Jump to content
Game-Labs Forum

Vernon Merrill

  • Content count

  • Joined

  • Last visited

  • Days Won


Vernon Merrill last won the day on August 5 2017

Vernon Merrill had the most liked content!

Community Reputation

2,977 Excellent

1 Follower

About Vernon Merrill

  • Rank

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1,615 profile views
  1. Vernon Merrill

    Rework of Nations for a clan based game approach

    You damn nation-hoppers are always clamoring-on for clan-based this and that... "Off with you, vile beggars!!!"
  2. Vernon Merrill

    World Cup (annual event)

    I'm down. How about something crazy like a week-long running total of nation PvP totals... (obviously converted into PvP marks/national login.) Main accounts only. Get EVERYONE out into the OW and fighting... Just a thought.
  3. Vernon Merrill

    Game Reviews on Steam

    Its pretty naive to think that everyone who will potentially buy this game has already been reached.... If anything, the potential audience has barely been touched. Other than an occasional Steam sale, there has been little to no advertisement of this game. And why would they? Its not completed yet. All we are is a suitably-sized pool of testers, which admittedly we all wish was a bit bigger due to our own selfish wants. We should hold off on the panic button until the game is completed, advertised and people still decide that they dont enjoy it.... Just my $.02
  4. Vernon Merrill

    Ocean is still to Tanky

    They do. More guns.
  5. Vernon Merrill

    Ocean is still to Tanky

    So bigger ships should have an “instant win” button?!? GTFOH Time to git gud.
  6. Vernon Merrill

    Ocean is still to Tanky

    Again... hull thickness of HMS Victory at water line ~61cm. Hull thickness of USS Constitution at waterline ~55cm. According to ballistics testing from the early 1800’s, an 18-lb long will penetrate 3.3 feet (100cm) of oak at 100 yards. The only MAJOR difference between the later heavy frigates and SOL’s is their overall size which allowed them to carry more guns. They were, and should be, still susceptible to damage like any other ship Especially from point blank range
  7. Vernon Merrill

    Determined Defender Magic Perk

    I wonder how many people complaining about the Determined Defender mod being magic also have the mystical "Lord-of-the-Book-of-the-Five-Rings" mod. (Which apparently turns your boarders into zombie Zorros in a cocaine-fueled euphoria able to jump over gunwales 12 feet tall.....) Nothing out of whack there at all.... nope.
  8. Vernon Merrill

    cannon knock back.

    This is probably all stuff they will do for eye candy once they get around to optimization.... Right now, my PC works noticeably harder playing NA than PUBG.....
  9. Vernon Merrill

    Naval Action Meme collection

  10. Vernon Merrill

    ships modification & accessory's

    “Let’s not top it the knob with the King’s ships, Aubrey... We’ll have none of your garish trinkets aboard. D’ye hear me there, sir?!?”
  11. Vernon Merrill

    ships modification & accessory's

    Yes, pennants at mast-heads. No to designs on sails. IMHO.
  12. Vernon Merrill

    ships modification & accessory's

    The day they put the ability to cover a ship and sails with skulls will be my last day in the game.... Warcraft with ships. Ugh.
  13. Vernon Merrill

    Hard caps on stacked boni

    Half the problem is cutter hold size and the fact that they should disable it for anything other than reps/rum.... I’m not ashamed to say that I’ll attack a player in a cutter. The last one I caught had 9 labor contracts and two good mods in it...
  14. Vernon Merrill

    Hard caps on stacked boni

    Loot, man.... Loot. When sinking ships isn't enough, you find other challenges.
  15. Vernon Merrill

    Hard caps on stacked boni

    Its actually even more nefarious that the OP states... Because not only do the fancy-pants mods actually give the player (some would argue) too much of a bonus, the PSYCHOLOGICAL effect is even worse for the game. How many players, especially newer ones, just decide to stay in port, supposed safe zones or wait til theres 15 of them to venture out to fight? That being said, there is still only one true way to actually learn and get better in this game. It involves spending time in affordable ships and being sunk, and sunk again.... and again.... and again.... For me, that was the hardest lesson to learn in this game. How to accept and mitigate the negative effects of ship loss. There's many reasons ROVERS run around in 6th/7th rates attacking much larger ships. The challenge is certainly one. But economics certainly plays a role. This is why I was a big proponent of an OFFICER system over the MOD system. But I understand that for many people, loot-hunting is a draw.