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--Privateer--

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About --Privateer--

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  1. --Privateer--

    Development plans for the H2 2018

    Yay! No ship loss I hope. Edit: Also the last dueling room, the ships had to be the same BR, this time +/- 100 BR difference would be fine.
  2. --Privateer--

    Close hostility missions for allied players

    It is important to keep the ability of 3rd party nations to join hostility. I think it's easy to see when a 3rd party is helping vs taking up slots and the latter activity should be punished rather than the former activity removed.
  3. --Privateer--

    Development plans for the H2 2018

    So... when are the paints?
  4. Currently if a team has 3 bellonas in an enemy circle and the opposing team has 3 requins at the upwind edge of the circle, the bellonas are not able to capture the circle. That is a problem. Similarly if a team controls a circle, lets say they have multiple line ships in the circle, but the opposing team parks a single requin at the up wind edge of the circle, the controlling team will not accrue any points. This is also a problem. The first problem would be fixed if a circle was controlled by the side with most BR in the circle instead of most ships. I'm not sure how to fix the second problem.
  5. Sort of hypocritical to say you want even brawls in port battles, then the Spanish fleet, including 7UP, shows up to a deep water port battle with a fleet that is 75% shallow DLC ships.
  6. --Privateer--

    Deep Portbattles and Small ships

    This was the deep water port battle at Little Cayman today. The Espana fleet was 75% DLC shallow ships. Their tactic was never to fight the battle, they only kited and held circles. There is nothing at stake when sailing DLC ships, if their health gets low they can always run away, and if they do sink then another can be redeemed. Also they take zero skill to use, some of the Espana captains were not even manual sailing. Shallow DLC ships should not be allowed in deep water port battles. It's bad enough that they ruin shallow water port battles with pay to win Requins, if something isn't changed then deep water port battles will go the same way.
  7. --Privateer--

    Marked with the Black Spot - Caribbean

    I sunk Captain Cid =)
  8. --Privateer--

    Boarding + 'Determined Defender' suggestion

    Determined Defender should be removed or changed significantly. It makes no sense to me that someone can simply choose not to be boarded with a simple perk. A ship that is well outfit for boarding requires multiple slots for boarding upgrades as well as a significant portion of crew permanently set aside as marines. Also boarding preparation must be built up before actually engaging which requires nearly half the crew. All this can be shrugged off by a perk that requires no crew, no preparation, and only one perk slot. I think that determined defender should either: require preparation similar to boarding require a percentage of crew or just be removed
  9. --Privateer--

    Pirate Captain Tour Contest Win BIG!!!

  10. --Privateer--

    Pirate Captain Tour Contest Win BIG!!!

    Do fly by screenshots count?
  11. I'd like to see outlaw battles brought back for every nation. If every nation had outlaw battles, this would keep the mechanics even so nations couldn't complain about the mechanics being abused or one nation having an advantage, etc. I do think that nations besides pirates would need a deterrent from doing outlaw battles, however the past mechanic of the attacker becoming pirate was too extreme. There are a couple options for deterrents that I'd like to suggest. First Option: After the attacker sinks a player from their own nation, and they try to enter one of their nation's ports, they would go into port and a message would pop up saying something like "Due to your attack on local forces, you must pay a bribe to dock" with an accept or decline button. If they accept it would take 10% of their gold up to 250k or something, if they decline it would put them back in the open world before they could repair or do anything in port. They would of course have use of free towns without paying. Second Option: After the attacker sinks a player from their own nation, they'd have a timer for an hour or so during which they couldn't enter ports of their nation. They could also have a marker or a flag over them in the open world. Maybe if someone from their nation kills the person with the timer, that attacker wouldn't get a timer. Everything else about the outlaw battles would remain the same, no xp, gold, or marks would be given. People could only join the defender's side, etc. Edit: I guess in the past there were two versions of outlaw battles. One where it was a free for all with everyone against everyone else, and one where it was the attacker vs everyone else. Although I enjoyed both, I think the second version - where it is only one attacker vs the defender and everyone that joins is on the defender's team - is the better version of the two. This version allows for 1v1s, but does not allow for a single clan or group to 'terrorize' or 'rule' a nation. In this second version the attacker can never be the ganker, and the defender can not be ganked.
  12. so, what will happen to large stockpiles of gold that certain players may have? will all or some of it be converted into the new currency? clan warehouse gold can't be wiped, or all the ports would go neutral in a day. So will clan warehouse gold be converted into the new currency?
  13. --Privateer--

    WTT for Trinco

    Everyone has 100 million gold, and you can definitely buy a veryfast Trinc for 15 million.
  14. --Privateer--

    Attempted griefing by Lord Bomgordel

    If I had sailed for 3.5 hours to El Rancho and set up an outpost and then he didn't trade me the ship it would be griefing, so this is at least attempted griefing.
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