Skippy
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Little things you'd like to see
Skippy replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Id like to see better big storms: Waves: In the storm it would have bigger waves that bring your ship high if you are on them, and hide your view when you are at the bottom hollow of them. These wave could also push your ship a bit in the direction of the wave if you not moving enough (only during the time the wave go through you). Gust: There is no gust wind in the game... it should be in storms at least. A gust is when the wind pick up higher than the normal wind strengh for a short amount of time. So, during storm id like to see gust wind that push your ship slowly in a direction when it happen, then the gust stop... then comeback etc. -
Pirate Mechanics Vote
Skippy replied to B4NGSPL4T's topic in Current Feature Improvement Suggestions
What about they make the new alliance and war vote system no vailable for pirate. Instead, Pirates would be at war with all other nation all the time. That would make sense because they are pirates after all. And with this, you limit their towns by having only a few town spreaded on the map that are uncapable (impossible to invade by the nationals). More over, no conquest possible for the pirates, but instead a systeme of raids to plunder national town to get ressources etc. and Finally keeping the freetown available for them. You could also include a new system of temporary hiden outpost that pirates clans could build. -
Devlog: Forthcoming content patches plan
Skippy replied to admin's topic in News Announcements & Important discussions
That new voting system for war and alliance gave me an idea for the pirates. Why not having the pirates always at war with everyone all the time... no alliance, no peace. Like that you can keep the pirates able to conquer ports, no big changes in them... but as the only nation always at war with everybody, that would make them harder and more pirates like. I think that could be great -
Little things you'd like to see
Skippy replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Id like to see Whales when navogating in high see.. their back going out of water while sprouting a water spray.. their tales etc. would be very nice -
Devlog: Forthcoming content patches plan
Skippy replied to admin's topic in News Announcements & Important discussions
Are you going to merge the USA pvp with the EU finally? -
'L Ambitieux' French 2nd rate 1680 (With Plans)
Skippy replied to Ned Loe's topic in Ships of the line
I want L'Ambitieux to be in the game, she is a beauty- 43 replies
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Devlog: Forthcoming content patches plan
Skippy replied to admin's topic in News Announcements & Important discussions
but why did they use the worse gun configuration they found for the St-Pavel? The Dev shouldd fix the pavel because, atm I dont like the pavel.. his first deck have 6 pounders gun, for a SOL its lame and useless. Ledinis's link show a different and way better config for the Pavel in 1794. The pavel with a weather deck full of 18pds would be a blast Armament 1794: Lower Gun Deck 24 Russian 36-Pounder Upper Gun Deck 26 Russian 24-Pounder Quarterdeck/Forecastle 24 Russian 18-Pounder 1798: Lower Gun Deck 24 Russian 36-Pounder Upper Gun Deck 26 Russian 24-Pounder Quarterdeck/Forecastle 24 Russian 6-Pounder -
Devlog: Forthcoming content patches plan
Skippy replied to admin's topic in News Announcements & Important discussions
and in a tavern we could drink and become drunk and not see clearly for an amount of time, even in the card game (but upgrade luck lol...or does it not... XD -
Devlog: Forthcoming content patches plan
Skippy replied to admin's topic in News Announcements & Important discussions
You should eventually include a tavern in each port where people can chat and play some card games. These game could be fun and have the people to trade /win or loose differents card. A lil bit like the final fantasy where doing for all there games.. there was always soem kind of fun game to play and progress... that would be nice -
June content patch expected date
Skippy replied to admin's topic in News Announcements & Important discussions
Thanks and good work ^^ -
You could also implement skills. And by that I mean default skills that are level 1 for everythings, then level up with your use of the skills. The skills would be like: Commanding Frigate class ships, Utilisation of 18pds canons, use of a specific equipment.... so someone using a lot the frigate classe would get smalls bonus over time and be more efficients with that classe of ship. You could get faster, more agile, more armor... depending of your choice.. and that would be only small bonus that if cumulated could be very interesting.. until a limit of such X rank of skill for each one. So every kind of ships , guns, equipment could have skills you can unlock by using it and you choose between different characteristics like agility, damage... i dont go in detail, its just a rough idea to be explore. We should have a bigger amount of choices when crafting ships... strenght, planking, type of wood etc, is pretty good...but Id like to see some more like max speed, max agility...
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Oh I really like this one. This is great and very clever. I like that. And yes I agree, this would prevent continuous domination and exploits if well integrated. I like the fact that you need to keep activity to not loose your influence points. And I also like that you need spending your influence points to get something, making the advantages temporary. +10
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but this can also be controlled by the mecanic.. the dev are not stupid.. they would make the game create scenario where some nation fight more teach other than others. Or the system could be controlled by the Dev too. And with the PB that not gonna have flag and have forts for defense, a distant war could be great too to try, just not as often than proximité ones.
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I believe that a game mecanic controlled diplomacy should be better. It would make things fair and equal for all players and prevent abuse of an elitist system. That could be great to have the manned by the game itself... having wars and peace coming from time to time etc. The clans are not nation and we are only captn of ships in the carrabean.... the nations in Europe where taking the decision, from kings, gouvernment, etc.. not us. I think that would be better that way. If you really want to go with a vote system, someone in another topic brought that idea, could be worth trying it. But my preference go for a diplomatie controled by the game. Pirates; everyone gets a vote USA; clan leaders vote Monarchies; Devs control. Research inbreeding. France; player with highest xp is dictator. Historically accurate tendency to ally with USA. Only clan leaders will respect this basement dweller.