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blademage

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Everything posted by blademage

  1. https://store.steampowered.com/app/1373770/Sea_Legends/ is there any good news from our neighbors ?
  2. http://www.hms-victory.com/restoration it seems, the old lady's new incarnation dates more to 1780-90 than to 1765, when she was more reddish, had no copper plating and probably no "front" gunports on the second deck yet... But: Yes, she is a perfect beauty, and I love the rigging details
  3. Hi! Sorry to interfere, but I have seen exactly the same issue last year on my computer (Game runs, but rendered window freezes, max load on assigned cpu cores). For me the problem was related to the near death of my GPU (a GTX1080). For the first months underclocking the GPU & memory with MSI Afterburner helped, but it got more and more problematic. I reduced all settings to a minimum and played in a ~halfscreen window and that worked somehow until I got my current 2060 Super. Other games didn't have any issues in the beginning, later some had pixel errors and it got worse up to geometry errors. So my suggestion is to try to run the game in a smaller window and underclock both GPU and VRAM step by step to see if it gets better.
  4. for all and everyone who is interested in the topic itself, open to the entire world.
  5. As this topic is spanish "national chat" and not only language specific, I allow to post in english, as I do not speak spanish. I agree to the initial post, that we should not want any confrontation with other nations, as "fights" could only end in trouble for everyone. Our clan [RWC] (german language) with only a few active members currently resettles from Baracoa to Nueva Barcelona (50pt), where we started to invest. Nearly all our ressources (douplons) currently go there. In future we plan to expand to Piritu and maybe to Cumaná for mats. In my humble opinion, we cannot hold the current number of ports. We have to share. And the best way to do so, imho, would be to know which ports are taken, in investment and don't want to get lost, and which ports are there to share them, maybe even to help other clans from different nations to get and defend them. A global chat is available, and maybe this - or a similar multinational topic should be available for all players on PvE. So peace for everyone but the NPC! Traducción de Google: Este tema es "chat nacional" en español y no solo idioma específico, sino que permito publicar en inglés, ya que no hablo español. Estoy de acuerdo con la publicación inicial de que no podríamos querer ninguna confrontación con otras naciones, ya que las "peleas" solo podrían terminar en problemas para todos. Nuestro clan [RWC] con solo unos pocos miembros activos actualmente se reasenta desde Baracoa a Nueva Barcelona (50 puntos), donde comenzamos a invertir. Casi todos nuestros recursos (doblones) actualmente van allí. En el futuro planeamos expandirnos a Piritu y tal vez a Cumaná para materiales. En mi humilde opinión, no podemos mantener el número actual de puertos. Tenemos que compartir Y la mejor manera de hacerlo, en mi humilde opinión, sería saber qué puertos se están tomando, en qué hay y qué puertos hay para compartirlos. y defiéndelos. Un tema multinacional debería estar disponible para todos en PvE. ¡Así que paz para todos menos para el NPC!
  6. ich würde da auf eine Firewall (windowseigene eher nicht) tippen, die die Verbindung kappt.
  7. [RWC] mit Sitz im zentral gelegenen Baracoa. Wir sind ein gemütlicher, lustiger Haufen ohne Verpflichtungen, helfen gerne und kämpfen gerne gemeinsam. Hab Dir ne PN geschrieben
  8. Am PvP funktionierts (und ist begrenzt sinnvoll), am PvE gibts die Missionen einfach nicht.
  9. Frage: "Clanressourcen" werden min in einigen Häfen angezeigt. Wie kommen wir zu denen?
  10. Ja, ab und an. Schient aber an den Providern zu liegen. Andere im Clan haben zu anderen Zeiten Probleme.
  11. I love the idea! But I would extend it to something like: "The Admirals Daughter DLC" as a 5,- update to the Admiralty Connection or integrate it to it for free. Either a flexible upgrade to the DLC (player can choose what to increase) or a standalone DLC. 4 Additional Outposts 16 additionally added (on Admiralty Connection) Warehouse slots 10 additionally added docks 4 extra building permits and a (much) higher Limit on Clan Depot, that fits the number of items to store / storable items
  12. Well, regarding the changes after the napoelonic war: I didn't bother about any new or realistic weaponry. Just the ship models and design, as later builds seem to be better documented and the smaller nations still had their older ships finished in the later years (ottoman and greek, russian, nordic etc.). In the loading screens we do see several ships from that time (around 1815-1830).
  13. a bug here would explain much. I also wonder where my doublons always go.
  14. I post my idea here, because it are SOLs that are missing. We have lots of frigates and smaller or unrated vessels (even if not enough, you can never have enough) and a few 4th rates, but are missing some variance in the higher fleet ranks. 3rd rate became filled with frigates (U.S./Constitution) and Wasa, where we basically only have the Bellona (in two variants) as real 3rd rates now (64s are rated 4th). In the upper ranks we only have three of each rank (Thanks for the Christian). So what i am missing are more ships of the line. I guess they are already WIP, as we already intensivley talked and voted about Téméraire-, Wreker- and Montañés class, etc. For the "big players" there also are (were) great proposals here. St. Ana Class, Brittania or Royal Sovereign, Indomptable, Barfleur, Namur, Purísima Concepción, etc. but what we are really lacking are 3rd rates from other nations. Dutch, french, spanish, italian, russian, swedish, norwegian etc. navies had a lot of very interesting vessels with 64-80 guns and the 3rd rates filled all battles. I guess the stern galleries and bowsprit are the worst part in design-work (besides rigging), but as for most vessels there are no detailled (and realistic) plans of hull and rigging, there could be some copy/paste, stretch and scale work on existing models. Another thing that would greatly allow to improve variance in game, would be to extend the time frame just by a few years, as many ships around the world were launched after 1820 (I'd suggest to extend the range to ~1825-1830 at cost of a few years in the past (I think Ingermanland 1715 is the oldest vessel, and thats fine for me). And not to forget: we need more dock space (e.g. adding additional 5 per outpost^^) thanks:)
  15. Nimm https://na-map.netlify.com/# Da unter Game-Tools > Ship Blueprints
  16. everyone has to be able to loot. Optimally, if not able to loot directly in combat, looting it from the aftermath (like Holm Hansen proposed - the way it was before P10).
  17. For german translation: In battle on the skipper panel down left, there are "Skipper-Automatik" (that's fine) and "Skipper-Handbuch" what is absolutely wrong. "Manual" means turning sails manually, not doing it according the the ships manual^^ So please call it "Skipper manuell" or "Skipper auf Handbetrieb" . But "Handbuch" means a printed manual. Thanks
  18. Rather than NA2 I'd suggest future overhauls to the engine (like it already happened) to support future graphics features and a lot more future DLCs (ships, maps - mediterranean, north/east seas with local powers, etc.) I think currently the game is close to perfect.
  19. Notes sind genauso selten geworden wie die besseren Upgrade-Zutaten. Ich würde auch meinen <1% Wahrscheinlichkeit. Bei den Kanonen sind's selten brauchbare Kaliber und eigentlich fast immer (~80%) Obuiser, die restlichen 20% teilen sich dann die "besseren" Kanonen. Edinorogs hab ich seit Release keine mehr gesehen.
  20. I'm totally with Mr Hansen. If you need reps, bring it to the party on your own. Another fine, and maybe a bit more "realistic" or historically correct thing would be to make enemies not sink that fast, but strike their colors ans surrender to be looted whenever wanted/needed
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