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elite92

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Everything posted by elite92

  1. asked many times, they dont like red.
  2. what about the weight based damage model? i know its only an early thought but it shouldnt be so hard to develop. i really like this idea
  3. elite is always up for this funny events! Fellvred we miss u! <3
  4. hi mate, me and my clan want to know if the listed BR is definitive (some are asking for changes), and if there will be some special rule for repairs. (i suggest a limit of 1-2 reps each type not more)
  5. hey guys ive noticed this problem happening since the "structure patch": structure has thickness, the same of the armor. if u take down all the armor hp of an enemy ship (whatever side doesnt matter) the structure should now take damage from long range cause there should be no armor, but u do no damage to structure (altought it says hull x1 x2 ecc.) if u are at long range and ur ball wouldnt not pen armor. ex: u take down all the side armor of an enemy ship with your carros at 100m (u pen at this distance), then the distance between u and him growth to 250m but he doesnt have armor anymore on the side so he should take dmg on structure but he actually doesnt; u get the pen marker hull x1 but u do no dmg at all.( i think the bug is that the game doesnt apply dmg because at that distance ur carro should not be effective against armor and it apply the same mechanics to structure. this work at the exactly same way with medium and longs of any caliber ( tested) SO, its a bug or a feature? should the structure take damage from any distance if there isnt armor on the hit side? or (as it is now) the structure also without armor is protected from long range fire with the same thickness of the (died) armor? thx for reading, keep it up devs!
  6. so it means that if now we need 3 iron to build something, then we will need 1 iron? or that 1 iron will weight 3 time lower? i dont get it and how u choose words in ur official post...
  7. infinite repairs? dont u see that in last months after wipe battle lasts everytime 1h+? it's true, legends is coming but meanwhile PvP players are losing hours and hours of they life chasing ships that runs and repairs , runs and repairs, runs and repairs, runs and repairs, runs and repairs, runs and repairs, runs and repairs, runs and repairs, runs and repairs, runs and repairs, runs and repairs, ecc
  8. good job guys! keep up the great work! will we have an increase in game performance (fps) with new engine? and maybe a real fullscreen mode? AA fix? fps drops in huge battles?
  9. agree on servers merge, and i can see also some little space for PvE players to join the party with new mechanics... im all for 1 big server with pvp-pve-rvr
  10. and what if all the enjoy left to a poor french player is to hunt VP trader? do u really want to kill also this PvP with forced alliance? stay on the good street man!
  11. i really hope this will happen at least in Testbed, where is easier to develop and introduce stuff
  12. 15 is the hardcap, no matter what u put on. so a 15.10 speed ship, and a 17.00 speed ship (both capped at 15knts in ports) will sail at the exactly same way. BUT on the over-capped ship u can put more stuff in hold before lose speed
  13. happened to me also in the indefatigable a couple of time, i was playing with default state of buttons: so gunnery, sail, and repair ON. i got on fire and survival start to growth and althought it was ON , no crew go on it. when i noticed it i was in fire shock so i turned off and on again all the buttons in panic and luckily crew start to extinguish fire. i was almost sunk by the structure damage btw. i think its a bug related to survival on indefatigable and maybe other ships. next time look at ur crew state when u fight. i have an eye on it during all the battles
  14. i would go for (in my dream game naval action) no repair in battle, limited ammo, all type of ammo, also basic ball. and lets see who is the best
  15. would be already good enough to have a system that force u to have all accounts of the same nations on the same PC/IP.
  16. forced to play in a privateer or forced to play with a big clan? no, thx , i will wait arena
  17. u simply dont get the point vllad... tommy, liq, me, and tons of players in NA are severely hurt by the actual game mechanics not because we are fool that run in front of enemy capitals and then we cry in chat BUT because the free tp between national ports and the time compression of the OW itself make the revenge fleet an easy and "risk-free / 95% win" thing. we love to (or at least i used to) find PvP near more populated areas of the map , and we have make many nice battles in front of capitals and also in the middle of nowhere, many times outgunned and outnumber and thus we sink BUT, we enjoyed this and no1 was whining because of the loss. now with forts, fleets, PvE grind and other BS its hard enough to find PvP (in a PvP-server), and then they add the possibility to easy camp the battle instance and they remove completely the after battle pause and/or log off... 1: 30 min-1 hour only to find PvP 2: 1v1? he run, 10 min of chasing then he find forts/ports/big fleets 3: they are many: u run, same bs as before, re-start from point 1 4: they are not so many: u fight outgunned and outnumbered and maybe u win in a battle that last 1+ hours because of infinite repairs 5: u are forced to OW after the battle no matter if ur grandmother is sick 6: 10 players are outside the battle in ow waiting for u in all direction, when u load the ow u have only 15-20 sec of invis left and maybe also a bad wind, they get u almost for sure the others can join in 3 mins 6-1: u have other repairs: maybe u leave and and start from point 5 6-2: no repairs: u are dead lost ship, upgrades, patience, time and also some health cause of stress. u, as a RvR player/ BIG clan player u will never understand us, so dont try to, no1 is asking for u help here, go grind some bot in PvE then fight an empty port battle. im tired, waiting for Legends.
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