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Vernon Merrill

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Everything posted by Vernon Merrill

  1. Vernon Merrill

    Testbed - Teleport fees

    Lol. Commuter cars. Me thinks you just described what REAL maritime life was like in the Caribbean in the early 19th century. You can keep the school busses and save them for that boring RvR.
  2. Vernon Merrill

    Testbed - Teleport fees

    It’s like pre-school in here. If all of you “hardened veterans” are afraid that “it will be nothing but cutters”, then DONT SAIL CUTTERS. Stop meta-gaming so hard that you hurt your own experience. Man have we all become wayyyyyy too comfy from easy Early Access money.
  3. Vernon Merrill

    Testbed - Teleport fees

    Hahahahaha.... This is so good. This does so many good things. Makes people sail in a "Age of Sail" game.. "But it will just be cutter spam, REEEEEEE"!!!! Good, less line-ship spam..... Now put your oilcloth jackets on, all you "sailors" and get out onto the waves... And dont forget to equip cannons!
  4. Vernon Merrill

    Reduce the crew numbers on the indiaman

    While I agree with the historical accuracy argument... lets be honest. It's 3 more grape runs.
  5. Vernon Merrill

    Getting a new player into the game

    Shhhhhhh.... stop giving away Rovery secrets.... lolz
  6. Vernon Merrill

    Getting a new player into the game

    Prince. Can punch above its weight and 9 times out of 10 can disengage if things go south... That being said, a good captain in a smaller ship will ALWAYS beat a larger ship with a sub-par captain. Bonus: Princes are cheap to replace and also to fit out. Double Bonus: You can engage (and beat) everything from T-Lynxes to Surprises to Indiamen.
  7. Vernon Merrill

    predator of the requin needed

    I’d play the shit out of “NA2- Battle for the Mediterranean”. I’ll be the one in the freshly re-fitted HMS Prince de Neufchâtel running South from Port Mahón to the Barbary Coast.
  8. Vernon Merrill

    predator of the requin needed

    I feel the same way about line-ships.... keep em out of the Caribbean...
  9. Vernon Merrill

    predator of the requin needed

    In a one on one situation, a Prince with any decent captain will beat a Xebec. Pulling them downwind and turning hard for shots, you can take down that front mast after approx. 8 hits. Then they have to make the big decision of whether to use a sail rep and try and make a run for it or save it for a hull rep. And since 75% use carros it seems, you can just sit back and peck away at structure. Once the threat of being boarded is out of the equation, the Xebec is absolute garbage. Xebecs have rightly been reduced to being nearly irrelevant to square-rigged warships (run downwind or blast) and really only scary as coastal raiders. As far as port battles go, I'm indifferent. Not my jam.
  10. Vernon Merrill

    How much Broadside Momentum is delivered...?

    To be fair... The ship DOES NOT move laterally... that is an effect of the shock wave from the muzzle bouncing back against the hull. The gun has a sophisticated recoil mechanism, like most modern artillery systems. In the age we're concerned with, that was handled by wheels, lines and tackles....
  11. Vernon Merrill

    Economy rework needed

    Its been this way for 2 years.... The "Legends", pew-pew-pew" tribe versus the "dressed like a Royal Navy Leftenant in my den hunting ruffians" tribe.... Very hard to please both camps
  12. Vernon Merrill

    Economy rework needed

    Agreed. And that’s why there needs to be mechanics that provide for a healthy mix of gameplays. A shipping magnate should be equally as viable as a swarthy pirate (and a dashing young naval hero for that matter).
  13. Vernon Merrill

    Economy rework needed

    Privateering was probably over 90% of ship actions in the area in this time period. Why would you even have pyrates in the game if you don’t think traders should be be privateering and pyracy in game? For those of us who don’t really care for RVR, privateering is the game-play of choice. Its much easier to take what you need from the enemy than it is to spend hours tracking down materials and transporting them. Do I still have to sometimes? Absolutely. Do I think people should be able to take my stuff? Absolutely. Nuts the Caribbean in the 18th/19th century. Life SHOULD be hard.
  14. Vernon Merrill

    TESTBED - Port User Interface Feedback.

    When you're a crafter, you often run out of labor hours... Sooooooo.......
  15. Vernon Merrill

    TESTBED - Port User Interface Feedback.

    But you can sell it.... whats that worth to some OTHER players?
  16. Side point. I’m not familiar with Lloyd’s ever insuring a Royal Navy vessel, however... I may be wrong, but I don’t think so. Kind of immaterial to game play, but just kinda making discussion. 🙂
  17. Vernon Merrill

    PvP Heat Map

    Lol
  18. Vernon Merrill

    Resources slots bigger than 10000

    Having fun in "Legends"?
  19. Vernon Merrill

    Resources slots bigger than 10000

    And yet “Legends” was lucky to get 50 people.... So what exactly is it that people want?
  20. Vernon Merrill

    Resources slots bigger than 10000

    I would love a RNG mechanic of periodic loss due to a “catastrophic hurricane in the Caribbean”... not necessarily full wipes, but enough to keep things from getting stagnant. Hell, even Sid Meir’s Pirates used RNG diplomacy to keep things interesting. “Oh no, Captain! The dreaded dung beatles are especially bad this year. Teak wood will not be produced for available for 30 days”. ”Oh no, Captain! A hurricane has hit the area. You’ve lost 75% of each stack in your warehouse”. Keep things dynamic.
  21. Vernon Merrill

    Resources slots bigger than 10000

    All of that sounds perfect to me.
  22. Vernon Merrill

    Resources slots bigger than 10000

    The fact remains: When you can stack 10000 of everything, eventually everyone has "unlimited resources" and things dry up. Money is useless. Why even have economy when people have everything they need 100X over? The austerity patch was brilliant. People actually FOUGHT over stuff.... people were forced to do things other that Capital camp and night flip. The sweet spot is finding a balance of "wanting" a resource vs. "needing" as resource, which OP mods led to.
  23. Vernon Merrill

    Resources slots bigger than 10000

    Yes. Its true. It's amazing how many people can't get over their fear and/or not wanting to sail in a "sailing game". And as far as: How do expect to have an "economy" if there is only "supply" but no "demand"??
  24. Vernon Merrill

    Resources slots bigger than 10000

    Hhahahahahaha…. They need to be wayyyyyyy SMALLER. Even with 500 people, we're at the point where trade has dried up because everyone has endless amounts of everything they need for the next 2 years.... DECAY of goods and Max. warehouse WEIGHT
  25. Vernon Merrill

    The problem of leaving battle

    Man.... If someone wants to 1:1 time sail a ship from Shroud to La Tortue to keep something safe, all the power to 'em... They can keep it. LOL
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