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Everything posted by xAzDKr
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Using the "home" tool is the best alternative to an actual realistic in game mechanic where sailors could actually test depth. If the devs wanna implement the mechanics and deem the "home" to be cheating, they're more than welcome to do so
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Give it a couple months, at this rate it might be smoking some North Koreans very soon
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I only support this if Pirates lose the ability to be a nation like they are now. If they are true pirates, then I support this.
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A Different Take On Leveling Up Ships
xAzDKr replied to William Death's topic in Current Feature Improvement Suggestions
I have yet to try this on the testbed, but who's idiodic idea was this? Do away with the entire concept. Normal XP system is fine imo, don't fix what isn't broken. There is no reason for me to have to grind around a bunch of random ships just so I can captain a specific ship. This will make the game somehow even slower and probably turn me off from playing the game entirely. It may reward those who grind countless hours but I am a college student and I work, I don't have the time to grind some dumbass brig so I can captain a renomee so I can captain a surprise so I can captain a trinc, I'd rather saw off my own leg with a rusty spoon. -
Why not give an option to turn it off or on? People would be knowingly putting themselves at a navigation disadvantage for the challenge/fun. I see nothing wrong with that, they couldn't complain because they chose to play that way. No point in restricting gameplay in this situation when it could be an option that gives the player more freedom. I found trying to navigate using coordinates and that old map quite immersive.
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Should leveling up be revisited?
xAzDKr replied to Slamz's topic in Current Feature Improvement Suggestions
Last thing we need is people who barely understand how to manual sail going into port battles in their shiny new 3rd rate. From my understanding, devs have tried to incorporate lower levels with shallow port battles and the like. This is before taking into consideration alt griefing which has been an issue for well over a year, since I started playing, and is still an issue now from what I've gathered. At this point, I am a commodore in game and I still prefer Frigate gameplay to anything else but that's because I took the time to learn the game and mechanics. I've driven everything from the basic cutter to the Victory and decided that 5th and 4th rate gameplay is where I enjoy myself the most and I am most productive. -
Wow throwback to the Aves campaign, I got the "teleportation specialist" achievement for teleporting to the wrong port back when teleportation had a timer lol.
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Privateers as a National Career Path
xAzDKr replied to Bjerg Bjergsson's topic in Current Feature Improvement Suggestions
I'd like to be given a choice of ships but the maximum is governed by the "admirality" For example: The admiralty offers me a 3rd rate but I prefer a Constitution -
Additional manual sails
xAzDKr replied to PL_Harpoon's topic in Current Feature Improvement Suggestions
This game already has enough of a learning curve, I understand where you are coming from but imo there's a point where this game turns too much into a simulator and not enough of actually shooting shit -
I thought this would be a guide on how to capture us.. 3/10, title bait, would not recommend to a friend
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- Boarding
- Denmark-Norway
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(and 3 more)
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If you have gray crew space on the victory, then that is a penalty
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The ability to razee your ship
xAzDKr replied to Strugelwits's topic in Current Feature Improvement Suggestions
I'd love to be able to raze a 3rd rate into something like Indefatigable as I feel like she would be a great mix between Frigate and SOL gameplay, perhaps similar to the Consti in certain ways? -
Characters do not carry over from server to server. Each server is independent of each other (unless otherwise stated by devs, such as the merging of pvp3 into pvp1) Creating a new character on a DIFFERENT server will not affect any other servers you play on. For example: I am Brit on PVP1 but Pirate on PVP2. The only things that carry over from server to server are crafting level, crafting hours, and overall rank.
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Victory historically is fully crewed with 850 crew, that's what 850 is the max (without crew space/hammocks) There's a difference between being "fully crewed" and being able to fully man everything without any penalties.
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Day 157 the Brits still do not know that I have no idea what I'm doing
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If you could rename your ship, what would you name it?
xAzDKr replied to Kokerpiraat's topic in Tavern
HMS Cabbage (hopefully with a Cabbage green paint job as well) -
Unified Officer/Enlisted Crew Proposal
xAzDKr replied to Powderhorn's topic in Current Feature Improvement Suggestions
no. This would limit gameplay and very quickly ruin the game for many. In game ranks have no merit, all they do is provide a system of progression (always good) that allows you to crew bigger ships. I see no enjoyable way for your suggestion to be implemented. -
any chance we can change the battle screen?
xAzDKr replied to Fastidius's topic in Current Feature Improvement Suggestions
There's no timer in combat results screen and you can logout in that screen with no consequences. -
no. there's plenty of reason to move back to smaller ships. Shallow water ships for shallow water ports, frigates for general pvp, SOL's for grinding, large PVP, and deep water port battles.
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It would help if I looked at what forum this was in Ignore my idiotic posts
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What is UGG?