ironhammer500
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Everything posted by ironhammer500
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Sinking time of ships (too fast)
ironhammer500 replied to Jones el Tuerto's topic in Current Feature Improvement Suggestions
So then loot needs to be more rewarding for the effort and risk, no point looting something only to get 30 rum while your back has been shot and you lose 100 crew. -
Sinking time of ships (too fast)
ironhammer500 replied to Jones el Tuerto's topic in Current Feature Improvement Suggestions
Mean while the other AI ships have gotten behind you because you need to sail up wind due to the AI always wanting to turn up wind when they sink, that or the instant stop they perform when they sink. In very large ships this is pretty much impossible to loot them. -
Demasting too easy?
ironhammer500 replied to Kloothommel's question in Feature proposals and Gameplay Help Q&A
But do you remember the days when you could just put 10 leaks easy into a Live oak ship and instantly sink it in like 2-3 mins? Or just ram it and they instant sink. Well those times sucked and for one of those who advocates hardcore gameplay, yet you want easy mode battles? I find a good battle should be 30mins long, should keep you on the edge of your seat and always make you think, even if you lost you come away thinking man that was a fight. Not oh im sunk in 5 mins how boring. -
Demasting too easy?
ironhammer500 replied to Kloothommel's question in Feature proposals and Gameplay Help Q&A
Do you really want to go back to where ships sank in like 5 mins after being hit? Where a single broadside took half ur hp...no thanks i prefer the longer drawn out fights, just wish there was more rewards to a long drawn out epic battle, then a quick easy battle. -
Caguairan and White Oak
ironhammer500 replied to Knallkorp's topic in Current Feature Improvement Suggestions
We worked it out on a L'Ocean build, sure while you don't lose as much speed as a Live oak, the White oak doesn't gain as much HP as you think to justify the wood type imo. For pvp id assume speed is king, for PvE seems thickness is still king, so WO is kinda not that good the LO doesnt give as much hp but its a small difference something like 2k hp which imo is not a lot extra. -
Admiralty refits - bonuses information
ironhammer500 replied to admin's topic in News Announcements & Important discussions
Ah ok makes sense since its powerfull. -
Admiralty refits - bonuses information
ironhammer500 replied to admin's topic in News Announcements & Important discussions
What happened to copper plating? I cant see if in the list. -
Crafting exp
ironhammer500 replied to ironhammer500's topic in Current Feature Improvement Suggestions
According to tool tips you get none for cannons, good to know. But before the wipe i would just make the parts gain the exp from making parts and ask a ship builder to make the ship for me, now people will not bother. Glad your with me on this one maybe the devs will come around to seeing exp for crafting parts is good for making a player run eco. -
Please bring back Crafting exp for the parts, im making ships parts and a realized, why bother? I get no exp for making it when i could get a few levels for making parts for the ship builders..if you want people to work together to build ships, then let the people who make the parts gain something from it, it will also make people build ship parts to sell on the market, no one will sell ship parts if they give 0 exp since that is the whole point of making them so you can get to 50 and make ships later down the line.
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Well people some how managed to make 2nd rates on PvE so while crafting for some clans is possible most of the time the LH is the major bottle neck, that and the insane cost of setting up a level 3 shipyard. On topic those missions only seem to be insane when you get to Post captain and above, Master and commander seem more like the old fleet missions. P.S Capping ships is the only thing keeping our eco alive tbh.
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Admiralty refits - bonuses information
ironhammer500 replied to admin's topic in News Announcements & Important discussions
Well this game is headed that way where the major hardcore clans will get everything while small casuals will be wiped out. Everything is setup so major clans can dominate so much better with numbers/money so on. -
Admiralty refits - bonuses information
ironhammer500 replied to admin's topic in News Announcements & Important discussions
But the time taken to get them wont make them so common and if the ship is gone well its a massive loss, i think they are balanced means now longs are more important due to higher pen. -
The wipe has had such negative feedback i think the game needs to recover, people need to recover and gain what they had back, having the pending thought of all my months of grind is going to be removed will make many give up.
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This game can not afford another wipe, not with this economy, its so weak right now if they wipe in year the game will pretty much be dead due to how long it took to get set up, i think a wipe from now is bad idea... What is needed is the devs to slowly change game play and run it by players first, not change huge parts of the game without testing it. Right now the negative feedback outweighs the positive stuff by such a huge margin i even forgot whats positive anymore. P.S Love the protractor
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Problem is what if someone grinds for months, then loses it all? People will just quit the game, then the game loses players, less players = less stuff in game.
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Basic Cutter needs a change
ironhammer500 replied to a topic in Current Feature Improvement Suggestions
i thought there was a BR cap to stop people doing this sort of thing -
Basic Cutter needs a change
ironhammer500 replied to a topic in Current Feature Improvement Suggestions
Does everyone think so poorly, what if you lost all your ships and have no money left, how does a high rank get a ship if you lock them to low ranks? -
PVE server announcement - final decision
ironhammer500 replied to admin's topic in News Announcements & Important discussions
For pvp i think its to make port battles more worth the effort, but it seems they just copied and paste the server data from test to pve without tweaking it for the pve server, since we cant fight other players or take ports we can not take their coal. -
PVE server announcement - final decision
ironhammer500 replied to admin's topic in News Announcements & Important discussions
Problem is the lack of players and some nations get to corner the markets on certain resources so really kinda denies people ship mats. -
PVE server announcement - final decision
ironhammer500 replied to admin's topic in News Announcements & Important discussions
i think resources on Pve need to evenly distributed for each nation, unless Port conquest is going to be aloud on pve.