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Retrin

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About Retrin

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    Landsmen
  1. Retrin

    Reinforcement fleets: feedback

    what do you want to 'protect' in the zones: traders or new players in war ships? if it is traders ... then have the AI that show up be over powering, as trade is the life blood of a nation it makes sense that a capitol port would send out its big ships to protect the traders if it is the new players on war ships ... then have the AI that show up be over powering no reason to 'protect' all ships equal ...
  2. captains could be allowed to hire agents (cost/timers similar to port timers but cheaper) in different ports they visit and request specific information (goods/contracts) about the market which is provided at specific times when visiting the captain's 'home port' (home port could be selected by the captain or tied directly to the port cap of the nation) or any free town, tie this into the clerk mail system update with server reset or twice a day or have different ports update based on distance from home port .. might help or not .. been sailing all night and delirious
  3. if you go with a speed reduction for/when repairs are used then you should think about allowing captains to empty their hold (of repairs only) in battle BUT including (or only) cannons to increase speed and chance of escape possibly deck by deck with a time factor
  4. Retrin

    Very interesting video

    very cool .. interesting and detailed .thanks
  5. WHAT?? .. 'all people die'..? .. am going to die!! and I haven't even completed all my books!
  6. Retrin

    hostility mission

    While I agree the tactic is or can be annoying ... taking a few smaller ships to make a mixed fleet would help fix the issue. Support vessels ..
  7. 'With names we are sure, removal of names will create more tension and will make pvp more exciting. ' this effects more than pvp .. clan relationships, trade agreements, meeting up with friends or enemies etc you need to add something to identify others.. naval codes .. flares.. personal flags ... something it is backwards thinking .. without an alternative
  8. If this is something you want in the game .. (I don't actually like it but I can see the arguments for and against) you would be much much better off making this a craft-able 'Disguise' upgrade .. or 'ruse de guerre' upgrade ... or even 'captured code book'.. something .. what you are doing now is going to limit some players desire to go out and pvp, with a name and the leader boards you had a bit of information on the ability of the captain beyond ship br ...
  9. another idea . perhaps said already .. expand as needed .. Best bet would be able to train crew .. repairs, sails, guns, boarding .. etc.. the more skilled that area of crew the better your ship performs in that area .. If you tie this (crew training) to gold .. then it becomes a gold sink and less gold in game .. Better crew to richer captains (perhaps) but if you tie the crew recruitment to captain reputation the 'better' captain has more crew and most often more gold .. Tie captain reputation to crew recruitment as I have said before based on game stats (battles won/lost, crew killed/lost, distant sailed, ports visited etc) just an idea ..
  10. if you add something like this .. the crew idea .. then think about adding captain reputation .. better captains equals more prizes, equals more prize money, equals more crew for said captain.. perhaps cheaper crew .. or better crew .. or .. well .. take it from here.. Captain reputation .. based on ships sunk, ships captured, cargo looted, distant sailed, ports visited, cargo purchased .. gather all the info/stats .. base it on crew lost vs crew killed vs crew pressed ..
  11. I've Read the Forums and may have missed something like this .. if I have ...sorry and move on.. A suggestion for open world sailing: For informtion only: Boat Books/ Log/ Ledger (call it what you will) Viewable from open world (during those long sails in the middle of the night) Includes (info only) - warehouse manifests (each outpost) - crafting hours - ship(s) for sale and/or ships sold (with prices) - captain's history : - ships captured - ships sunk - crew lost - cargo captured This information could be tied into captain reputation down the road
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