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Enraged Ewok

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About Enraged Ewok

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  1. Which Frigate do you suggest?

    It's likely a mix of me being somewhat rusty and the ship being oak/crew space with only the most basic mods, but my experience with the Belle vs an Endymion earlier was not good. 30%~ better turnrate was not nearly enough to overcome the Endy being better in nearly all other aspects. Fortunately the Belle only cost 200k, which is the only reason I'd recommend sailing it over a heavier 18pd frigate.
  2. You are literally bitching about the equivalent of not getting rare loot drops when you didn't even participate in the raid, to use the most general MMO mechanics.
  3. Damage when colliding

    It was actually removed due to players being players and abusing ram damage. Imagine 25 Constitutions in a port battle, all ramming enemy 2nd and 1st rate SoLs and sinking them. Incredibly cheesy tactics, and incredibly broken due to the disparity in cost between a gray/green port-bought or captured Constitution and player built rated ships.
  4. 15 min ROE - ASAP!

    They added more servers due to an issue that wasn't actually there: people AFKing ingame and causing other players to wait an inordinate amount of time to log in. That was solved by AFK timers, not by adding more servers. The game was also fresh off Steam release at that time, with all the hype and population surge that comes with it. Look at every game launched since Naval Action on Steam. Massive initial population as all the lemmings move to the next "New" thing, followed by a steady or in same cases immediate drop weeks or months later as the next "New" thing comes out. The game was not magically more fun back then, and population drop due to ROE changes a massive stretch of logic at best. The current ROE we have is the best we have ever had, and most fun for me. I don't want the entire RN joining my frigate duel. With old ROE, ganking was worse, people still camped in battle screens, and people ran just as much as they do now. Nothing's changed except we know our odds of success outright instead of having to wait 5 minutes before deciding whether or not we can actually engage without getting dogpiled 49v1.
  5. How fast can I level up to a PvP capabable ship?

    I disagree that this is a question of ship or crew size, or a question of level. Even a basic cutter can go trader hunting, or make itself useful in a team battle. I think it's a question of player confidence and skill, which will be different from player to player. My advice is to tag lone enemy AI traders (but not Le Gros Ventres)/take lowest rank missions, learn how and when to use the various ammunition types, learn to demast by shooting those predictable and barely maneuvering AI traders, learn how your ship handles on different points of sail, and most importantly, learn how your most likely targets handle on various points of sail. Learn how boarding mechanics work, and learn to watch your speed and control your sails to decelerate and board an enemy, and to keep your speed up to prevent a larger ship from boarding you. Don't let failure get you down, as at this point your ship and crew are free. Once you've leveled up once, you'll have the crew for a Pickle, which is about the most flexible small ship as far as sailing capabilities go and also offers the most crew protection out of all the 7th rates thanks to the high bulwarks. You can use it to hunt player trade ships, or take on similarly sized player warships, or fight against AI. Just remember that losing crew over those starting 40 will cost gold to replace, but an officer with doctor perk (costs 1 point) can reduce that expense hugely. If you joined a clan and happen to find yourself fighting players or AI in larger ships (3 masted vessels), do your best to keep yourself on the back end of the ship and away from their broadside's arc of fire. A single broadside from them can devastate you, but you can do a lot of damage putting round shot through the vulnerable back side of the ship. Firing at a larger ships sides is in most cases going to be a waste of shot, powder, and your ship and crew. Leveling up a couple more times will give you access to the Brigs, Snow, Rattlesnake, Mercury, and Niagara, which are all more powerful in terms of broadsides but less flexible in some degrees in their sailing than the smaller ships. Well played, most of these ships can handle a single larger 5th rate in a 2v1, dependent on player skill. Niagara, thanks to it's 9pd guns, can do even better. Just beware of larger ships firing grape at your open decks if you come close alongside, as this will maul your crew and likely lose you the battle. Rattlesnake is also beloved by group PVP thanks to its chase armament and exceptional speed. As a comparison, it took me about a week and a half to get to my first 5th rate, a Cerberus. I doubt it would take that long now (heavily dependent on daily playtime of course) to get to the same level, as leveling is easier now than it was then. Making money is also easier now, as you can sell your labor hours to other players and also sell all the loot from captured AI traders. The trader interface on the map (press M in OW) will show you a list of ports that produce and consume every commodity, and are ordered by distance from you. Hope this helps. Good luck and good hunting Captain.
  6. I agree with a lot of the changes you've suggested to crafting in general, but I do disagree on a few points regarding rare reward/event ships and blueprints. Firstly, those blueprints will very likely be accessible through events on all servers, post-rework. And given all the event ideas I've seen over the months, I doubt it would be hard to create more events accessible to different playstyles (trading, PVE combat, etc.). Second, nothing is stopping players on PVP2 from putting together their own tournament, as the PVP1 tournament was originally a player creation. It was later sponsored by the devs in the form of rewards. I saw several people trying to put together non-clan teams for this, but this was made impossible due to game limitations not allowing cross-nation teams, not that people not in a clan were barred from participating. I hope that that hurdle can be overcome for the next tournament, but who knows. Regarding the blueprint rewards, the trick is keeping them rare. The more avenues to obtaining the blueprint, the more people will eventually end up with them unless they are further diluted across the events. Personally, I'd rather just the ships be given away in this case and not have a blueprint at all for them, though I feel like many in this forum would take issue with that as well. I feel that that would allow an increase in possible prizes across events, player tournaments, etc. without opening the floodgate so that every nincompoop at Flag rank has one. And with the return of events, he can get the blueprint. All he has to do is put in the time to do it, much like my friends grinding maps over and over again in Warframe and screaming bloody murder when they don't get the drop they want. Assuming the reworked event is successful, it could pave the way for more varieties of events to fit different players (traders, PVErs, PVPers), so that even the trader that wants nothing to do with PVP doesn't have be "forced" into a playstyle he does not enjoy to get his reward. I disagree entirely that event rewards in the form of blueprints and limited ships are false features. The content is there, the player just has to put in the time to get it. What you did was claim that Russian clans were being favored by Russian devs, while ignoring everyone else that had also received rewards from the tournament and events. That was entirely out of line.
  7. I've had the grape issue the handful of times I've tried raking an Indefatigable with my Constitution. Ball works wonderfully however.
  8. Why Naval Action rating is sinking?

    I've actually seen several reviews and posts in the Steam discussion citing the UI as a primary reason why they didn't buy the game, or why they didn't like the game after buying it. I share your sentiment of "who cares", but there's no helping it for some people.
  9. AI fleets and the PvP

    I did a similar thing. Endymion, Constitution, and Mercury AI fleet, and I wanted the Endy. I got two rakes on the Constitution, putting it down to 250~ crew, boarded and carried the Endymion, then had to sail away leading the AIs off as the Endy escaped. Couldn't stay to finish the fight as my Constitution's side had taken a major pounding from the AI Endy and Connie.
  10. Damage when colliding

    Since I was not there, I can only go off what you've written. If the rattle was glued to your side and not raking you, it may have been a better idea to take the Constitution out of the fight, either by crew or hull damage. With only 6pd longs or 18pd carronades, the rattlesnake wouldn't be doing much to you unless he was raking. Once the Constitution can't maneuver to rake you for several minutes, start boarding prep and spill the wind from your sails. The rattlesnake then has the option to screw off your side and into your guns' field of fire, or be boarded and taken. If the rattlesnake was staying directly behind you and hitting you with chasers, best option would have been to demast him with the super accurate 18pd stern chasers the Constitution carries, or back your sails to decelerate sharply and possibly break his bowsprit on your stern.
  11. Response to a review

    The post being used as "evidence" was taken out of context at a much earlier stage in development, and the reviewer was using that post to insinuate that these would be mystical pay2win premium ships. And then the reviewer turns his comment section into an echo-chamber hating on the devs instead of informing players about the game, removing any comments that offer a counterpoint. That's out of line, and I have no issues with admin or other staff calling them on their bullshit. The customer is not always right, and when they deliberately misrepresent things like this it hurts the rest of us by driving away players who might have tried and liked the game.
  12. Musket fire problems

    As another example, Chesapeake lost quite a few men and officers on her quarterdeck to Shannon's musketry, including every man who tried to take the helm before the wheel itself was shot away.
  13. Response to a review

    Personal opinion from someone who's played a lot of betas over the years. Often times (and I personally believe it holds true for NA as well), early development is not a good place to say "we will never introduce premium ships/skins/insert microtransaction item here." The reason for this is that microtransactions are a business model just as much as an avenue to game content. At this point, Naval Action's business model is purely "buy once - play forever." No subscriptions, none of that recurring income that F2P/P2P games use to fund their own continued development. The devs' attitude here reminds me a lot of the devs of Eugen Systems, who long ago said there would never be paid DLC, which in this comparison are one and the same for possible premium ships in Naval Action. However, two years after release of Wargame Red Dragon (third game in the Wargame franchise), the devs asked on the forums if players would be interested in paying for DLC. All DLC, new factions, units, etc. had been free in both Red Dragon's predecessor, and Red Dragon at that point. For the most part, the community was happy to pay for new content at that point to help fund continued development and updates to the game. That may happen with Naval Action as well, but it's far to early to tell seeing as the game isn't even released yet.
  14. Events were available on multiple saturdays with date and time known well in advance. After being pulled for rework, one of the changes promised in the rework was that events will be at random locations and times so that people in different time zones and in game locations have an easier time participating. There will be more chances in the future to get event ships. At the end of the day, unless you had a life threatening emergency, it was a choice to do something offline instead of spending an hour or two in the game. You had the opportunity, but chose to spend your time on something else.
  15. Quite a big difference between being hit on the hull by another ship at relatively low speed, vs wind pressing on canvas far from a ship's center of gravity. Too much canvas, and yes your gunports will go under and you will founder. Remember the Vasa?
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