Jump to content
Game-Labs Forum

Black Spawn

Members
  • Content count

    328
  • Joined

  • Last visited

  • Days Won

    2

Black Spawn last won the day on June 4 2017

Black Spawn had the most liked content!

Community Reputation

453 Excellent

2 Followers

About Black Spawn

  • Rank
    Junior Lieutenant

Recent Profile Visitors

1,233 profile views
  1. Black Spawn

    [modules] Perma Upgrade modifiers [Patch 11.0]

    Care to elaborate? Have i missed something?
  2. Black Spawn

    [crafting] Wood and trim modifiers [Patch 11.0]

    Update to Patch 11.0 - no changes
  3. Black Spawn

    [modules] ShipUpgrade book modifiers [Patch 11.0]

    Updated to 11.0 - Instructions aux Canonniers nerfed; The Complete Fencing Master nerfed | new modifiers introduced new modifiers: DECK_ALL | CANNON_MIN_ANGLE | CANNON_MAX_ANGLE | NONE | FIREZONE_MAX_HORIZONTAL_ANGLE | both probably postitive. feedback apprechiated. added to: Gunnery Encyclopedia Sur le Canonnage a Bord Table of Parts of Ships of War
  4. Black Spawn

    [modules] Admiralty book modifiers [Patch 11.0]

    updated to 11.0 - adjusted combat mark prices
  5. Black Spawn

    [modules] Perma Upgrade modifiers [Patch 11.0]

    updated to 11.0 - no changes
  6. Black Spawn

    [modules] bow figurines modifiers [Patch 11.0]

    updated to 11.0 - no changes
  7. Black Spawn

    [modules] Refit & Note modifiers [Patch 11.0]

    Updated to 11.0 - no changes besides combat mark prices.
  8. Black Spawn

    [modules] Refit & Note modifiers [Patch 11.0]

    Haven't played in weeks. lol If you come by more in that matter - let me know...
  9. Black Spawn

    [modules] Refit & Note modifiers [Patch 11.0]

    Yeah well, that means RHEA TURN SPEED now is called like this ingame but not in the API for that matter. Good to know. I really would wish for more consistency in that regard. makes work like mine even harder. @Ink
  10. Black Spawn

    [modules] Refit & Note modifiers [Patch 11.0]

    Just doublechecked. "Modifiers":[{"Slot":"NONE","MappingIds":["SAIL_RISING_SPEED"],"Absolute":0,"Percentage":10},{"Slot":"NONE","MappingIds":["RHEA_TURN_SPEED"],"Absolute":0,"Percentage":10}] still the same modifiers as listed. Where did you get that info from?
  11. Black Spawn

    [modules] Refit & Note modifiers [Patch 11.0]

    Can't Confirm your statement. I reckon you mean the following: Art of Ship Handling no such thing in sight as "yard turn speed". So imo it still stands for yard turning speed. according to the data, yes. [{"Slot":"NONE","MappingIds":["RUDDER_HALFTURN_TIME"],"Absolute":0,"Percentage":12},{"Slot":"NONE","MappingIds":["RHEA_TURN_SPEED"],"Absolute":0,"Percentage":-10}] I could have interpreted the variables wrong when it comes to color-coding. But normaly you want a decrease in everything with TIME in the name and vice versa an increase in everything with SPEED in it (except a few exceptions).
  12. Black Spawn

    [modules] Refit & Note modifiers [Patch 11.0]

    Short Update. Northern Carpenters & Northern Master Carpenters changed.
  13. Black Spawn

    [modules] ShipUpgrade book modifiers [Patch 11.0]

    Short Update. Steeltoolbox was raped. Also Expert Carpentry Handbook was changed.
  14. Black Spawn

    [modules] Admiralty book modifiers [Patch 11.0]

    @Captain Lust & @Peter Goldman Light carriages seem to be removed/deactivated from the game.
  15. Black Spawn

    [pictures] the complete guide to ship-skins [Update 9.97]

    As @Anne Wildcat says this post is to be seen as depreciated for now. Until the paints are back and I got reliable data to work with. Sorry
×