Combat. Small Graphic Details for Upgrades. Like actually changing the Bow Figure or actually adding some Marines with Muskets on Deck etc
  18. Sunleader

    Event Changes

    I dont think making them the same would work in the first place. Balancing in Legends would be horrible for OW. After all in Legends you get to Fight roughly Equal Enemies. You can Accept a much larger Power Difference for Ships of Different Levels as both Sides will get According Ships and Numbers. But in OW if you Balance like that the Difference of 2 even remotely different Ships Meeting will be so Horrible lopsided that the one with the weaker Ship can just Quit straight away. To begin with. For OW we need BRs that are adjusted with the Upgrades. And also with the Base Wood Types etc. A LiveOak/WhiteOak Consti having same BR as an Oak/CrewSpace Consti is ridiculous Other way around. Why would you Speedmod your Ship in Legends where you go into the Fight to Battle it out. It makes sense in OW to keep a Build for Running. But in Legends ? ^^ So no no no ^^ Its a Good thing they a working differently
  19. Sunleader

    Leeway warning! Important!

    Why does it make you so Happy to have us Run aground ? ^^
  20. Sunleader

    Leeway warning! Important!

    Too Bad. And here I tought we might get a bit more Involved with the Admirality instead of being mere Mercenaries
  21. Sunleader

    Leeway warning! Important!

    Hey that thing Mentions an Income Based on Naval Rank ^^ We getting a Salary for our Rank when Game us released ? ^^
  22. Sunleader

    Leeway warning! Important!

    Albeit Stern Camping got way harder what I really like about the Update ^^
  23. Sunleader

    Leeway warning! Important!

    Guys thanks for the Tips albeit I not only know how to depower but even how to manual sail xD Thing is It doesnt change that its annoying and very stupid looking if you condtantly got your Gunports under water. And while I indeed enjoy to cause 14 leaks with 19 Balls. I do think we need to reduce Roll I would dare assuming that in Reality if Wind was so strong that they nearly Capsized when standing 45 degree in Wing they would Sail will lower Sails or something. To reduce the roll. So maybe add Storm Sails Option or make Autoskipper drop the upper Sails if the Ship Rolls too much. Or just Reduce Roll ^^ In any case pls do something about this xD
  24. Sunleader

    Leeway warning! Important!

    My bigger Problem is that my Cannons drown constantly now. Shooting with the Wind in your back is like impossible cazse half your salvo drowns. How that Ship can stay above Water is a mystery to me xD I think they need to reduce Roll a bit there xD Also the NPCs are Crazy. They constantly do Reverse Sliding Turns now. I sometimes feel like they are more comfortable going backwards than Sailing forwards lol
  25. Sunleader

    Leeway warning! Important!

    Talking about this. Can we at some Point Expect actual Windchanges for Direction and Power of the Wind instead of the Current Counter Clockwise Rotation of always Equal Power ?
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