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Ledinis

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About Ledinis

  • Birthday 03/24/1989

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  1. Liquicity - pretty sure this goblin has more in game money than me at this point. Crowley - bastard said we are meeting behind a Tesco to sort things out, but never specified which Tesco .... Do you even know how far away the closest Tesco is away from Lithuania ?! Every crafter in game who sells ships on the auction for less than the crafting mats price.
  2. This is how i see people trying to argument against 1 dura ships. There are 2 things that everyone keeps clinging to in order to save their 5 health point ships, which is Mods and their concern for casual players (which in most cases is just them trying to mask the fact that they dont want to loose their precious mods, but cant say it directly since they would sound like douches). Both of these can can be made balanced with 1 dura ships quite easily. Mod wise, as many stated all of them should be craft-able and/or attainable from admiralty points shop or something (not to mention they are already gonna have lower stat increases from what i understand) + they should be scaled with ships. There is no logic in copper plating requiring as much copper and workers to put on a gunboat and a Santisima. And as for the casuals, you do realize you can adjust the cost and labor hours for ships accordingly, to make brigs and light frigates craft-able on a moments notice, which would bring no discomfort for a low level casual ? The only thing that 1 dura ships will bring, is making ships finally be worth something (seriously with 1800 hours played i have never fully lost a ship excluding 2nd-1st rates, i either give it away or break it up when it runs down to 1 durability because thats how useless they are) and you will actually need to replace mods (again i have gotten gold marines when i started playing and never had to replace them in my carrier). Capturing ships in PvP will actually mean capturing a ship not a small throw away part of it, crafting and the game economy will start existing again after half a years break, and if mods and ship rpices are adjusted it will have no negative impact on the casual players what so ever.
  3. With these two ships we will test 1 durability viability. Praised be thy Davy Jones if this will usher the end of the Super Mario era of ships having 5 lives
  4. On a serious note though, not sure whether its different on your skull island Hethwill, but im pretty sure all larger national clans try to conscript new players.
  5. Made a small topic myself a while ago about various upgrades to ports in the same manner you suggest, and a guy named Babble wrote an entire dissertation before me about port structures, upgrades and such. And as much as i would like to see stuff like that implemented the last i asked and heard from the admin on the subject was that they have no plans for it since they think it would just be another time/resource sink most players would dislike and whine about. We need to start a petition that would attract enough positive reinforcement to change their mind me thinks
  6. The engagement rules are being changed from what i heard last. They are also making a starter zone for new players witch will limit high grade ganking of newbies to the game, until they grasp the concept of sailing. Other than that although i do believe Capitals should be safer than other ports, getting ganked outside one is not entirely an issue of the battle entry timer but a combination of: ships that costs less than toilet paper, which leads to no fear of loosing them, the existence of free-ports that cant be captured, yet for some reason allow enemy nations to harbor full assault fleets while claiming neutrality, NPC fleets being a decoration instead of actual patrols. Theres a lot of other things they could do to make pvp focus on the front-lines of waring nations.
  7. Havent asked for them myself but from what the other players on our TS are saying the British captains that got the Ocean, Heavy Rattle and Aga BP's craft them for any higher level captain, so long as he brings his own mats and labor hour contracts.
  8. If you did this as a Pirate, and it was the Brit captains own lack of perception, well played. If you used an alt for this treachery, you need to be flogged and hanged... no ... that would be to lenient. You should be tied down in a chair and force read the entire twilight saga.
  9. Did you just say youre going to have dinner to ditch everyone in national TS and went to the forums to post ? o.o
  10. Think you just got lucky m8 From the national TS on pvp 1 everyone who opened chests so far say the loot aint exactly awe inspiring Though in all honesty after having been part of the even today again, seeing 3 huge fleets 5 mins sail away of each other straying still waiting for the wrecks to appear, im starting to think this should be a PVE server exclusive event and we need to go back to the drawing board and think of something that would encourage pvp engagement
  11. What about the focus on the small time crafters, just trying to make a living ? :'(
  12. Yeah we can thank a few people from SLRN on the British side and a few people from RAE on Spain for going into a rooster fight and pulling us into it.
  13. Never was one for diplomacy, heck never even joined any clan. Just join random people from other clans in RvR when i feel like it. But it gets kind of annoying when random Spanish players start whispering you "why are you doing this to us?!" as if i was camp guard in auschwitz, while its a few walking talking napoleon complexes, on your side that are refusing to better the game for their own national players for the sake of their ego.
  14. Since i see its a pure wishlist... let us begin: A complete rehaul of crafting, with specializations and specialized resources to limit only the best ships crafted exclusively, bringing more variety to battles. 1 Durability ships. Upgradable ports/buildings in ports that would require a national effort. MOAR NEW SHIPS !!!1!!!one!!!!eleven! New PB mechanics, land in pb's new conquest mechanics that give enough prep time for a nation and makes port battles actual fights instead of zerging empty ports. Rewamp on mods (really doubt that instaling copper plating on a fishing boat a.k.a lynx would take as much materials and labor hours as putting one on a floating empire state building like the Santisima) Resources spread over the map, not having all of the 10 mins sail away from the capital. The return of port buying goods by demand, seriously... make it scale not just go instantly form selling for 1500 one compass wood and then 1 gold for the next.... Reward tokens form pvp, with a reward shop to redeem something awesome for them. A shiny UI would be awesome but leave it for the end imo. More mission/event variety. Ship drafts and shallows in combat
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