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Norfolk nChance

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About Norfolk nChance

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    Secretary. Royal Academy of Sciences
  • Birthday 06/25/1969

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    Hong Kong SAR
  • Interests
    [ELITE] The Church of the Poison Mind

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  1. Norfolk nChance

    Guide: Norfolk nCook using a Map, Charts & Coal to get around the Caribbean

    http://www.foxnews.com/science/2018/09/19/archaeologists-find-captain-james-cooks-hms-endeavour-solving-one-greatest-ever-maritime-mysteries.html Archaeologists 'find captain James Cook's HMS Endeavour' solving one of the greatest ever maritime mysteries
  2. Norfolk nChance

    What music while playing Naval Action

    https://www.youtube.com/watch?v=cCp-BOeVzKk Only one song to sell you from this cult clan leader
  3. Norfolk nChance

    OW Navigation

    this type of thing with a large overview chart acts as a FOG of War so no minor ports listed shallows etc... Restricts the "Navigate by Coal..." senario The small more detailed charts lift it...
  4. Norfolk nChance

    Bring boarding to a new level

    @rediii How would speed play apart? If both at less than 5km they’ll pull-in with one attacker the other defense? 100m – window opens (is there a lock? aggressor pays/starts) Range musket fire (Killing crew) 30m – Grenades is equal decks... Deck Guns Double Ball? 10m – Attack pulls and locks in if less than 5km Interesting worth a bash
  5. Norfolk nChance

    Yet another map: Naval Action map

    @Felix Victor Feedback on documentation draft. Yes, I like it. I would add some demonstration with relation to the in-game map. Second, a work through example is needed. Look at my PORT Antonio Trade run (in Captain Norfolk nCook). You Build a sail plan with time estimates. When you set sail from La Navasse you use the Protractor and ruler to Port Antonio with the right degrees... This demonstrates [YAM] is not a replacement for the in-game map but an enhancement tool to be used with it... Norfolk
  6. Norfolk nChance

    Book: Fleet Tactics and Naval Operations 3rd Edition

    @Captain Jean-Luc Picard https://www.youtube.com/watch?v=5Oj6oVGQkKo This is Wayne Hughes above It was recommended by @Sir R. Calder of Southwick I was having trouble finding reference work how fleet composition came into been for my "Old Admiral Project". The end of the age of fighting sail to move into the Dreadnaught era or Mahan’s life span was brilliantly explained. This book delivers in its style of writing over Mahan’s work in my opinion. The book then travels through WW1 & 2 to present day. The “Lawson Command & Control Cycle” was fine but he expands it into Enemy & Friendly C&C Cycles Operating Simultaneously in the same environment. Which was truly thought provoking. Let me know what you think of it when you’ve read it... Norfolk
  7. Norfolk nChance

    Patch26-HFix9/19 Game keeps crashing

    Sure thing. Its working fine and stable now.
  8. Norfolk nChance

    PvP Heat Map

    @qw569 Yeah, the problem is it’s of no added value to the player. This is more Lore and for marketing back story. Building the out of game context thing... The idea was for @Jeheil weekly he would report on the last seven-day cycle of Port changes. When added to the last three weeks then “Battlefronts” become clear-err to see. This would then toggle to show the PvP conflict hot spots again cycled over time... I’ll pop something down later Norfolk
  9. Norfolk nChance

    Patch26-HFix9/19 Game keeps crashing

    No fella, I cleaned out the STEAM Cache and verified the local files. It seems to be ok now maybe the typhoon after effect lol this place is a mess. GE Force Experience had an update today which might of screwed with it. Crash reports where sent so @Ink it'll see it. Thanks for the follow up Norfolk
  10. Norfolk nChance

    Yet another map: Naval Action map

    ok thanks fella
  11. Norfolk nChance

    Patch26-HFix9/19 Game keeps crashing

    @Ink Patch 26 HOTFIX 19th September Since todays Hotfix the game is unstable and keeps crashing. Starts with above normal ping 205 (norm) climbing to 6-7,000. All other internet connections working fine. Tried [WoWs] also fine. Just clearing through STEAM as we speak. First time ages seen this... Crash reports where sent. Norfolk
  12. Norfolk nChance

    Yet another map: Naval Action map

    @Felix Victor Not sure if this possible, every server cycle can you download the Combat News Kills? My thoughts like the tax revenue data collection... example Carlisle Port a red circle would appear on the map with the number of PvP kills in that PORT area occurred over the last server cycle... not live Maybe the intensity shown, so light Green 5 or less, 5 to 10 light red above 10 deep red... Norfolk
  13. Norfolk nChance

    Full Manual Rudder Control

    this the old/original one
  14. Norfolk nChance

    PvP Heat Map

    Would something like this be of use, or interesting to view instead of kills...? https://www.youtube.com/watch?v=JyQOhZYRswc This is the EvE Online [EvE] sector change over 10 years. So, in our case a PORT is a Blob rather than pinprick and that ports region a block. This data once a server cycle could reflect Clan Port changes or Nation over time. Before my time I know on [PvP Global] [BLACK] took most of the ports. Am sure similar cases occurred on [PvP EU]. This to show trends and be used as lore for marketing etc...
  15. Norfolk nChance

    Pirate Patch and Content

    @no one Sorry did you actual read both posts? I agreed with the OP and agree with the additional player ideas posted in the thread. The point was to highlight the burden of a broad mandate the pirate nation now carries above any other Nation. This is why I doubt the Dev’s would return to the more favorable outlaw period liked by the older players (posted). The harder style couldn’t cover its mandated spectrum which I think most would agree? And @Capn Rocko will be writing another “Yearly” Post in twelve months’ time with no real changes implemented in the meantime... This is a Lite-Sandbox and NPC Nation overlays will stay and probably will control Nation alliances not clan in my opinion. The Role of the Privateer again adding to the Whole pirate nation role, but necessary. The Privateer role of a hired gun I’ve always thought needed for a “Civil War” mechanic to work. It gives the Pirate a Unique feature. This is different from the Nation v Nation + hired gun scenario I also agree with. This I doubt seriously we’ll go back to a dynamic Player input Controlling Nation policy (East v West, Care Bear Alliance and the Vote system) due to its tested result outcomes. This still would be a feature (expressed in my above link) no doubt, Alliances that is... The Pacific Low-Sec idea may solve many solutions in my opinion only. Not just for Pirate but GB clans or anyone else. Its outside the law. Pirate clan or GB clan would still carry their base Nation but its irrelevant in the Pacific if they choose to reside there. We as clans can form alliances in the pacific with who we want regardless of background. The area though comes with heavy limitations in resources etc. This way the Privateer can still raid or be hired and return to the Caribbean often. You write your own story in effect... That was the theory... My attitude was strong maybe, but was designed to help the pirate nation with all due respect no to hurt. The reason for the apology if I caused offense. My open lines show the issue why pirate nation is so hard to change with a possible solution that actually could work. It’s not I don’t like the ideas, I’m offering a way the ideas could be genuinely implemented... Like you said, I maybe just really slow to understand and bow to your better judgement...