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About Sunleader

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  1. Sunleader

    Reinforcements update

    Too Late anyways. The Game is Dead. Even if they Changed it back now. Everyone who Left will stay away. And the Few People who are left is for most part just the Gankers and Griefers anyways. So they would throw a Tantrum if it got Changed. Face it. This Game has gone into the usual Spiral of Death. Due to weak PvP Protection the Population Dies. PvE Players demand Stronger PvP Protection. With Stronger Protection but less Players the RPKs and Gankers no longer find Targets and demand less PvP Protection. Due to weak PvP Protection the Population Dies. PvE Players demand Stronger PvP Protection. With Stronger Protection but less Players the RPKs and Gankers no longer find Targets and demand less PvP Protection. Due to weak PvP Protection the Population Dies. Thing is. We are now at the End of that Spiral. There Simply no longer is enough PvE Players as that they would warrant enough Complaints for a Change. So the Game will slowly but surely Die. And there is nothing you could do against it by now. Because are already below the Threshould where you could Pull around anyways. If you check the Forum 9 out of 10 Answers you get is from Toxic Griefers and RPKs that want to Kill everything at any Time they please with no Restrictions. And meanwhile the Playercount Drops and Drops. If you Changed it now the Player Count would Drop even Faster because then the Griefers and RPKs leave as there is nobody left to Grief or RPK. So the Game will now Simply Continue Dying a Slow and Steady Death losing 3-5% of its Players each Month till the Population has Dropped so Low that even without any Protection Zones they are unable to Find anything and thus the remnants leave as well.
  2. Sunleader

    Reinforcements update

    Nah they never Happened. Currently we got about 400 People Online in Average. Back then we had over 1200 People. If they did not come True. Would you mind telling me where the other 800 People Disappeared to ? Let me Guess. They were PvPers. And because they hated the Removal of all Safezones so much. They left ? Yeah nice Try. Well. As I said. I dont expect you to believe it this time. Lets talk again in a Year when the Server will be sitting at like 200-300 People...
  3. Sunleader

    Reinforcements update

    Mate. 200 Miles. Not 200 Square Miles. In the Game you easily Spot any Ship within like 50 Miles In Reality. Even the HMS Victory with its over 60m High Mast would barely be able to See Ships at about 25 Miles And that was assuming 100% Clear and Calm Weather and a very Good Spotter which happens to actually Notice the Ship sticking out behind the Horizon and the Waves. Pair that with the Surreal Speed at which we move. And you notice. That a Raider is easily able to completely Lock Off entire Trade Routes without any Chance to go around him or make a Run for it. Now pair that with the now entirely Removed Protection. And you know for sure. That Traders are in essence Removed from the Game with this Update. Well not that I care anymore. Back when they Removed Safezones we had 1000 Players Average and I told you guys this removal Safezones will result in the Game losing most of its Population. A Year Later you got less than 500 Players Average left. You guys did not listen back then. You wont listen now. I already know that. All thats left to do. Is to wait for the Game to Die. The Joke is. In a few Months. When the Game is down to like 300 People and you are unable to find any Targets despite hunting for Hours. You will not say. Ok maybe that Change was Crab. Maybe we should try to give the New Players and PvE Players some Room to Play and not Chase them out of the Game because without them the Game dies. You will go ahead and say that the small Remaining Protection should be Removed as well. So you can Massacre and Drive off the last remaining Players as well. I have long given up on this Game anyways. The Devils Circle Never Ends. Its always the same Circle for these Games. PvP Players dont get enough Targets = PvPers Demand less Protection. Less Protection = Less Players staying in the Game. Less Players staying the Game. = Less Targets for PvP PvP Players dont get enough Targets = PvPers Demand less Protection. Less Protection = Less Players staying in the Game. Less Players staying the Game. = Less Targets for PvP PvP Players dont get enough Targets = PvPers Demand less Protection. Less Protection = Less Players staying in the Game. <------------------------------------------------------------------ Thats about where we are right now. Less Players staying the Game. = Less Targets for PvP PvP Players dont get enough Targets = PvPers Demand less Protection. Less Protection = Less Players staying in the Game. Less Players staying the Game. = Less Targets for PvP PvP Players dont get enough Targets = PvPers Demand less Protection. Less Protection = Less Players staying in the Game. Less Players staying the Game. = Less Targets for PvP And so on and so forth and so on and so forth. Till there is Nobody Left....
  4. Sunleader

    Reinforcements update

    1. Thats Bullcrab. As inside the Safezones there is Barely any Good Trade Lanes. In General Tradelanes in this Game consist of Shipping Goods from Producing Ports to the Capitols. The Capitol is in a Safezone. But the Producing Ports are not. And anything beyond small Profit Trade Goods are outside the Range of your Capitols Safezone. But since Trading outside the Safezone is Suicide. People simply dont use these much better Tradelanes. 2. I expect Raiding, Trading etc. Thing is. In this Game Trading outside a Safezone is near Impossible. Because you need ways to Avoid Raiders. in this Game however. As the Raider can Just Camp 200 miles of Ocean you cant really sneak past. You are always Forced into a Fight. Which is simply not a thing you can Win as a Trader. Hence no Trading happens outside Safezones. 3. You can make Millions by Repeating the same Mini Trade over and over inside the Safezone. Thats True. But Sorry. Farming Missions or just Open World is Faster Money. Because inside the Safezone the Profit Range is extremely Small. 4. Gold has no Value because Gold cant actually Buy you anything. You can have 50 Million Gold. But what Value has that Gold when the PvE has been Killed entirely already ? Ships and Upgrades are by now pretty much a Clan Business Only. On the Market you simply do not get anything for Gold. There is nothing you can buy for Gold. As Clans etc got their own Crafters and need Materials not Gold. If you want Gold to have a Value you need stuff you can Buy for Gold. But Playing this Game as an PvE Oriented Player Producing Goods is next to Impossible unless your in a Clan. And IF your in a Clan you will move these Goods into the Clan not into the Market. Hence Gold has no Value because even if you got 50000 Million Gold. There is nothing you can Buy for it. But this will actually become even worse now. Because now Producing anything without a Clan will be even Harder. So Clans will Sell even less Stuff on the Market. And the few remaining Players which produce for the market will be crippled even more as they get even less materials etc. In short. This Change will make Gold even more useless. Because there will be even less to Buy for it. 5. True. The Inbalance is a Problem. But this is not Fixed by this Change. Its not affected at all. Its not really relevant. to this Topic. 6. I Speak of a Gank when a Coordinated Squad Hunts for Solo Players. Nothing else. 7. Sorry but you can Talk as Big as you want. And its still Bullcrab. Sure its Part of the Game to lose a Ship. But what you completely Fail to Realize. Is that being Rich is Completely useless. You can get something for Gold because your part of a Clan. You get Ships from your Clans Crafters. Thats why to you it does not hurt to Lose a Ship. But the Common Player. Has to Buy Ships on the Market. So he only gets useless low Tier Crab. Losing any Ship Hurts Tremendously. Because he cant really Buy new Ships properly. Which is because the PvE Side of the Game is DEAD. And with the PvE Side being DEAD. The only Crafters and thus the only available Replacements are almost all in Clan Hands. This Game right now. Is trying something incredible Stupid. Its trying to make an Open PvP Arena which is 100% Focused on PvP but requires Crafting and Grinding. Thing is. The PvE Players which would usually handle the Crafting and the Grind. Cant really Play this Game. Because its 100% PvP Focused and thus absolutely not Fun for them to Play. And to the PvP players this Grinding and Crafting Stuff is more like an Annoying Sidejob which they dont really care about. So the PvPers which actually want to Fight each other. Run Away because they get annoyed that from the Rewards they get from Fighting they cant really Buy new Ships etc. Thus ending up Forced to Grind. And the PvEers all leave the Game because they cant really play the Game properly anyways. As they just get Hunted everywhere. I said it in my other Post already. This Change will result in a Major Loss of Players for the Game. A Loss that will likely not be Recovered for Years.
  5. Sunleader

    Reinforcements update

    OK. OoooooK. Mate. I will be a bit Rude here. But I ask you to Calmly Read the Post out. As I will be giving you an Honest Opinion. 1. I would ask you not to Run Threats like this. Most PvE Players are gone anyways. So it wont be the staggering 50% loss this time. But I am fairly Sure there will still be a Considerable Loss. And when the few Traders that are Left. Leave as well. The RPKs will Follow soon as they Run out of Targets. And when Players Leave in large Numbers. You will likely break down again and Add back Protection. 2. I dont think anyone Questions that 2 First Rates was Overkill. But you are now going Overkill into the other Direction. 1 Ship of Equal Class is nowhere close to Perfect Protection. 1 NPC of Equal Class is a Joke that any halfwat Decent Player can easily Ignore while Killing the Trader and then Leisurely Kill afterwards. I used NPC Escorts a few Times. And 3 with Upgrades Equipped Frigates will not even Stop 2 Player Raiders of Equal Class. Not because they lack Combat Power. But because the Maneuvering AI is so Horrible. That the AI will simply not really bother the Raiders. The Raiders will be able to Simply Ignore the Raiders for most of the Time. Kill the Trader. And then either Escape or Kill the Escorts. And even if they are Buffed. Just 1 Enemy of Equal Class will be no Challenge to most Raiders. 3. This Change is Incredible Counter Productive and does not Solve the Problem at all because it does hit the entirely Wrong part of the Population. The Common Complained from PvPers is that these Reinforcements are abused by PvPers to protect their Ports. But PvP Squads. That actually Fight back and from the get go had a Fighting Chance. Will still be nearly Impossible to Beat with these Reinforcements they get on top of their own Combat Strength. However. New Players and Traders which have no Combat Capabilitys will have no use here. In a Fight they get Killed too Fast for the Reinforcements to have any Effect. And when they Run away the NPC Reinforcements will simply not be Maneuvering Good enough to Serve as any Protection to them. In short. This Change will not Solve the Problem of PvPers using the Safezone as Hiding Spots at all. But will completely Remove Newbe and Trader Protection. Resulting in an even worse Player Retention than we already got anyways. 4. This Change is not well tought out at all. In Fact this Change is a complete Failure. Because with 1 Equal Ship as Reinforcement. This means that a Single Attacker that Attacks another Player for an Honest Duel. Will be Fighting 2 vs 1. Meanwhile the 6 Guys Ganking Squad that Massacres a New Player will be Fighting 7 vs 6. And thus be barely at any Disadvantage. In Total. Let me tell you this. If I was a Ganker. I would get 2-3 Friends. 1-2 Would use Fast Frigates 2 Would use Heavy Armored Ships of the Line The Frigates will Swiftly Rush in to make sure that the New Player doesnt need to Suffer too long. While the 2 Ships of the Line will Dispose of the NPC Reinforcements. Which will be 2 Ships of the Line and 1-2 Frigates. A Heavy Armored Ship of the Line will easily Dispose of pretty much any Equal NPC Ship. And the Frigates even if they are Buffed will not really Change the Numbers. And the New Player or Trader will be Easy Prey for the 2 Frigates. Long Story Short. This Change Promotes Ganking Squads. This Change Removes all Trader and Newbe Protection. This Change does Not at all touch the Problem of PvP Players using the Safezones to Protect their Harbors. This Change will result in a Loss of Players and Reduce the Playerbase further. Greetz Sun
  6. I havnt tested it yet. Cause well too far away lol But this is actualy what I tought as well. I think the PvP Patrols are not so much to cause Duels. But to Create a PvP Hotspot. Where People gather and do PvP. PvE Players can get PvP Marks by being in that Hotspot and have a way to get Rewards even if they never Win a Single PvP Fight. PvPers got an Area where they have a higher Chance of Finding Fights and Targets. At the same time as other PvPers will be there they will also find more actual PvP Targets In General its an attempt to recreate the Situation we had back in the Day. When every National Port would have Reinforcement NPC Fleets. Back then due to all Nation Ports being sort of Safezones. The Freeports were a PvP Hotspot. I think what they are trying. Is To Bring back this PvP hotspot by simply designating an Area as such an PvP Hotspot and giving Players Rewards for Playing there. Their other mentioned reason. To Teach Players that losing a Ship is not really a Problem. Is of course also included. But I think the Primary Target really is to get a PvP Hotspot Area where PvP happens. This is in fact also a Good Idea. Because in a PvP Hotspot you will always have more PvPers around. So forming a Ganking Group thats outside the Power level of what Random PvPers can Unite to Deal with is much harder. Current Problem is a Ganking Group cant be Beaten by the like 3 guys which do PvP in the port Attacked. And it would take an Hour to get People from other Ports. But with the PvP Hotspot. You can assume to always find enough PvPers in a short Distance around it. To go and Kill a Ganker Group. I really hope this Works. But Seriously. We need 3-4 of these Zones Spread on the Map. Nobody is going to Travel 1-2 Hours every Day to Follow these Zones....
  7. As Title says lol Seriously. I take a Patrol Mission. Want to go to the Patrol. And its Half the Map away. Its going to take me like an Hour or something just to get there assuming I wont be Intercepted. This aint going to Work. How am I supposed to get any Reward out of PvP if I first have to Drive an Hour to the Patrol Area which I will likely never even Reach lol
  8. Too Bad. I hoped that with this we might see more People Roaming around instead of forming Ganking Squads. Well. Maybe it will work at some Point.....
  9. Oh. Guess its a Good Time to Try PvP again. Maybe now there will be some actual Fights and not just Ganking Squads hunting New Players...
  10. Sunleader

    Fun PVP for everyone!

    Oh. So you did Listen for a Change. Too bad I didnt pay attention for the last Month. Well no matter. Its better to be Late than to miss it out entirely. I Greatly Approve of this Idea. This will Finally Give new Players some Options to actually Learn PvP and Participate in PvP without just constantly being Smashed down by older Players and never getting any Foot in the Door of the Game. I really Hope this System will be Increased and Supported Further. Greetz.
  11. Sunleader

    Redeemables Clearance Question.

    I am not sure if I like the Idea of a Wipe or not. But regardless of that. I am not a Tester and dont do testing beyond just Playing. No Offense. But this aint an Open Beta test or something. Its a Game I Paid for to be allowed into Early Access so I will tolerate some Bugs as I play and give Feedback and Reports if I stumble over something or find something annoying. But I wont be going out of my way to Test things. For this they do have testers. Either Volunteers which hopefully at least got something ingame in Return. Or Paid Testers.
  12. Sunleader

    IMPORTANT: Redeemable Wipe Mar. 15th Reminder

    Whats with the Forget Papers ? I want to Change Nations to Prussia on PvE Server. But you cant use Admirality Store as Prussia Right now has no Home Ports and thus cant use it. So I want to Wait till thats Fixed before I change Nations....
  13. Sunleader

    Redeemables Clearance Question.

    I just read that on March 15 all old Redeemables will be Removed and that we should Claim them before that happens. Does that Include Forged Papers. And if Yes can we expect a Set of Forget Papers in a Chest to later Change Factions ? I am currently waiting with Changing Factions because on PvE Server there currently is no way to use the Admirality Store for the new Nations. Greetz
  14. Newsflash. A Game where a Small Group of Players can Refuse to let 80% of the Playerbase Participate. IS NOT GLOBAL. But hey whatever. I already Quit a Week ago. Have Fun while it lasts.
  15. This was actually more about PvE Engagements. Not about PvP Engagements. Funny but True. In a PvP Engagement if you get Sunk your Bots can Escape to the next Harbor without a care.....