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Fesevoa

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  1. We won't be going anywhere. I believe Long Term, the devs need to make a choice - for realism or balance. Having the Danish and Swedish capitals on top of each other was bound to create fated enemies, especially if the Swedish were going to be allied with the French. 8 Nations, some of which naturally get some player preference may be too much, and spreads the groups too thin, even on a giant map like this. I believe either the nations need to be scaled down to 4-5 (British, French, Spanish, Pirate, and maybe US since its popular and draws people to the game), or evenly spread out all the nations. This, coupled with new Port Battle mechanics, a way to interface with captured ports, and a long term idea of what the "campaigns" look like will be a recipe for success for this game.
  2. Before this happened to Sweden I voiced my opinion this was a problem when it was happening to Spain. I hope if anything comes from this it is that we for the most part, unanimously agree that the Port Battle conquest system is deeply flawed and needs priority discussion.
  3. You were specifically told we were busy and could not talk at the time as we were having our own meeting. You're not expected to come crawling to us, nor should you expect us to come crawling to you.
  4. That was not an offer, you said what you wanted and set your own time.
  5. All nations starting level sounds good, but have you considered spreading out the capitals? Nations like US, Spain, Great Brittan, and Dutch can expand out fairly easily. Swedish, Dane, and French are right on top of each other and it would be hard to expand without being on top of someone's capital. Even if its not historical, it might be better for long term game balance to spread out the capitals.
  6. I think the underpop / timezone situation is a broad issue. Naturally larger territories will be harder to hold on to, and would require more people to defend, so that makes sense. Unfortunately on the scale of the map I don't think there are enough players to adequately defend areas that may take 30 minutes to 3 hours to sail to (not accounting for teleporting to outposts, but which then require sailing Back from or not playing while you wait for the teleport to refresh). Timezone population differences make this worse because not only may it be difficult to reach farther ports to defend, there may simply not enough players to defend it. Adding to the fact that the significantly under populated nations may feel no other option in an unwinnable situation than to stop playing, which is not good for the game. If it is feasible, merging the servers (PvP&PvP) may be the best solution. Many people who play on PvP One may be in the US timezone because it was, and to an extent still is, The server for PvP. Players who want to PvP will likely go where the players are. Any suggestions on how to fix this needs to take into account what the long term state of the open world and Nation vs Nation is. In POTBS when a nation had enough points they "Won", got a reward, and all the ports reset ownership. In EVE, player organizations rise and fall, gain and lose all their territory, but players can just change corp's or alliances. This game is stuck in between, where (as far as I know) there is no mass reset of ports if a side "wins". You can't enter ports owned by other nations like POTBS had (which allowed trade and operation of production buildings, but often with an imposed high tax by the owning nation; and you can't easily change sides like in EVE. This will have to be addressed in some way. As far as port battles are concerned, there must be a better way than waiting around to see IF a port is going to be attacked. The games scale and mechanics don't mix well with dropping what you're doing to go defend a port on a moments notice that may take an hour to get to while the enemy was ready and likely started already. Both EVE and POTBS had scheduled battles. You could put ports or stations into contention, and both sides would know when there would have to be a fight for it. I think this game will need something like that as well, with perhaps a limit on the number of active attacks. (If I recall in POTBS a nation could have 2 attacks active at any given time?) Finally in regards to underpop bonuses, it goes back to whats the big picture to conquest in this game. Underpop nations by % of server pop perhaps could get bonuses to gold rewards (think lower cost of upkeep due to smaller territory, can afford larger bounties), more production building slots, some kind of admiralty compensation in some form, etc. This game has great potential and this is what early access is for. Hopefully we can find good solutions to these issues.
  7. That's good to know, leads to a second question though, is there a way to check what the "max port price" is?
  8. Looking forward to Production Buildings, hopefully they come soon. And I think cool down on repairs is a good idea. I've been in battles before where they can get spread out and spend 20 minutes trying to sail to my other friends in an engagement that is still going on. Didn't make sense that my crew would just be idling about, not repairing anything.
  9. Is there a limited quantity on how many resources can be bought from the european traders? Also is there a way to find what the buy price is for their contracts? Like they kick in at 10x the low cost production price? And is this still going to be in place once production buildings come into play?
  10. That's perfect, catch me in game and we can talk more if you'd like.
  11. Hey Thure! The 13th Roving Line is a competitive PvP / Nation vs Nation clan. We do use teamspeak but as long as you have it for Port Battles and fleet fights thats ok. We play as Sweden, which are you playing? Also what timezone are you in?
  12. The 13th looks forward to working with you on future operations! Lets talk in one of our TeamSpeak's soon to coordinate.
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