... Just going to throw in my two cents, 1.) This whole topic is absurd, its a huge world go find your own corner 2.) Although I normally approve the dev reaction to this is equally as absurd, suggesting banning for this stupidity while exploiters get xp reset? At worst make the player go pirate even that is extreme imo 3.) Some clown draws me into their stupid battle for a trade cutter then it is owed to me by virtue of wasting my time 4.) Regarding historical yada yada: put the disengage back in, example: Captain Screwup attempts to capture an enemy vessel, the enemy vessel manages to escape and Captain Competent then manages to swoop in and finish the job Captain Screwup was obviously too incompetent to be undertaking... does anyone seriously think 'the admiralty' is going to punish Captain Competent for their success where the less worth have failed? 5.) Relating to above, Just fix the disengage mechanic, npc's would only run when they were outmatched, if you are unable to secure a npc so vastly outmatched (you're the dev you'll have to provide exact numbers on how it worked) in the four turns it takes to disengage you aren't deserving of the capture anyways. 6.) Bumping friendly off to capture is a completely unrelated topic to the npc disengage 'stealing' (more like succeeding) one again going pirate is the absolute worst I could see for this scenario
Suggesting banning for this minor non-issue while outright exploiters (see damage farming) get reset