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About Tiedemann

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  • Birthday 08/02/1988

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  1. Marked with the Black Spot - Caribbean

    1MM is not the same as 1M. I know the swedish are rich, but this the must be the highest bounty ever! Is the Swedish crown helping you finance this bounty?
  2. Wind changes Please slow down the how fast the wind turns to 1/3 of the current speed. Suggestion: I would personally like to test random wind change. The way it works now is to predictable. So for example we could get from 0 to 3 wind changes during a 1,5 hour long battle. When the wind changes should be random, what direction it changes to should be random and in which direction it turns should also be random. Should make chasing players down/ or upwind interesting when the wind could all of a sudden do a 180 turn General turnrates (using rudder or yards or both) Buff St Pavel turn rate. I think it should match the Bellona's stats (it has no chasers so it needs something and it has a long water line, so the Bellona should be able to out turn it in battle) Speed curves and ship difference Would like to separate the Bucentaure and St Pavel more. St Pavel should be faster and have a better overall sailing curve than the Bucentaure. If they are to similar I'm forced to chose the Bucentaure 10 out of 10 times because of the better broadside weight. Feel free to propose buffs or debuffs if necessary Please nerf the Wasa's. Reduce it's speed curve overall and increase it's BR so it is closer to the 3. rate, rather than the other 4. rate's.
  3. Scaling PVP rewards

    Something like this is seriously needed. I'm not convinced that we need bonus for facing tougher odds, but to get max PvP mark payout the battle should be a equal BR fight. This could be based on total team BR. So if two players (500BR )are fighting and sink another enemy player (250 BR). They their combined PvP mark payout should be half, compared to what the payout would have been in a equal BR battle. And this could be made so that in very unfair battles the max PvP mark payout possible could be 1 mark, or even less just to deny serial gankers PvP marks!
  4. Thickness

    I would say just nerf nerf nerf, don't remove anything. 7% and 5%, could be 5% and 3%, but the main issue is the wood it self imo. Could be fun to give thickness upgrades a penalty, like reduced crew! Would make it instant less attractive, at least to stack!
  5. Hiding in battles to join PB discussion

    English is not my native language, but you would get the option to join the pb before you see the port/land. It would remove the entire entry sail towards the port in OW and when you spawn in battle you would not be far away from the port.
  6. Change teleport again

    If you can TP from some where in OW to capital with cargo, it is even more exploitable than the current tp by traders. Sail out with 3-4 indimans, fill them up and instant tow back to capital and unload for $$$. But I see how it benefits RvR to remove this option.. Make it impossible to TP while you are in a battle group and as mention earlier, 30 minutes cooldown on entering a pb. Would make it less tempting at least
  7. Hiding in battles to join PB discussion

    I have a brilliant solution! When the attacking fleet enters port battle REGION a new button appears, [Join PB]. When the players in the PB fleet press this button they enter the PB and spawns in a decent attack position close to the port. This would end the need for screening, and remove a zerg advantage in conquest. In theory it could still be possible to screen the attacking fleet before they get to the boarder, but this is a rather large area to cover.. Would also be nice if the attack fleet spawn in a perfect line and the wind in these pbs are neutral, so skill have more effect on the end result than dumb luck.
  8. Woods in relation to mast thickness/HP (demasting)

    I seriously thought this was already ingame! But I'm obiusly mistanken because a fir/fir Renommee has mast thickness of 94, exactly the same as a white oak/white oak Renommee. @admin Pretty please?
  9. We have to pay money for the defence timer, so a lot of ports have no timer and can be attacked almost 24/7. Except for right before and during maintenance. Also some EU clans have already started setting late/early defence timers. So if you don't mind a little voyage, you are guaranteed to find a port to attack.
  10. I do not enjoy sailing around in OW hunting new players in under crewed Snow's. And because I need 50 PvP marks to get 1 victory mark, I have no other option than to I kill what ever I find.. But sinking low level players makes me feel bad! Not to mention it might be the last straw that makes the unlucky new player quit the game. So to push/force this kind of behavior is not good for the game. Most of the veterans stay in the safe zones attacking AI fleets and they only sail out in force when they have the BR advantage and your sitting right outside their port. If this is the direction this game is taking the low ranked players need more help asap! Reinforcement should be easier to enable. Like huge red letters in the middle of the screen saying "Press [a single key button] to call reinforcements. There are so many of the new players that do not know that they need to press [Ctrl] to get the mouse and then click on the reinforcement button. The lower level missions should spawn within the safe sone where the battle instant closes. Just make it easy they are newbies! And then remove the possibility of attacking AI fleets in the safe zone. Just to force the players that just sit at the port entrance out of the safe zone and in to OW.. I personally think it should be possible to convert combat marks into victory marks. Just make it very expensive, like 1000 : 1 or even 2500 : 1.
  11. This is another extreme. You should keep the conversion option, just make it more expensive like 500 : 1 or 1000 : 1. This ensures that PvE marks has some value and PvE players can assist RvR without actually joining the scary PvP part. This also works as a grindy alternative for small nations/ clans to build or rebuild a RvR fleet. I also like the idea of only giving victory marks to the RvR clans, but some of us love to stockpile stuff. And sharing this stuff with random players is kinda unthinkable for som of the gready bastards (I'm one of these guys). So that makes the conversion even more needed imo.
  12. Some nations/clans in the past misused the defence timers and set them to times in the middle of the night, just because they knew their enemies would struggle to attack at those times. In the beginning they stated that they had us and aussie time zone players etc, but the pbs where never defended. This happened the last time, I'm not making it up. And in the end all nations used this "game mechanic".. I vote that if some clans misuse the defence timers systematically and do not defend when they are attacked, they should lose the right to set defensive timers!
  13. AFK Sailing - Watch Mode

    I like this idea a lot! It could be implemented in a simple way, so when ever a new player ship comes within view range a special sentence or whistle sound is heard. Hard to abuse if it does not distinguish between friendly and enemy ships. It could also be made more detailed. So it could for example shout out ship class and then nation.. This would be so cool and realistic imo! I do not see how this can be abused at all. If you are crying about abuse when something is just an idea with out actually presenting a plausible abuse scenario, then you are not contributing to the games progress at all imo..
  14. Making gold, Missions V Trading

    No, it should be a balanced option between PvE and trading. If trading is far more lucrative and PvE less rewarding then you are forcing players to trade. I want to be able to choose to do PvE or to trade, depending on what I actually want to do. Having that option for earning gold prevents me from getting bored..
  15. I also have some serious issues with this game right now and the only reason I'm still playing is because I hope change is coming soon. This was inspired by @Crayon and his thread "Final Suggestion". I started writing this as a reply to his post, but then this wall of text appeared so I decided to make a suggestion of my own. Issue 1: Sailing is to time consuming I love the OW part of this game, but when ship TP was totally removed sailing time increased to much. We should have gotten to keep the after maintenance tow of empty ships between national ports. That is a hard one to exploit and it provides us with a reason to RvR (take a region near a PvP hotspot = you players get content). Issue 2: The cost of it all and the grind to cover it The cost of ships is to expensive, but I like the permits. It limits the use of over-sized ships in OW. Some will say that it takes to much materials to craft the ships when we consider that they only have 1 durability, but that is only because we compare it with how it was pre wipe. The main issues as I see it is in the cost of crafting the resources together with the insane amounts we need of Fir, Oak, iron, and hemp it to make the materials. Then add that is is a extreme grind to make gold at the moment and the fun is lost. Because we all need ships, cannons, crew, hull repair, rig repair and rum. Collecting half of the resources I need to be able to craft this is extremely expensive, I think I need around 500.000 gold to empty out fir log, oak log and iron ore building once, those are level 1! And you need huge amounts of iron ore, fir log and oak log. I lose ships with repairs and cannons on them, all the time! This is forcing me to spend way to much time grinding and trading. I used to like grinding because it was something relaxing I could do on my own or with my clan mates, and it would give me the gold I needed to buy the shit I wanted for PvP. Back then I crafted my own ships to, it was easy in the good old days. I even used to enjoy trading once in a while to mix thing up a bit.. Now there is no option, I have to grind until I'm sick of it and then go out and trade. I do not want to be forced to do this. The game is no longer fun.. It is broken! Issue 3: It is not easy to compete with free stuff Yes we got back the option to capture AI ships up to 5. rate and that is great, but this was necessary because the cost of crafting ships and cannons was not properly balanced in the first place. And we no longer have enough players to have healthy price competition in the marked. But now all the crafters who make and sell ships (7. - 5. rates) in the nation marked while they try to rank up their crafting level has to compete with captured ships. That is free ships that include cannons and loot opportunity.. It is not easy to compete with that! Issue 4: PvP is a unrewarding gold and time sink, unless you are a ganking-son-of-a-bau-itch The repair meta is making it very hard to kill good opponents when they have the skill books and upgrades to buff repair. And if they have more players than you do, I would say it is almost impossible. The days of losing 25 ships in PBs are over, just not possible unless they all decide on committing suicide. Because the hull, sail and rum repairs are so OP! And we can use them unlimited amounts of times with a cool down, and bring way to much repairs with us. So after most of my PvP battles I get 0 gold and 0 xp. Either I just lost a ship or the hello kittytard I was fighting understood what was about to happen and escaped. Only time I get a reward from PvP is when I'm with other players and we have the BR advantage. This is forcing us to gank, often single players that are new to the game. This is a part of the game that is destroying the player base.. And if the only way I can be rewarded for PvP is if we gank players, then I don't want to do OW PvP anymore. I understand that the devs wanted to make the PvP system less exploitable for players who are farming their alt accounts. The problem is that now the OW PvP part of the game is unbearable for some of us. So it is basicly killing of the new and old players at the same time.. I do not have a solution for this, but by starting to correct some of the issues over here would seriously help imo. Ideas to help with these issues: To be honest regarding repair I preferred the old 1 repair for hull and 1 for sail system, with no magic comeback for crew. Balancing the system we have now is not easy, but if I had to try I would increase the weight of hull and rigg repair to 2 weight per repair and rum to 0.5 weight. That way we can not bring so much and it is a more a tactical choice what we bring and how much. Then I would nerf the stock repair percentage it self by half or increase the cool down to 20 minutes. Or preferably a little bit of both, so 15 min cool down and reduce the health repair to 2/3 of what is is now. I would like to have the material needed for the normal PvP and newbie ships and cannons reduced. 7. rate and up to 5. rates. This is needed for crafters to be able to compete better with the option to capture ships, to lower the cost of ships for use by new players and to help reduce the cost/risk in PvP. Reduce the cost of crafting resources to 25% of what it is now or increase the gold we get from PvE, a lot (a a balance is needed). A balance I would like to see is 1 hour PvE grinding (in the Indefatigable, 2 fleet missions) should be enough to get you all the resources for a Frigate with cannons, repairs and rum. If you make that in to 1,5 hour PvE grind you should have enough gold for resources to buy what ever wood combo you want Trinco with long cannons, 100 rigg repairs, 100 hull repairs and 250 rum. I'm guessing the cost for all of this just in resources is around 300.000 gold. So this would add up to 5. rate fleet missions should pay out 100.000 gold net (after repair and crew). Some of you will say that this is to much and to easy, and we would get a inflation for sure. But IMO it is time to go to the other extreme again, because what we have now is not working. I also think that grinding PvE should be close to as rewarding as trading is. That way the player can chose what he wants to do, and not be forced to trade/afk sail around the map.