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About Stilgar

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  1. Determined Defender Perk

    I like this perk, although I did not use it that often. It helped in preventing pre-mature boarding and prolong the sailing and fire fight part of engagements, which is more enjoyable to me. With this said, some tweaking might be order if this perk appears OP. On a related note, it is still strange to see frigates pulling SOL's. Large mismatches in ship class/crew should intuitively be part of mechanics.
  2. Imho, the chance to craft superior ship should remain low. In this way expectation but also frustration will stay low. Most importantly, rng feature encourage crafting and therefore economy. This also provides a bit of a kick for dedicated crafters.
  3. Unequal battles

    Just two suggestions (w/o reading the whole thread): (1) How about late reinforcements (button activated after 30-45 mins or so in battle), but only for the case of large BR difference (say more than 50% difference)? This will give reason for lone players or outnumbered group of players to keep on fighting. Needless to say, reinforcements should be proportional, no vic fleets or such. The reinforcements should not appear automatically: it should remain player's choice to call them or not. (2) A bit more random battle exit coordinates, to make the job of revenge fleets more difficult, would be nice.
  4. Themepark CabalalalalaLand

    Joe, I though we agreed not to make the shootings of CABAL private parties public ?!
  5. Themepark CabalalalalaLand

    Haha, best out if your hitler's series, Tac. Why did we attack in Sveno's talk time? Lol
  6. REDS + VCO Change Nation

    I fail to see the logic. Cannot beat them, then join them?! In this case you should all join RUBLI, I suppose. As a bonus you could keep the Bermuda.
  7. [Caribbean] Great battle results.

    Looking at those screen shots, I am not sure presence of the RI fleet around Carta tonight would make any difference
  8. The control perk move makes sense. Remember, that the action radius of the control perk is shorter than the cannon range (afaik). So, ships with chasers would still rule in OW, but other ships will not be useless in pursuit.
  9. New "Special" Trims

    Anyone got a ship with extra dura? The orange one?!
  10. Forged papers testimonials/reviews

    I used to be a proud Dutchmen until I got bored by eternal peace with everyone and empty waters. Thanks to the forged paper I turned Swede so I can fight everyone again. But one day, while waiting for war with everyone to start, I smoked too much Cartagena tar and died peacefully … may the leeway force be with you!
  11. yes, we can! f*** mods. skill + woods! just balance woods better, so each wood has an unique advantage/bonus. Edit: main problem with mods was and remain that it breaks the consistency of the ship stats and the rate system.
  12. Same impression and concern: just too much gliding, even for long ships like aggie effect is (too) prominent. Intuitively the leeway drift effect should fall faster with lowering sails.
  13. Ability to interrupt broadside

    More likely, AI is firing not fully loaded broadsides.
  14. The Royal Dutch Provinces declare war.

    Imaginary counsel meetings or real ones?
  15. The Royal Dutch Provinces declare war.

    I might have been late for this party, but you have never intended to join one: you just sell the tickets.