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About kitsunelegend

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    Able seaman

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  1. kitsunelegend

    OW Navigation

    Boom! Right here! There should be ZERO debate on this topic. Having a way to deduce your location IN GAME WITHOUT USING THE BLOODY TRADERS TOOL is a realistic and period correct game mechanic. Eye balling your location using fish meat via the trader tool is a stupid, metagamey "wallhack" for lack of a better term. In fact, I vote for the complete removal of the trader tool outside of ports, and the removal of distances to ports completely, as its extremely unrealistic.
  2. kitsunelegend

    OW Navigation

    You are the type of person that is hurting this game. You want everything super complicated with a very steep learning curve (more like a giant wall tbh), that serves no purpose than to scare away new potential players. And for what exactly? What possible reason could you have to NOT want something as basic as a god damned bloody location mark on a map? ffs people, this topic should not even be a point of such heated discussion! Map markers are BASIC GAME FUNCTIONALITY. We have a massive bloody game world. Making it needlessly difficult to get around is completely counter productive to what this type of game needs. NEW PLAYERS.
  3. kitsunelegend

    OW Navigation

    Here, I've made an example of the type of mark we could have in the game for navigation. Map is at max zoom in this picture. Have the mark update its position every 30 seconds to 45 seconds or so. Just a simple circle with a rough location. Thats it. No coordinates, no lat/long, no metagamey trader tool trickery, no super complicated mess of different tools to mess with. Just a simple, clean, hand drawn looking circle of a rough location for players to use as a reference point when traveling. Thats ALL that is needed.
  4. kitsunelegend

    OW Navigation

    And not all new players are going to bother asking for help. Again, using the trader tool as an excuse to not have proper navigation in the game is getting very old. I do so very wish people would stop using it like this...
  5. kitsunelegend

    OW Navigation

    Yeah, and some people dont have the patience to sail around for weeks or months to learn where they are, and therefor leave the game entirely to play something else. Which ya know, is the exact opposite of what this game needs right now.
  6. kitsunelegend

    OW Navigation

    Its very VERY metagamey. If I were a new player or a casual, I most likely wouldn't even know that was possible (or even know that tool exists for that matter). Which was the point I was trying to make. Stop using this reason as an excuse. Its growing old.
  7. kitsunelegend

    OW Navigation

    I'm going to use an example of my current situation to make a point. As of typing this, I'm sailing in a LGV just north of the Bahamas. I'm trying to get to Ays, but I cant go through the Bahamas because obviously the LGV cant go through the shallow water there. My issue atm, is that I can see islands... but I have no clue WHAT islands they are. I know I should be passing a port very soon, but A: I dont know how long it'll take to get there, and B: theres a chance I may not even be able to SEE said port from my current position, which would make it very hard to actually figure out where the heck I am. This is creating a situation where navigating around this area is becoming very frustrating, tiresome, and annoying. Hell, I cant even place custom waypoints or marks on my map to plan out a route to take! I were a new player or a casual, I'd most likely be extremely frustrated because I have no idea where I am or where I need to go. So much so, I'd most likely just alt-F4 and go play something else instead. Preferably a game that has a decent navigation system that isn't metagamey. This is a problem. One that is a super easy to fix by adding a simple mark on the map for players to see roughly where they are in the world. It doesn't have to be super complicated or pin-point accurate or even updated every other millisecond. Just give us a 1km sized circle on the map that updates every 30 seconds, to give us an idea of where we are. Then, allow players to write and draw on our maps and create waypoints to plan out custom routes. Its basic game design. It shouldn't be this bloody hard.
  8. kitsunelegend

    OW Navigation

    Holy crap, why is this topic still so heavily debated? Just take away lat/long coordinates all together, give us a small circle on the map that is 1 square km in size that represents the rough location of our ship, and call it a bloody day. This game needs players. Not having something like basic navigation mechanics does way more harm to the player base than good. It scares away new players because they see the map is huge but have no idea where they are. It puts them off wanting to sail long distances, which means they dont take risks. They dont go and explore. Which means the game becomes stagnant to them and they get bored and leave, most likely leaving a bad review on the store page. Seriously, something like navigation shouldn't even be a topic of discussion ffs. And to the people who are saying they dont want any type of navigation, you're doing FAR more harm to the game than good. Just because you understand how to metagame the trader tool/3rd party maps and F11 key, does not mean they're all thats needed.
  9. kitsunelegend

    Patch 25: Open world user interface update.

    New UI is interesting. A bit buggy, but an ok change from the old style. How long until you add more OW game mechanics besides fishing and AFK sailing? I'm talking about things like, board games with the crew (or yourself) listening to period music, sea shanties by the crew? Basically, more interaction with the game during long sails? The new patch is great and all, but at this point, the game is greatly lacking in playable depth. The OW is extremely basic and boring. Something really needs to be done... Anyway, I'll see you all in another 8 months. Maybe then, we'll see something really new...
  10. kitsunelegend

    General gameplay feedback

    Over all I'm somewhat impressed. Though one thing I'd love to see, is instead of your ship in the open ocean while in the docks, maybe make it an actual dock? Make it a bit more interesting, ala World of Warships? I do also feel there needs to be a bit more info readily available on screen, and in such a way that is easily understandable. Things like progression levels, amount of total xp on current ships, rate of current ship, ect. I'd also like to see more xp and credit info on the upgrade screen as well, without having to click on the slots themselves. Maybe something like a small number inside the slot area that says how much xp it'll cost to unlock? Ship progression also needs a bit more info, like which ship you'll unlock next ect. Maybe a small arrow pointing to the next ship? Just a small little hint at what to look forward to.
  11. kitsunelegend

    XP and Wipes

    I was part of the CBT for WoWS, I'm used to complete wipes. I think I may live. Out of curiosity, do you happen to know some of the dates of the wipes? Or is it still too early?
  12. kitsunelegend

    Combat feedback topic

    Alright, so far its looking pretty good. I played 3 battles so far in the cutter, so here is what I think so far... Cons 1: general ship speed feels a bit too low for the size of the maps. --- Possible solution; Increase all ship speeds by 10% to 15% across the board. This should decrease the amount of time spent in matches a bit and keep the queue filled with players, meaning faster matches over all. 2: There is some kind of nasty ship turning bug, where ships turn very jaggedly and not smoothly at all. I'll have the rudder hard over and the turn will not be consistent, with the ship occasionally going straight instead of continuing into the turn. 3: Team flags and teams in general, I feel need to be more consistent. For example, currently, in one match, your team could be blue, but in the next match, your team could be red. This can get rather confusing if you're not paying very close attention. --- Possible solution; make the player's team always "blue" and the enemy's team always "red" to better keep teams consistency across matches. This would prevent accidental friendly damage as well. 4: The match maker needs major work. Cutters really shouldn't be facing off against Snows... thats a little over kill and might cause players to feel way too over whelmed. Cutters against brigs feels fine however. Pros 1: Combat seems very nice, smooth, and just generally good. Nothing really surprising there. 2: UI looks lovely. Could use some polishing here and there, and more info in certain places (like readily available xp and silver costs for upgrades without having to click on them) but over seems to do its job well, and looks rather nice. 3: Ship stats right in the front and center, and very easy to read! I love that! Thank you! Over all, I'm slightly impressed. Good job devs! o7
  13. kitsunelegend


    I'll write a review once the devs make a game worth playing.
  14. kitsunelegend

    The PvE server needs some attention...desperately!

    As a dedicated pve player, I do not want to be confined to a VERY limited area to play the game. I want to be able to explore the entire map without the risk of some bunch of 1st rates deciding to gank my tiny 6th rate for the lulz or whatever. Also, pve players tend to be way nicer and more mature than pvp players who get salty over the littlest of things.
  15. kitsunelegend

    The PvE server needs some attention...desperately!

    Go away troll. Nobody likes you. Sadly, with the way things are going OP, I dont see anything happening. The devs are far too set in their ways, and I dont see any major change unless the game goes under new management by another dev company... Pretty much all of my friends have completely given up on this game... why I still stick, I'll never know... I have 0 interest in pvp in this game...but I guess the devs simply dont give a flying hoot about me or other pve players...