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llcw08

Ultimate General Focus Tester
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About llcw08

  • Birthday 01/08/1949

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  • Gender
    Male
  • Location
    Bridgeville, PA USA
  • Interests
    19th century military History, photography, art, writing and cooking/wine.

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llcw08's Achievements

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  1. With all the International support that this game has; shouldn't we band together and bombard Apple with complaints? -Louis.
  2. This cannot be Considered remedy/response to the current, ethical climate in the US. I cannot believe this 'inside-the-box', cut and run response from Apple. -Louis.
  3. First, I have always Loved this Game! [i have been a tester for about 2 years.] Nick Thomadis’ early premise for a New RTS game with a Super DarthMod AI was both Inspiring and Exciting. [A premise that Nick and his Team have worked very hard to make a Reality for all his fans.] ‘Inspiring’ because of Nick’s Bold and Principled response to the Shabby treatment Nick got from Creative Assembly as their Lead Modder. ‘Exciting’ because Nick’s idea for a New RTS game would have the Iconic DarthMod AI and Atmosphere, and it would add a ‘4th Day’ to the historic Gettysburg Battle. [The ‘4th Day’ scenario that I have lived in My Dreams!] Ultimate General: Gettysburg as a work in progress: Suggestions. [From game play and YouTube observations; December 17th 2014.] The Briefing Map: Not Interactive. Suggestions: Hover the cursor over map points to reveal; VP’s, Unit Types and Identify Map features like Hills and Ridges. Battle Map Landmarks: a keystroke to call up all map features, in Bold. No One on YouTube knows where the Hills and Ridges are! Artillery LoS: Too Subtle! If an area is blacked out; let it be Blacked Out. As well, if an Arty unit is Blocked by terrain; show that its LoS is Blacked Out. Highly Accomplished and Widely followed YouTube gamers are still trying to Aim artillery and do Not see that their Arty is being Blocked by terrain features! The game needs a device that tells the Player When and Where reinforcements are coming, on a Map. It seems that GameLab has a Philosophical dread of an interactive, small, Radar Map. I do not understand. [Aesthetics?]
  4. This is the best version of UG:G Ever! The beta versions were super. I am very happy to report that my Windows 8.1 system has Not had Any Freezes since October 15th [v0.97 rev 6323 was the fix] ‘Sterner’ said that my problem was in the sound/music system… I do have an unrelated, consistent problem with UG:G [v0.97 rev 6323 through 1.01, November 16th version] Map Resolution and Legibility: The problem is very Distracting and Troublesome when playing on my 40” HDTV in 1080p. - Map Resolution and Legibility is very good on my 19” monitor; while I’m 3’ from the screen. -When I put the game on my 40” HDTV; I only get a 30”game picture/map? -I Cannot read the Unit Numbers on the 30” Map; sitting on my couch 7’ away. I have to get up, and Stand 3-4’ from the screen and Dart Back to the couch to work the mouse... Another Consistent Map Problem I have Always had: Finding my Generals, Finding specific Types of Units and Reading/Finding hilltops with Victory Points. The VP problem is complicated when I have a lot of units crowded on a VP hilltop… Could there be a Key-Stroke solution to these problems? -To find Generals, Artillery or Victory Points; ‘G+F’, A+F and ‘V+P+F’? In chat mode: 'alt+G+F' [a 3 finger command?] The requested information would ‘jump out’ and be ‘superimposed’ over surrounding information.
  5. I am pleased with this idea; up to a point. A ground breaking, successful game should be expanded. More campaigns; perhaps even to expand the player's scope from the tactical [4 days at Gettysburg] to the strategic [American Civil War: 1861-1865]. The strategic game could run with surprise 'pop-up' battles. [Cold Harbor or Fredericksburg] However, David Fair has taken great pains to explain to me that the American, 19th Century systems of military recruitment/training were semi-corrupt on the State level and entirely inefficient on the Federal level. It took over a year to train recruits up to Division competency once they were incorporated into the Federal command from State militias. From the time those boys were recruited by their Governor in their hometowns; it could be over 2 years before they joined a battle! In this war, even a Major General over the Army of the Potomac could be relieved of his command, because he was waiting for 300,000 more troops. Finally, Major General Grant went to war with the army that he had. Waiting for another Iron Brigade from Wisconsin and Indiana was not 'practicable'. I agree with michaelsmithern; expanded versions of this game, in any variety of incarnations, is highly anticipated. More, bigger, faster games!
  6. Yeah, I think my problem is my new SSD; it's within 16Gbs to being full. ETW DarthMod is getting a little claggy too...
  7. Ultimate General Gettysburg is a super, Super game. The AI is truly Ground Breaking for this genre! UGG is an island of brilliant, strategic Action in an ocean of prosaic "shoot-em-ups" and car crashes. However, over the past year my 1 Running critique has been the "victory" system. No matter if it is a "Historical" game or a "Custom" game; it is Still Gettysburg during the American Civil War... General Lee's strategy and ambitions are well stated above. Lincoln's early strategy for the War was embodied by General Grant's actions as Commander of the Union Army, late in the War. Neither Lee's nor Lincoln's Strategy involved holding or taking "Victory Points"! General Lee needed Spectacular Headlines of his Genius in the Northern papers and in Europe. General Grant was like a bulldog holding a fierce Bull by the nose with his Teeth; maintain contact and Out Last the other guy. Gen. Lee was like an elegant saber, Gen. Grant was a incessant, persistent ax... "Victory Points"? I understand that it is Now late in the game (As it were.) But, could there be Some Allowance/Option in the game for a non-victory point campaign? Yeah, I get it; the code-writing Geeks are pulling their teeth out in frustration! (They have done a Super job of work this past year.) Perhaps there could be an option where the VPs "weight" could be "tamped down"? (Not so bad, guys? Guys...?)
  8. I don't know what is going on... I bought UGG through Steam weeks ago. So, I should get the latest patch when I open the game. Right? So, today I open UGG, and it still will not give me "Day 4"; fine, it's coming, later. I select "Day 3" the menu is claggy and stutters. I'm Union Forces. From the 1st; the game freezes and stutters; every 30 seconds! This is the worst that I have seen. The game is Unplayable. I am switching to ETW DarthMod; maybe my pc is messed up. Not likely, because it has been Ok all day.
  9. This has always been the basis of my Union Army strategy in UGG; Bleed the CSA and Delay the CSA. Lose what troops it takes, but maintain a force In Front of them! The Union Army has a Bigger force coming. (They know this.) I order my Union Forces to Fall back, give a ridge, hold a ridge, Hold Flanks, maintain Contact and keep the rear secure! It's Pennsylvania hill country. It's like Stalingrad! There is Alway another ridge. But, Hour after Hour of game-play the AI tells me that I am losing! Because I failed to hold XY Hill! I do not understand this game logic. For the CSA to win UGG; they must divide the Union Forces from their reinforcements, and destroy those forces in detail. (Full Stop.) The battle is Not about hill tops! It IS about Position, and CSA casualties.
  10. I Love this idea! Battles Within the battle! It would be a Huge, whole other layer; but a Super Idea for an UGG "add-on"! Oh Yes, the 20th Maine on Little Round Top!
  11. The game is getting better and more Super. The game-play is Fast and Intense! The AI is Spectacular! ETW and NTW players Wish they had AI like This! One problem; I bought the game from Steam and I still can not play "Day 4". Also, I have several problems with the game-play; all of which could be solved with a Small Radar Window. 1) I can not find my generals during battle. 2) Moving around the battlefield is "Claggy". I have a good system with 6GB of memory, a 20 inch monitor and a top tier graphics card. I am using a keyboard and a mouse. But I can not "Flit" from my left flank to my right. Nor, can I see that I am being flanked on the right when I am fighting on my Left Flank! This is Not Good. 3) I waste A Lot of fighting-time just looking around the perimeters of the map! I do not expect to find anything, but I Have To Know what is there! 4) Radar Window, Radar Window and Radar Window. Is there a Tutorial to teach me how to Aim my Artillery? I will pay $2.99 for that in a Flash! Also, how do I Keep units from going into Melee? Can the AI make my flanks Smarter? Typically I put 2 units on each flank to block or stall an enemy charge on my flanks. However, No sooner do I return from the Other flank to find that My Blocking Force is out of Position and getting their Ass Kicked in a Melee! This happened to me several times during my Union defence of Pickett's Charge. My left flank Consistently charged down on CSA forces, got enveloped and overwhelmed in a 2nd CSA attack. I wanted them up on the ridge to Bleed those forces. Hold, Delay; do Not get engage and Do Not get your ass kicked. They just do not listen. Any help?
  12. It seems that earlier versions of UGG had more pronounced terrain gradations. The LoS "blackout" is not a good overall guide to terrain highs and lows. "Lighter" is "Higher" and "Darker" is "Lower". Vertical lines are "Cliffs"; go around them.
  13. Yeah, I like this too. Even Though it is a small map; it does not fit 100% on my screen. In the heat of battle; I can not be bothered with 6 or 12 words of text as a noticed of reinforcements. I am dyslexic, and while fighting on a map; I become Very Dyslexic! A mini-map would work for me.
  14. After reading most of the Forum's comments; I like Imperial Dane's the best! Number 1; it is concise. And his insights reflect my take on this issue. Yeah, limited ammo is a big deal for "real-play" vs "game-play" AI problems/issues. I like Imperial Dane's suggestion that "limit ammo" could be an Additional layer or improvement, Later. It's almost July, Nick and his team have their eyes on the Prize; KISS is an important principle.
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