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RockNRollMachine

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  1. We would like to take a moment to thank all the dedicated crafters that contributed to this moment. Thank you for your 13000 labor hours donation.
  2. Here's the hotfix already, sell 1 ressource at half the price, then rest of ressource will sell for the full price. Works as well to prevent getting raped in town consuming ressource. The bug only happens if the said town has no more of that ressource in its stockpile. As long as it has at least one quantity of the ressource available, it'll buy the rest for full price.
  3. One can make 200k in 30min, give me a break. That's a fair deal.
  4. Rip Crayon, had fun with you in our couple 1v1 together. Farewell mate
  5. Yes of course, but keep in mind that they lost about 10 ships due to the circle bug shrink.
  6. I have to say in all honesty, sure we won the battle (Pirate side), but we shouldn't have win it that hard. The circle shrink bug was 90% of why the battle result look like it is. I'm just sad for both side, and I wish the devs see to it as soon as possible. But beside that, good fight gents, thanks for trying yourself in an attack. It was well fought out. Greetings, RockNRollMachine
  7. Agreed, very frustrating bug for both side. Please see to this devs, looks like the circle is not shrinking on the visual side, with no 5 minute warning notification issued prior to the armor being removed. Those are major gameplay issues and need to be addressed as soon as possible, please. Regards, RockNRollMachine EDIT: I also strongly believed that the armor removal itself might not be showing up, because I left the battle with plenty of hp left, but when i got to port to repair, I was down to 0% hp on all side, as if the circle 5min timer had popped me up already. Again, very frustrating bug. Please see to it as soon as possible devs.
  8. Let's move onward, mean words were thrown on both side. People are getting excited. Hold on, I'm actually enjoying this. If anything, let's keep it spicy, but respectful.
  9. Unforgivable actions, as shown in this previous post : http://forum.game-la...ecision-needed/
  10. Yes please! And also, increase the server population cap, so that this HUGE map can be filled with more than void =) The more players around, the more pvp interactions to be had and the more fun we'll all get out of this game.
  11. You don't say. Nah to be honest good fight spchancey good cap on our trinc. Got you back at the end though ^^
  12. o7 good fights mates! May PvP shine upon all of us and bring actual enjoyment to this game. Props to both side in the battles fought
  13. I'll add my 2 cents to this guide. In big pvp battles, theres actually 2 situations in which you'd rather be at a leeward position in my opinion. 1) Your team greatly overwhelm the opponents (3 for 1 ratio for instance) : In this event, the opponent is most likely to run away from you. Forcing them to run into the wind means you wont lose as much seperation by turning to take broadside at them while chasing. Basically, being leeward blocks their easy runaway route. 2) Your team is greatly overwhelmed by the opponents (1 for 3 ratio for instance) : In this event, defeat is quite likely (beside for some exceptional teamwork on your behalf and poor teamplay from your opponents). Retreat is more likely the correct option in that case. Being at the leeward position allows your team to easily run away from your opponent, which would not be possible if you had been in the windward position. As a recap, there's actually only one situation in which you would really want to be a windward position for the energetic advantage it confers you : 3) Your team is well matched by your opponents (2 for 1 ratio at most) : In this event, both sides have a decent shot at winning the battle with proper local superior firepower. Thus, keeping wind advantage for your team at all cost is vital, given the fact it allows you to increase your damage by doing the good old 2 for 1 broadside. Fair seas capt'ns
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