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Malice_s

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About Malice_s

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    Landsmen

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    Sydney Australia

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  1. Port battles having the wrong time.

    It would be nice to have this sorted as we like to have our PB set to our prime time
  2. Pirates - a personal view on their role in the game

    Maybe the pirates should have a completely different play style This is only a proposal. I know that there will be haters and supporters to this – let the chips fall where they may. I propose to change the pirate in a fundamental way to make them a more historically correct force and to offer a completely different game play option to Naval Action than the other nations. Making the Pirates uniquely different. To do this these are the following proposed changes; Historically Pirates were the only faction that would attack traders even the major nations did not treat traders as military targets. I propose that the pirates are the only faction that can attack traders both AI and Player traders. Pirates can cap the trader ships (including AI) and flag it to their cause, sell it or break it down to supplement their crafting of new ships. (tweak possibly needed on the materials a broken down ship supply) They can while wearing the black never sail more than a fourth rate. They can hold a letter of marque off any of the other nations and once they have this they can participate in the line-ship port battles and all game play that the other nations have. They can raid any shallow water port (not capital and do not capture a region by doing this) and turn this into a forward operating base (FOB) at any time with no notification to the targeted nation until the next down time – at which time this port will be clearly marked on the world map as pirate controlled. This town will be marked in open world as captains sail to it as contested prior to downtime (so traders and other players have to pay attention). This port will then follow normal port battle proceedings, the pirate nation may possibly hold a limited number of these FOB's (number could be determined by community). But supporting a large number of these may be a logistical challenge for the pirate community so maybe a number is not needed therefore making every shallow water port susceptible (this would be more historically correct). This way they can affect all nations equally. Pirates like the rest cannot have outposts in free ports, This proposal may change the loot requirements off traders so that the pirates can sustain a ship building and trading market to make gold. With a letter of marque a pirate can play as that nation. He cannot attack same nation traders but can attack any other nations traders. In open world a Pirate under letter of marque is only designated by the word privateer in his title (like a contraband title). This means pirates can have arrangements with nations to cripple production of other nations with with a mercenary flavour. (they may even find a way to play both sides for a profit – Pirates remember) Attacking a trader does not drag in same nation ships, or opposing nation ships. Though when a trader battle forms either nation can join the battle as per normal, this can remain the same even if the pirate is wearing black or the colours he has under with a letter of marque. Pirates can attack any war ships and normal BR counts take affect, even when under a letter of marque.(though not the same nation when under letter of marque). All shallow water ship blueprints are available to the pirate nation, marks system to remain the same. The pirates can establish outposts in any pirate controlled port (after downtime for any port captured by a raid.) They cannot farm but can have workshops and shipyards. (same mechanics and pricing as current game play), their supplies being determined buy raiding traders. (as mentioned earlier this may mean the loot of traders has to be tweaked). They can sell any of the loot at any port either with a smugglers tag while wearing the black or under a letter of marque as per normal trader function currently in game. Trader loot tweak to include modules to do with speed and sails modifications to be a random drop on AI and a possibility to drop if a player has them installed (low chance). Loot to include same current chances to books and ship knowledges off AI. Rank progression for pirates – they can still mission up to fourth rates as per current game play to gain experience (XP). After this they have a choice the faster option being under a letter of marque to then mission as per a other nations or slower option while wearing the black by continuing with missions at fourth rate being the highest available, this caters to those pirates that never want to wear the colours of another nation under marque. All other streams of XP gain to remain available to those wearing black. Raids can then also offer an XP increase for these players as well. While I may not have covered all the challenges that this game offers and if there are further additions let the community decide, this is meant as an opportunity to make a completely different gaming style for those wearing black. I believe with these changes it will offer an alternative and a more historical and challenging role to the Pirate style and how they can control the game balances. While the Pirates will never own great tracts of ports, this will offer more than enough challenge and chance to influence the game through an alternative game play option to the other nations. This is only an idea and may have merit or it may not as said before let the chips fall where they may. thanks Hodo for your comments where i originally posted this.
  3. Proposal This is only a proposal. I know that there will be haters and supporters to this – let the chips fall where they may. I propose to change the pirate in a fundamental way to make them a more historically correct force and to offer a completely different game play option to Naval Action than the other nations. Making the Pirates uniquely different. To do this these are the following proposed changes; Historically Pirates were the only faction that would attack traders even the major nations did not treat traders as military targets. I propose that the pirates are the only faction that can attack traders both AI and Player traders. Pirates can cap the trader ships (including AI) and flag it to their cause, sell it or break it down to supplement their crafting of new ships. (teak possibly needed on the materials a broken down ship supply) They can while wearing the black never sail more than a fourth rate. They can hold a letter of marque off any of the other nations and once they have this they can participate in the line-ship port battles and all game play that the other nations have. They can raid any shallow water port (not capital and do not capture a region by doing this) and turn this into a forward operating base (FOB) at any time with no notification to the targeted nation until the next down time – at which time this port will be clearly marked on the world map as pirate controlled. This town will be marked in open world as captains sail to it as contested prior to downtime (so traders and other players have to pay attention). This port will then follow normal port battle proceedings, the pirate nation may possibly hold a limited number of these FOB's (number could be determined by community). But supporting a large number of these may be a logistical challenge for the pirate community so maybe a number is not needed therefore making every shallow water port susceptible (this would be more historically correct). This way they can affect all nations equally. Pirates like the rest cannot have outposts in free ports, This proposal may change the loot requirements off traders so that the pirates can sustain a ship building and trading market to make gold. With a letter of marque a pirate can play as that nation. He cannot attack same nation traders but can attack any other nations traders. In open world a Pirate under letter of marque is only designated by the word privateer in his title (like a contraband title). This means pirates can have arrangements with nations to cripple production of other nations with with a mercenary flavour. (they may even find a way to play both sides for a profit – Pirates remember) Attacking a trader does not drag in same nation ships, or opposing nation ships. Though when a trader battle forms either nation can join the battle as per normal, this can remain the same even if the pirate is wearing black or the colours he has under with a letter of marque. Pirates can attack any war ships and normal BR counts take affect, even when under a letter of marque.(though not the same nation when under letter of marque). All shallow water ship blueprints are available to the pirate nation, marks system to remain the same. The pirates can establish outposts in any pirate controlled port (after downtime for any port captured by a raid.) They cannot farm but can have workshops and shipyards. (same mechanics and pricing as current game play), their supplies being determined buy raiding traders. (as mentioned earlier this may mean the loot of traders has to be tweaked). They can sell any of the loot at any port either with a smugglers tag while wearing the black or under a letter of marque as per normal trader function currently in game. Trader loot tweak to include modules to do with speed and sails modifications to be a random drop on AI and a possibility to drop if a player has them installed (low chance). Loot to include same current chances to books and ship knowledges off AI. Rank progression for pirates – they can still mission up to fourth rates as per current game play to gain experience (XP). After this they have a choice the faster option being under a letter of marque to then mission as per a other nations or slower option while wearing the black by continuing with missions at fourth rate being the highest available, this caters to those pirates that never want to wear the colours of another nation under marque. All other streams of XP gain to remain available to those wearing black. Raids can then also offer an XP increase for these players as well. While I may not have covered all the challenges that this game offers and if there are further additions let the community decide, this is meant as an opportunity to make a completely different gaming style for those wearing black. I believe with these changes it will offer an alternative and a more historical and challenging role to the Pirate style and how they can control the game balances. While the Pirates will never own great tracts of ports, this will offer more than enough challenge and chance to influence the game through an alternative game play option to the other nations. This is only an idea and may have merit or it may not as said before let the chips fall where they may.
  4. Little things you'd like to see

    Proposal This is only a proposal. I know that there will be haters and supporters to this – let the chips fall where they may. I propose to change the pirate in a fundamental way to make them a more historically correct force and to offer a completely different game play option to Naval Action than the other nations. Making the Pirates uniquely different. To do this these are the following proposed changes; Historically Pirates were the only faction that would attack traders even the major nations did not treat traders as military targets. I propose that the pirates are the only faction that can attack traders both AI and Player traders. Pirates can cap the trader ships (including AI) and flag it to their cause, sell it or break it down to supplement their crafting of new ships. (teak possibly needed on the materials a broken down ship supply) They can while wearing the black never sail more than a fourth rate. They can hold a letter of marque off any of the other nations and once they have this they can participate in the line-ship port battles and all game play that the other nations have. They can raid any shallow water port (not capital and do not capture a region by doing this) and turn this into a forward operating base (FOB) at any time with no notification to the targeted nation until the next down time – at which time this port will be clearly marked on the world map as pirate controlled. This town will be marked in open world as captains sail to it as contested prior to downtime (so traders and other players have to pay attention). This port will then follow normal port battle proceedings, the pirate nation may possibly hold a limited number of these FOB's (number could be determined by community). But supporting a large number of these may be a logistical challenge for the pirate community so maybe a number is not needed therefore making every shallow water port susceptible (this would be more historically correct). This way they can affect all nations equally. Pirates like the rest cannot have outposts in free ports, This proposal may change the loot requirements off traders so that the pirates can sustain a ship building and trading market to make gold. With a letter of marque a pirate can play as that nation. He cannot attack same nation traders but can attack any other nations traders. In open world a Pirate under letter of marque is only designated by the word privateer in his title (like a contraband title). This means pirates can have arrangements with nations to cripple production of other nations with with a mercenary flavour. (they may even find a way to play both sides for a profit – Pirates remember) Attacking a trader does not drag in same nation ships, or opposing nation ships. Though when a trader battle forms either nation can join the battle as per normal, this can remain the same even if the pirate is wearing black or the colours he has under with a letter of marque. Pirates can attack any war ships and normal BR counts take affect, even when under a letter of marque.(though not the same nation when under letter of marque). All shallow water ship blueprints are available to the pirate nation, marks system to remain the same. The pirates can establish outposts in any pirate controlled port (after downtime for any port captured by a raid.) They cannot farm but can have workshops and shipyards. (same mechanics and pricing as current game play), their supplies being determined buy raiding traders. (as mentioned earlier this may mean the loot of traders has to be tweaked). They can sell any of the loot at any port either with a smugglers tag while wearing the black or under a letter of marque as per normal trader function currently in game. Trader loot tweak to include modules to do with speed and sails modifications to be a random drop on AI and a possibility to drop if a player has them installed (low chance). Loot to include same current chances to books and ship knowledges off AI. Rank progression for pirates – they can still mission up to fourth rates as per current game play to gain experience (XP). After this they have a choice the faster option being under a letter of marque to then mission as per a other nations or slower option while wearing the black by continuing with missions at fourth rate being the highest available, this caters to those pirates that never want to wear the colours of another nation under marque. All other streams of XP gain to remain available to those wearing black. Raids can then also offer an XP increase for these players as well. While I may not have covered all the challenges that this game offers and if there are further additions let the community decide, this is meant as an opportunity to make a completely different gaming style for those wearing black. I believe with these changes it will offer an alternative and a more historical and challenging role to the Pirate style and how they can control the game balances. While the Pirates will never own great tracts of ports, this will offer more than enough challenge and chance to influence the game through an alternative game play option to the other nations. This is only an idea and may have merit or it may not as said before let the chips fall where they may.
  5. Global server is broken RVR and has EU pb timer !!!

    F11 was submitted as well as this post
  6. Global server is broken RVR and has EU pb timer !!!

    Nice one Not. Good way to loose hardcore player base. Spend a weekend grinding your ass off and no PB set.
  7. the entire western pacific as been forgotten for a long time in this game.
  8. I am from Australia, since starting to play this game I have followed the population from server to server to find the best gaming content. I have seen all the players from the western pacific region slowly quit the game as they have been excluded from all the decisions made by the rest of the world, while our player base was always small, this has always been an indicator of a failed world game when one region completely stops playing. Looks like I might be the second last one left and once my world friends stop playing that will be it for me as well. I never thought such a beautiful game would come to such a petty end. Regards, PS, will post my review once i quit, so count it as a negative.
  9. I believe that Lord Vicious has point, the BR issue is counter productive for most aspects of the game. 50% sounds better.
  10. Marked with the Black Spot - PVP1 EU

    thank you will look forward to our meet. MALICE KIN (Kings Imperial Navy) English
  11. Marked with the Black Spot - PVP1 EU

    I wish to claim both of these bounties
  12. Manageble Clan Warehouse or guild bank

    being ble to send the overflow of spoils from a port battl to a clan storage would also be a good feature, yes please.
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