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IronFoote

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  1. Buen Día Señor, I just joined PVP 1 and humbly request to join your organization, I realize that my past may be problematic as I am a pirate on PVP2 but I can assure you I am loyal to my cause privateer or otherwise. I offer my services as Diplomat and ship of the line as I have been promoted as such by the clan I'm currently apart of on PVP2. My words are as accurate and deadly as my shooting and I feel my efforts are under appreciated at my current station. I'm sorry to say my Spanish is quite poor but I'm fluent in the English language and have written a forum post with over 700 views. I'm currently stationed at Victoria in my Renomeé with 200 crew currently. I hope my skills can be used to your benefit. Regards, IronFoote (Pie de Hierro on PVP1)
  2. In case anyone was curious, the pirate clan I'm a Diplomat for is Gunboat Diplomacy [GUN]. Which yes, could not possibly be more ironic with my style of negotiation. We play on PVP 2 and are comprised primarily of lone wolves like myself. But when any of us needs help the other members race to the rescue which was very surprising for me. This is my first foray into clan life and playing with complete strangers and I'm still learning everyday. If you see me don't be afraid to say h...

  3. Apologies this was posted twice by accident, heres the primary post: http://forum.game-labs.net/index.php?/topic/11344-pirates-and-the-people-who-hunt-them/
  4. Absolutely! The Ideal scenario for any pirate clan is to have contracts with multiple nations and be able to pick and choose which is more beneficial to them. Though I'm not exactly sure how nations could pay them.
  5. PVP 2 lol I apologize for that I'll break it up next time.
  6. There are only two constants in Naval Action, the perpetual fear of a server reset, and bitter, unyielding hatred for the Pirate Faction. I hesitate to call it a faction or nation, more of a coalition of independent player “clans” that fight together or in some cases, each other, with roaming independent pirate captains caught in between. Gracefully dodging the whirlwind of war and venom that broils around any pirate port or fleet. How can a nation make a peace treaty with an idea? The idea of piracy certainly takes on a different meaning in Naval Action, surrounded by massive fleets of players wanting your destruction the sense of a pirates freedom seems hindered. Any navy need not justification for invasion of the pirates that may otherwise be required when taking on another nation of similar proportions. To the national navies they are stamping out criminals and degenerates that prey on the weak and innocent, for the pirates its a life of individuality, a personal venture into a hostile world where one can say it was I, not the nation that succeeded and ones achievements are there own. In that sense there is a freedom that pirates can enjoy, the knowledge that yes they do fly a black flag, but it is a flag of their individuality. They can distinguish themselves and stand out from the crowd unlike the scores of navy fleets where the little guy is of no consequence compared to the larger and more powerful clans with hundreds of members. I do not know what the future holds for the pirates, the seemingly unstoppable US and British fleets are suffocating not just the pirates but nations like the Spanish as well, laughing as they pose outside Moritmer Town like demented hunters with an exotic catch. But to the small band that recruited me to be their Diplomat, I always strive to help the little guy, to encourage relationships that are beneficial to both (basically my job description) and maintain the element of freedom for all to enjoy clan or otherwise. If you too share the drive for individuality and freedom of the seas, than you’ll have a friend in this pirate. -IronFoote http://forum.game-labs.net/index.php?/user/20444-ironfoote/
  7. There are only two constants in Naval Action, the perpetual fear of a server reset, and bitter, unyielding hatred for the Pirate Faction. I hesitate to call it a faction or nation, more of a coalition of independent player “clans” that fight together or in some cases, each other, with roaming independent pirate captains caught in between. Gracefully dodging the whirlwind of war and venom that broils around any pirate port or fleet. How can a nation make a peace treaty with an idea? The idea of piracy certainly takes on a different meaning in Naval Action, surrounded by massive fleets of players wanting your destruction the sense of a pirates freedom seems hindered. Any navy need not justification for invasion of the pirates that may otherwise be required when taking on another nation of similar proportions. To the national navies they are stamping out criminals and degenerates that prey on the weak and innocent, for the pirates its a life of individuality, a personal venture into a hostile world where one can say it was I, not the nation that succeeded and ones achievements are there own. In that sense there is a freedom that pirates can enjoy, the knowledge that yes they do fly a black flag, but it is a flag of their individuality. They can distinguish themselves and stand out from the crowd unlike the scores of navy fleets where the little guy is of no consequence compared to the larger and more powerful clans with hundreds of members. I do not know what the future holds for the pirates, the seemingly unstoppable US and British fleets are suffocating not just the pirates but nations like the Spanish as well, laughing as they pose outside Moritmer Town like demented hunters with an exotic catch. But to the small band that recruited me to be their Diplomat, I always strive to help the little guy, to encourage relationships that are beneficial to both (basically my job description) and maintain the element of freedom for all to enjoy clan or otherwise. If you too share the drive for individuality and freedom of the seas, than you’ll have a friend in this pirate.
  8. Pirates- PVP 2 Gunboat Diplomacy [GUN] IronFoote IronFoote (http://forum.game-labs.net/index.php?/user/20444-ironfoote/) English (fluent)
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