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Everything posted by Intrepido

  1. Patch 18: BR and Smuggler fix

    I disagree. In fact the high number of all 2500BR ports is a bit too much. I wanted different ships on ports, but not so many ports defended by only 6 guys.
  2. Port / City visuals

    They are capable of delivering the quality of any gaming company. They only need time.
  3. Port / City visuals

    And I understand perfectly your goals/focus. Hope that all these posts encourages your guys to overperform as you are capable of it. You have a diamond here, take your time to shape it.
  4. Port / City visuals

    I want to Naval Action 1 to be as sucesful as possible. I understand the difference on manpower between both games. However, if you update a bit the looks of the buildings (more polygons and better textures) and you code the postions of the buildings to look a bit more like the plan I posted that part will be mostly solved. About the land itself, the issue are the textures and the visual look of vegetation. Just increase resolution and make them less 2D.
  5. Port / City visuals

    It is a begining. However it is not only about the model of the buildings, it is also about urbanism. Look at your cities, buildings placed randomly, when all the cities built in the new world were planned like this.
  6. Port / City visuals

    Have you played Assasin Creed Origins? That game has an interesting and spectacular world full of life. I can run it at High settings with smooth FPS on a laptop. So it can be done with NA. And I advice to try, and to try hard, because the world is as important as the ships. Succesful Sandbox games like GTA, AC, Far Cry gives a great importance to their world. NA right now is all about the instance battle and battle mechanics. Lots of true potential wasted.
  7. Port / City visuals

    As an archittect and a player, I really miss a proper representation of cities. The current visuals belongs to the PS2 era. Land textures, trees, rocks, buildings are outdated.
  8. I'm wondering this for quite some time. We have been spectators of how some factions really became famous for their pb fleet and their achievments. But, how did they reach their goals? Which tools did they use? How did they organize their forces? Of course, this is a call for the current most successful PB fleets which are the Swedish in EU server and the [BLACK] clan of the Global server.
  9. Unequal battles

    Gear (mods+skillbooks), woods and special trims matters. You have in mind people that play 6 hours hours every day like liq, dron or moscalb. This is your failure @admin. They arent the average playerbase of NA. The average player plays half (even less) that time and cant afford the luxury of losing his ship every day.
  10. Unequal battles

    Remove the name of the ships, that way we have to use the spyglass to identify the enemy vessel.
  11. Unequal battles

    If you want to promote PVP. Make daylies and weekllies, I mean: Sink 10 players in frigates. Rewards: One silver chest/ X upgrade/ X gold/... But if you really want to promote pvp, you should make some woods faster to obtain/transport. Also more drop of materials made for upgrading our ships.
  12. Unequal battles

    People run to save their expensive and costly time ships. Teak-white oak is the most common combination of woods, and it is not easy to get. Usually you have to wait until your contract is refilled and you have to sail your trade to the crafting point (sometimes several hours). It was way better before with the delivery system. Time is the deciding factor. You can spend several hours for crafting your ship and only a few mins enjoying a battle. And woods really have an impact on pvp performance. Check if pro players use caguairan or sabicu.
  13. Unequal battles

    Rewards. Right now you get nothing worth.
  14. Port Battles aka PvP Events

    Port battles are becoming the game itself. It is not longer the end game. For a sandbox/mmo game, the game lacks content than just firing cannons in an instance battle. No discovery-exploration in a timeline where the world still has many secrets. Trading and crafting, uninsteresting, poorly executed and more boring than anything. An open world dead, dull.
  15. Dont make it random. Make that clans could configure their defenses. Also it could be interesting if this costs ressources like iron, wood and stone and to be able to change the positions you need a proffesion/perk.
  16. Very interesting idea. Get it done, please. Also, due to this new feature. I suggest raids so attackers can get an idea of the port defenses and a chance to disable a % of them.
  17. Consider also, if it possible, the hull shape of ships. Some of them are very easy to pen, others much harder.
  18. It has zero sense that Victory has 500BR while Ocean is 570BR and Santi 605BR. That 70 BR difference is huge. I suggest around 525BR. If not, we are going to see monofleets of Victory.
  19. Review and Suggestion of the Impossible Nations

    Around 1000 guys is playing the game every day. That is going to be the average population in this niche game. So the game cant sustain 11 nations. My proposal: Remove all the impossible nations, also nations like Danemark and Sweden. Pirates should never be a starting nation you can pick, but a consequence of the choices made inside one of the starting nations. The starting nations should be: GB, France, Spain, Dutch, US. Why the impossible nations should be removed? The answer is simple. As we have seen with Poland, Prussia and Russia, as soon as they lose their "capital" or the ports close to their capital, the nation collapses. And the game loses players, so we all lose in a game like NA where every player provides content. Nations like Sweden and Danemark are not popular choices, so they will be small (on release). Sweden was one of the smallest nations at EA launch, they grow only after 2 years.
  20. From 2.37 to 2.83 on connie. And still ships like the Ocean and Buc with so low turnrate. A bit disappointing.
  21. Exploiting teleport on OW

    When you won so much money (and marks) in missions, that it is not so important. Most of the people have already a lot of millions. More money doesnt make people leave the game, exploits do. Also it could be coded that you cant have trading goods in your cargo hold if you want to tp.
  22. Exploiting teleport on OW

    Tow to nearest free town, neutral town or your own capital. End of exploits in RVR.
  23. Le Reqin (Xebec) New Tease Picture

    Any idea when is going to be released? Also, where is the spanish frigate Diana?
  24. Concept of clanbased RvR rediii

    The current RVR situation is a consequence of several factors, in which are included several game mechanics as: 1. The introduction of impossible nations. When most of the community asked for less nations, and not more. 2. No alliance system in which nations could support their friends. Would be Cartagena-Somerset taken if spanish or french had outposts there? 3. The conquest competition for Victory Marks, which make people lose their head for having VM.
  25. REDS + VCO Change Nation

    Blondel Cay: 1250. 17 players Green Cay: 1250. 17 players Rio Seco: 2400. 4 players. Lorimers: 4800. 8 players. Rincon: 2400. 4 players. 17+17+4+8+4= 50 players. Will you have them online at the same time?