Change, change back, re-change, fix, de-fix, re-fix, un-fix.
And in the meantime the poor average player (that does not follow any single new chapter of the forum development) almost every week has to face a dramatic twist in the model of combat in a game that is per se a difficult game.
Here is what the heroic average player had to face lately (if he survived the sailing model change):
"I finally found that live oak is good and spend 8 mills to grab a 1st rate from the shop and another 2-3 mills for a panzer fitting (earned in X days of mission grinding)" ... "oh wait, live oak is shit now at close quarters and a couple of unrated ships will be able to ruin my day"
"Long are the best cannons" (so let's spend another half-crapton of gold to fully equip my shiny new ocean)... "oh wait, now carros are wonderful and small mediums even better".
"Penetration and armor matters a lot" ... "oh wait, not so much anylonger since a peashooter can chew a panzer 1st rate at point blank" (so new meta are fast small ships).
"Rake is not my thing" ... "Oh wait, today it's overpovered" (so let's bring back regeboarding meta)
Final result: ships and module crafters (like me) go but the average player goes
I propose at least to award a medal - for the courage - to all the players of this game that are not reading this forum on a daily basis.
Please: I'm not saying that this is better than that, but it's time to settle down the combat model, to choose a path and keep it (the ideal balancing is impossible, someone will always complain since there are different ways to play and fight model cannot please everyone).
PS: instead, the first one that will answer that it's beta, testing or something similar, will win the "nominalism" proficency certificate.