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Retrin

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Landsmen

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  1. Has been better tonight .. steam had a maintenance issue yesterday and today (would have thought more players with this issue) but it does seem better. ping has been between 88 94 most of the last four hours ..
  2. nas-1403814 nas-1403814 nas-1403815 two different machines .. same router/network
  3. Same .. east coast? .. this has been going on june 15- 16 .. on and off all day with naval action g suite tool .. web site traces ping worth looking at with command prompt from a very old post (2015) 89.163.234.93 .. - doing a ping test with command prompt some packet loss (44%) when the problem hits the game - when the game is running - ave ping 90 .. no loss - still the correct server address admin?
  4. what do you want to 'protect' in the zones: traders or new players in war ships? if it is traders ... then have the AI that show up be over powering, as trade is the life blood of a nation it makes sense that a capitol port would send out its big ships to protect the traders if it is the new players on war ships ... then have the AI that show up be over powering no reason to 'protect' all ships equal ...
  5. captains could be allowed to hire agents (cost/timers similar to port timers but cheaper) in different ports they visit and request specific information (goods/contracts) about the market which is provided at specific times when visiting the captain's 'home port' (home port could be selected by the captain or tied directly to the port cap of the nation) or any free town, tie this into the clerk mail system update with server reset or twice a day or have different ports update based on distance from home port .. might help or not .. been sailing all night and delirious
  6. very cool .. interesting and detailed .thanks
  7. WHAT?? .. 'all people die'..? .. am going to die!! and I haven't even completed all my books!
  8. While I agree the tactic is or can be annoying ... taking a few smaller ships to make a mixed fleet would help fix the issue. Support vessels ..
  9. another idea . perhaps said already .. expand as needed .. Best bet would be able to train crew .. repairs, sails, guns, boarding .. etc.. the more skilled that area of crew the better your ship performs in that area .. If you tie this (crew training) to gold .. then it becomes a gold sink and less gold in game .. Better crew to richer captains (perhaps) but if you tie the crew recruitment to captain reputation the 'better' captain has more crew and most often more gold .. Tie captain reputation to crew recruitment as I have said before based on game stats (battles won/lost, crew killed/lost, distant sailed, ports visited etc) just an idea ..
  10. if you add something like this .. the crew idea .. then think about adding captain reputation .. better captains equals more prizes, equals more prize money, equals more crew for said captain.. perhaps cheaper crew .. or better crew .. or .. well .. take it from here.. Captain reputation .. based on ships sunk, ships captured, cargo looted, distant sailed, ports visited, cargo purchased .. gather all the info/stats .. base it on crew lost vs crew killed vs crew pressed ..
  11. I've Read the Forums and may have missed something like this .. if I have ...sorry and move on.. A suggestion for open world sailing: For informtion only: Boat Books/ Log/ Ledger (call it what you will) Viewable from open world (during those long sails in the middle of the night) Includes (info only) - warehouse manifests (each outpost) - crafting hours - ship(s) for sale and/or ships sold (with prices) - captain's history : - ships captured - ships sunk - crew lost - cargo captured This information could be tied into captain reputation down the road
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