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Cornelis Tromp

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Everything posted by Cornelis Tromp

  1. Free port of Viques

  2. Swedes have a decent amount of ports within 10minutes sail of the capitol. With this iteration of ports and taxes they have a really easy and too well protectet (by reinforcements) zone where their merchants can sail without much threat. No wonder why those ports do well. Sweden is NOT very hard difficulty in this setup.
  3. It's all about user numbers. The Swedes have a lot of players. It has nothing to do with quality, just quantity. So this way one could even guesstimate user numbers/percentages per nation based on income and ports. So this is pro large numbers of users in a nation. Like I said, Swerg.
  4. Combination of #ports vs #players using the ports. Sweden has only a few "useless" ports in their direct territories. While having quite a sizeable userbase. #swerg
  5. Clan mails bugged

  6. Sweden declares war on France

    Especially when reinforcement zones practically touch. But what I am trying to say is that war will come soon enough. Let all build up a bit before declaring full on war. You want worthy opponents or your victories will be empty.
  7. Sweden declares war on France

    And before those 2 months? And the conditions when you took the port 2 months ago? Don't get me started. I'm not surprised. They don't have a fleet ready. Having ships =/= having a fleet. And then to fight against a numercally advantaged and more experienced opponent would destroy the fragile "rebooted" french nation. So you going after a weak france AGAIN to curbstomp them AGAIN and secure your south border by wrecking a playerbase = sign of weakness to me.
  8. Sweden declares war on France

    Wow, Sweden wants to curbstomp a nation again within 1 week of reset? Wow, just wow. And then they are insulted that that nation doesn't want to fight at this time? Well, duh.
  9. Danmark-Norge renouncing saboteurs

    Did they really lose?
  10. Work in progress: Working title.

    Age of Dreadnaughts would sound nice....
  11. Work in progress: Working title.

    I need this game in my life.
  12. Tax

    I think it will only tax marketplace transactions. Selling to or buying from Ai or player to player via contracts.
  13. Dwindling population? Up to your old tricks again?
  14. Some kind of problem about Help Fleet

    Just don't gank close to capitals.
  15. Port Battle of George Town

    Are you seriously trying to blame the danes for this? You have no shame, sir!
  16. The Nightflip

    All content is available on Global. Thanks for playing.
  17. The Nightflip

    The polder model is something I kind of detest in games as it kills off action in favour of politics. What I dislike here is the fact you are using a legal tangent to get the game your way.
  18. Server merge

    Nice straw man there. This isn't exclusion on race, nationality or religion. Thank you for voiding your agruement. Player made a choice. They don't want nightflips.
  19. Server merge

    Still no. Same reasons as always.
  20. The Nightflip

    You cannot use a legal PROPOSAL and then not expect people to question the PROPOSAL or your points. It would be the same as me saying Nightflips are illegal, and you cannot discuss why. I'll add a point to your "mechanic": People from ALL TIMEZONES should be FORCED to play EQUALLY SPREAD OUT IN ALL NATIONS. At all times their prime times should be monitored and forced to play in other nations if that nation already has a large population in that timezone. That way there can be NO DISCRIMINATION DUE TO TIMEZONES, due to NIGHFLIPS and the GROUPING of players from certain TIMEZONES. This card can be played in 2 ways. If it goes to pre server split, then the nightflip brigade should be adressed as well. So far NO MECHANIC has given any solution. The current server split has.
  21. The Nightflip

    Ad hominem, the tactics of losers. Sorry, thanks for playing. Move along...
  22. The Nightflip

    http://store.steampowered.com/earlyaccessfaq/?l=english In other words, Skully, Uninstall and come back later. Thanks for playing.
  23. The Nightflip