Jump to content
Game-Labs Forum

The MetaBaron

Members2
  • Posts

    159
  • Joined

  • Last visited

About The MetaBaron

  • Birthday 02/14/1984

Profile Information

  • Gender
    Not Telling
  • Location
    Philadelphia

The MetaBaron's Achievements

Ensign

Ensign (4/13)

87

Reputation

  1. Just watch the way sails are lowered and raised in game. If you go to full stop from full sail you still take each sail down as if you were going from full to half etc... There is only so much room on the deck and in the rigging, as it is the game affords you much more control over this in a way that leads to very unrealistic tactics. The system right now is a good compromise from realism, anything further and it would become very arcade feeling.
  2. That sliver is after you should already have disengaged because your ship is fragments of itself. You are un realistically pushing the envelope for what is survivable and suffering the consequences. That said, there are only so many people you can send to work the same pump or plug the same leak, which is already modeled in game.
  3. I think you missed the part that only ships already at sea could join, no undock/teleport/switch to a bigger ship
  4. Yes but not in the way you are implying. With reinforcements arriving and leaving from different directions, over extended periods of time, this would massively break up the way we are used to a std 25v25 battle playing out. It would be much more like if open world allowed combat, with ships heavily spread out unless already carefully grouped. Part what makes battles repetitive feeling is this, you start on your side I start on mine idea. With a constantly growing, shrinking and evolving battle it would play out very differently.
  5. Been bouncing this idea around, hear me out, and I'm open to suggestions. Lastly remember anything we do is a compromise, it's about finding the best way of dealing with this issue. So the basic principal is to completely remove the reinforcement timer, and the battle timer as well, meaning you are free to join the battle indefinitely. However the only ships that could join would be ships ALREADY at sea. In other words, no swapping to a larger ship, no teleporting across the map to reinforce, no hanging out fishing in a trader expecting to join, etc.... etc... The second limitation is a captain could only join once (more on why next) It would drastically affect the feel of battles, no longer would they be artificially isolated duels, but now they could go on all day as ships escape and join the instance hour after hour. Helping to remove that odd feeling of isolation created by havining instances within an open world (tech limitation I know). You could start to have realistacally organic battles play out. Next, there would be an edge to the combat map (though it would still be fairly large), that if you sail outside of you are dropped into Open World. Combine this with removing outright the results screen, and people can try to hide/retreat behind an island but they could still be run down and sunk (the option to escape into OW remaining). This way it keeps players "in the game", while still offering ways to evade and not get "counter tanked" by a fleet waiting outside. Problems I see with it is those with multiple accounts could get around this, however they are few and their joining would hardly disrupt the function of it.
  6. Not in order of importance. 1. Lack of visual diversity in battles, we really need craftable paint, custom banners and flags, 2. Lack of weather which adds to both visual and gameplay diversity. Lots of wind will tear at full sails, almost no wind, heavy fog, waves that can enter gun ports if left open taking on water... 3. Navigation is all but nonexistent, instant GPS, no proper charts and lighthouses to determine approaches to port. Would give us something to do on longer sails, and add to coordination when running after or from someone.
  7. yeah, seems kinda obvious. With luck this will happen eventually with the updated UI.
  8. 1st rates are too cheap (though people already seem to be terrified to sail them), but that said.... I can solo a 1st 2nd or 3rd rate in a 5th rate any day. There is no "bigger is better".
  9. yeah, while I understand given that the scale has been heavily messed with, its a bit silly right now. The land should lose about half of its height. to start with.
  10. so on a a 30 min sail you "save" 3min? You don't mention anything at all about why this should be the case, and how it would impact the game in a positive way apart from "speeding up the game"... which can be both positive and negative depending on your view.
  11. I am totally ok with certain paintjobs being very rare and hard to get, HOWEVER there should still be "common" paint jobs you can apply to boats. This is EXACTLY the variety we need visually in battles right now. It would go a long way to making your ship feel unique and your own. Please Please Please Dev's you can keep some paint jobs rare, but allow us to still have access to at least 5 styles.
  12. if you are sailing side by side with a ship of line without at least an equal one you are doing it wrong. I love teak in lots of ships and do very well with it.... did you know by angling your ship when in a faster and more maneuverable one you can deflect shots? You do realize that positioning as a group and working together literally wins or loses the fight right? Are you seriously implying you would have won the fight had the ships been reversed? I am sure OCEAN could have won the battle with the Bucks you had and nothing else.
×
×
  • Create New...