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Barbancourt (rownd)

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About Barbancourt (rownd)

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  1. Unequal battles

    I dunno, I'm not afraid of running into 5/5 ships. I'm gonna lose anyway, so it's just a matter of how quickly. Copper plating might be craftable, but although now it's available to the most wealthy players it's still very rare to the average player. Same with other good refits, Wasas, PVP mark bennies, super rare book combos, etc.
  2. Changes to how traders work within PvP

    Let's be honest, guns are irrelevant on a trader ship. Do you somehow feel brave because a t-brig with only 60 crew shot its pop-guns at your endymion and you survived? And stop with the "escort" nonsense. Nobody has time to waste "escorting" trade ships. If you fleet your own warship with a trade ship you are just slowing yourself down to make it much more likely that you get caught more often and lose additional ships, plus giving the enemy additional easy rewards.
  3. Players from other nations joining OW battles...

    Wait...what?
  4. Yacht Sailing Wierdness

    Has anyone experienced weird Yacht sailing behavior in a battle instance recently? I was in a battle with a T-Brig and it got me down to about 65% sails which I repaired to 97%. After the repair it seemed like the Yacht sailed very oddly. I would be going about 8 knots across the wind, then I'd turn 180 degrees through the wind in either direction (with/against) to be sailing across the wind in the other direction so I could fire the other broadside, and that turn would lose all my speed so that I was stuck at 1-1.5 knots for what seemed like a really unusually long time before the speed finally started to build again. If I was within 30 degrees of sailing with the wind I'd also almost come to a stop. Then I'd turn 180 to the other direction and in that direction it would sail more normally again. I do not remember this behavior when I battled with the Yacht a lot last summer, and this was my first battle in it since about June. Build is Bermuda/Teak. (such an improvement from the old mandatory cag/crew redeemable!) I was not in manual sails. I did f11 it, but I was uncertain if the f11 went through. Since my Yacht kept coming to a stop I struggled to keep the t-brig tagged and it had me down to 30% structure at one point, but after about 75 minutes I did manage to finally unlock that 5th slot on my Yacht.
  5. Resource spawning.. woods etc

    It has never worked
  6. Resource spawning.. woods etc

    The markets should not sell to passive contracts. Only players should sell to contracts. If you want the product you should be in the game and in that port to get it, not screwing everyone else by throwing around the ridiculous $ some players have on buy contracts. I'd also greatly prefer if every player saw different market levels of resources in their own market "instance", so that everyone has a chance to buy resources instead of just playing the hourly sniping game or seeing a wall of sky high buy contracts.
  7. Fleet Matchmaking PVP missions

    Some kind of well-defined PVP mission that gets people moving across the map expecting to find an appropriately sized engagement would be nice.
  8. Review and Suggestion of the Impossible Nations

    So the big nations can collect even more ports their players rarely bother to visit?
  9. Brig should be the starting ship

    I need to get back to finally unlocking that 5th slot on my Yacht
  10. Review and Suggestion of the Impossible Nations

    At the moment some of them are usually pretty quiet. However, if the population is up near 2500 it will be different.
  11. Review and Suggestion of the Impossible Nations

    That might become a bit difficult if the population gets large enough that it's hard to get in/out of the Free Ports, though.
  12. Review and Suggestion of the Impossible Nations

    Shop ships, buying free/open port ships, lying low and cruising in the shadows. It may be a little expensive, and much harder without the windfall of Global redeemables, however it's a project to keep you busy.
  13. Brig should be the starting ship

    It is good experience to capture traders with them, and you can use those resources as a noob. Lynx also used to have the best bang-for-buck loot - not sure if that has changed.
  14. Brig should be the starting ship

    Seriously? It isn't that hard, and it doesn't even take very long. If you're "dumping full broadsides into the ocean" you need more time in a 7th rate to correct that error rather than trying to "fix" it with more decks of cannons. The Brig is crap and I'm sure it made quite a few players quit.
  15. Patch 17: Finalization of the sailing and combat models

    play it as it lies (lays?)
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