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JeanJacques de Montpellier

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Everything posted by JeanJacques de Montpellier

  1. This effect, due to the curvature of the Earth, is also in Silent Hunter 5. It is very nice to see only the top of the masts from far away, which also makes it difficult to identify the contact.
  2. Hello everyone, as a game about "ships" from which to take some ideas I would also recommend Silent Hunter, very realistic. On Sh5, you can talk to your crew, move inside your boat, etc. etc. You have a fair reward system and small updates (historical things, of course) on your boat, but that don't run counter to realism.
  3. ROE (double circle) and exit to OW (tp on port or add more invisiblity) remove combat marks and conquest marks remove all bonuses/upgrades. Do the posibility to set ships in a rational mode.
  4. I'm sorry, but your provocative reasoning does not make sense, nonsense. you forgot to highlight the most important thing, different compression between OW and battles, everything comes from there. That written by you is just rhetorical, and you have not highlighted the real problem at all. @Rickard, i would also love a world in a big istance. I disagree with you, however, that current compromises (OW / rooms) are necessary, otherwise it will be all wrapped in something like WoW. I claim I do not know WoW, but I imagine more arcade of WT (which is already in its very arcade). So shit of shit. But a game in rooms / maps can at the same time be developed in a realistic and interesting way, just having well-created missions and obj. If then you can connect the various "maps" with each other with some system. To today, with the current NA, we are playing something that has practically nothing realistic, funny or anything else. It's just a game for Clans, where people lose at least 5 hours and have to be organized in big numbers. These things have nothing to do with historical sails-naval actions. It's just a game for clans and magic bonuses. What affected many people at the beginning, about 3 years ago, was dynamics and accuracy in fighting. Now that is no more, just baits and ganking.
  5. I like the idea of invisibility, i think it is the most plausible solution. But i suggest that when a player exit from the battle becomes invisible, he can not even see the other ships. They all become invisible. This should avoid from taking advantage of invisibility time to organize surprise attacks. Invisibility time sufficient: between 2.5 - 5 mins.
  6. Yeah, i totally agree with you @akd. Figureheads are only something about art and aesthetics. I think too that players 'd choise the paint for their ships, of course choosing from those historically existed. The same for the name of ships (doing a list of possible names). Returning to the cannons, i am genuinely surprised that no one has yet proposed it, but ... French 8 pounder https://en.wikipedia.org/wiki/8-pounder_long_gun this is a small calibre cannon, similar to the english 9 pounder. There were 1.079 English pounds in the Old French pound (livre). So all french cannons have size a bit different from english size. I think all nations had different system, with minimal differences between them, so negligible in game. The most important thing, however, would be to give more detail to ammunitions and make them limited (this would greatly affect gameplay, imagining limited chains).
  7. Realistic. The same difference between historical novel (realistic) and historical treatise. Example: O 'Brian's tales are historical novels. That is to say in an accurate historical context are inserted true-liked characters and events. Even ships can sometimes have a small literary freedom. The fantasy figureheads can be one of this. A culverins in the Napoleonic period, NO. This is the difference. Besides the fact that culverins would be obsolete and with a lower power than the cannons of the XIX century.
  8. A realistic game i think, or not? "NAVAL ACTION IS AN EXCITING, REALISTIC, AND BEAUTIFULLY DETAILED NAVAL COMBAT GAME IMMERSING PLAYERS INTO THE EXPERIENCE OF THE MOST BEAUTIFUL PERIOD OF NAVAL HISTORY - WHEN SAILING SHIPS RULED THE SEAS." @admin, i'm wrong?
  9. Culverins were not used in the 15th-16th centuries? Then they used cannons...
  10. I use medium cannons on my SoLs. At medium/close range are better then long ones and faster on reload. Of course the choise depending by styles (or ships too). I tryed duels with a friend of mine and we saw that medium are good too. @Louis Garneray
  11. 50 km is not so much, considering that time is very compressed. Currently we have little time to make a good SA.
  12. Because 5th rates were really frequent, like 3rd rates; 1st and 2nd very rare. Easy :-) I think it's possible limit 1st and 2nd rates, but not the 3rd.
  13. I am a player of Naval Action from the beginning, since 2014. I played for almost a year in the French faction. Then I had to change, due to inability to communicate because of my lack of knowledge of the French language and your non-use of English (international language). I also felt a little blatant intolerance towards non-French players. But then again I had chosen the French nation. Without this premise, I have read and followed the issue of nightflips relating to France. The real point of the matter is no timetable, mechanisms, alliances. The real question that all the French players, indeed all of Na players, you should ask yourself is: why are there so few players in the French nation? The lack of players in the French nation is evident, and they are practically absent in UStime. We're talking about a major nation with a great history. A nation that in the period in which it is set NA, was definitely one of the greatest nations in the world. Why it is not apetibile for players? This is the real question.
  14. I suggest a naming sistem choising from a list of real ship names of your nation. es. https://en.wikipedia.org/wiki/List_of_French_sail_frigates#Frigates_of_Louis_XVI_.281774.E2.80.931792.29.2C_the_Revolutionary_era_and_the_First_Empire_.28to_1815.29 This solution is not 100% historically accurate, but it allows to customize the name of vessel remains credible. Plausibile.
  15. Fixed prices, yes. But a part of crafted ships could be sold to privateers or pirates; in this case the free market. The crafters should produce a quantity (to be defined) of ships for their nation and a small part order to sell for third parties (not captains under the national flag).
  16. Hethwill, were/are you a pilot of il2? I m/was. And I fully agree with your interventions. The argument about durability is really easy to understand. The most important thing is that the captured vessels must have the same durability of those crafted / bought. One durability simplify this thing, besides being very rational. Obviously crafting what would be appropriate, it is simple to understand. The current system more duras for crafted / bought and one for capture, it makes nosense; is broken. I also agree with the fact that the captains should also not build the ships themselves. Why should they? The Admiralty should entrust the ships to the captains (according to xp made in patrolls / achievement missions assigned). The Admiralty receives the ships by crafters.
  17. Yeah! Capitains under national flags ll have the "Naval Officer Career" privateers and pirates ll have "Privateer Career" .
  18. I think ships of captains under the national flag should be assigned by the Admiralty. 1 durability. The access to the vessels and then would be relatively easy. According on your successes / xp in patrolls will have certain ships can redeem every few days. Why 1 durability? Especially because the captured vessels should have the same importance as other. In addition it lasts 1 would give more realism, more attachment to their ship (which would of course customized with figurehead and name). The system would help redeem the players who play often and that can obviously lose some ships. It would at the same time comfortable for casual players. In any case, those who are always disappointing in patrolls will have less access to redeems. In this system crafters produce ships for the Admiralty. They will have prize money for this and former craft / carrier stats, awards. As for pirates and privateers, they have to buy the ships, they also obviously 1 dura. The crafters will build a part of also ships to be sold then. I also see benefits for players who want to have a ship and fight with her, without wasting time chasing resources and to build ships.
  19. I agree with this part of the proposal. Introducing fishing vessels to fish for example whales and cachalots (not sure that these animals were very popular in the Caribbean or less). But in any case such ships and trade were vital for its time; especially to extract the oil. Many frigates were sent right to capture the enemy whaling. Famous are the successes of Essex against english whalings. In the game, players using ships to fish should obtain large sums of money from such fishing. Obviously it would create a nice hot zone in these areas (because some will be to hunt the whalers), which would give a little pepper to PvP (as you call it). I strongly disagree instead of exceptional fish to be consumed at exceptionally upgrades, bonus, magical things or other crap. Fantasy. PS: I catch myself every time how the person should seek imaginative solutions for imaginative bonus; with dynamics to more irrational; when in fact it would be enough to take inspiration from reality, making it simple and functional things.
  20. I sincerely don't understand your problem with Studding Sails or Powder monkeys; i probably was not been clear (maybe my english is too bad). Remove all upgrades. The customization of the ship and some of its features will of course possible, but in the most logical and rational (not with magic cards). Do you want a ship with studding sails? Ok, When You craft it you can do it with these sails too (obviously you'll lose speed in some points and will require more people to maneuver the sails). Do you want more powder monkey on your ship? Ok, but you will need to give up some men destined for other tasks on the ship. And so on...
  21. You will not lose anything if the upgrades are also removed. The concept is: -1 dura -no upgrades or magic things You will be able in any case to set your ship as you like. Important Notes Obviously the material needed to build a ship will be much lower than it is now, but not only ... wanting to do things right (and not fantasy), it would be nice and appropriate to add and change some things. -for the captains under the national flag: the ships are assigned by the Admiralty. These captains are salaried and they get a percentage of their catch. -for the traders, privateers and pirates: instead vessels must be crafted or purchased. These funds get all the money from the catches and loot. -national crafters can sell their ships to the Admiralty. This would be very fascinating, realistic and would give a nice touch to the game and the gameplay.
  22. It seems that the people who voted prefer to have the fleets. This is quite embarrassing.
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