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Trevish

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Landsmen

Landsmen (1/13)

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  1. Since I still haven't seen a response to this concern, If pvp2 gets merged what happens to clan warehouse goods? Do they go to the clan leader or do we need to split them up into player accounts before the merge assuming it is happening?
  2. That was before clan warehouse though, does this mean we have to empty the warehouse into member warehouses before hand or will it go to the clan leader or something else?
  3. If pvp2 gets merged what happens to clan warehouse goods?
  4. So get trolled by cutters in the only type of port battle ships of the line can actually get in, yeah that sounds fun.
  5. Keep chasers but make the requirements for leaving combat distance and closing speed.
  6. Freebie ships of the line should not be a thing. They are great investments and should be treated as such. Also risk free pvp is a terrible thing in a sandbox/open world pvp/rvr game. Would rather make the matchmakers loss free at reduced rewards.
  7. Guess you will never be satisfied then.
  8. Now... I've got to say, pretty sure it was a drunken friendly fire incident that caused the Victory to sink. Both you and your Brit masters were defeated soundly in battle. Referring to Americans as huns is just plain silly coming from the nation more closely tied to the term. And finally afaik the Brits have the largest population on the server, especially adding the dutch population who are apparently nothing more than British pets. Still, both battles were good fights and worth a ton of xp/gold, more than enough to replace the few US losses. Also the very concept of disposable 3rd Rates is rather disgusting, though I see no good solution to that problem.
  9. That's unfortunate but its still nonsensical to not get an xp reward for boarding action. Make it a rule and bring out the ban hammer.
  10. It certainly didnt hurt you that we lost some reinforcing ships almost on spawn to a snowbomb. Still, good fight. Some of those US players need to learn to be a bit more aggressive, saw some consistently sitting at the edge of their long/lob range.
  11. I've no opinion on the particular port, but blindsiding players like that is screwed up, either save map changes that affect player access to a port for map reset or give an access grace period. Also put that sort of info in patch preview, not buried in a random topic outside the announcements forum.
  12. Clan Inactive, been that way for a while sorry guys.
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