Ahoi,
So i am Master Commandant right now. I have done pleeeeeeenty of missions already
I would like to discuss the inbalance of NPC ships.
After so many battles, it is starting to get a me a bad feeling, when i see a npc surprise, with 1 mast left, plenty of dead crew, but still turning like a cutter and shooting like a fortress.
From what i think, is that npcs have almost no penalty from lost crew members, and they got a superior boost to maneuverability and speed. They zick zacking in front of my renomee while i go straight and only can almost catch up.
An other thing i am very disliking is, that NPC ships while boarded, still using their cannons to shoot at allys outside of the boarding. But i guess boarding itself would take an seperate topic to discuss, cause boarding gets so often interrupted without any reason for it.
While i dont mind about the difficult level, i have a problem with ships that got such different stats/performance. If you (devs) want a mission to be hard, then pls just give us bigger enemys, or more. And not boost ship stats into the air.
If ppl now come and tell me im wrong, surprises without masts are supposed to be still like a cutter (even player sailed), then i have to ask if the mechanic itself is out of control?
I hope to find some ppl that agree with me on this point, and that we can discuss about it. Maybe even a dev is reading it and tell us their opinion on it.
Thanks in Advance
See you on the sea!